My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Wizard P.E.K.K.A Bandit Electro Wizard Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Bandit
Barbarian Barrel
Firecracker Battle Ram Wizard Bandit Electro Wizard Magic Archer
The Log
Firecracker Battle Ram Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram Wizard P.E.K.K.A Bandit Electro Wizard Magic Archer
Fireball
Firecracker Battle Ram Wizard Bandit Electro Wizard Magic Archer
Poison
Firecracker Wizard Electro Wizard Magic Archer
Lightning
Battle Ram Wizard Bandit Electro Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Battle Ram Electro Wizard Magic Archer Golden Knight Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Bandit Battle Ram Electro Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram P.E.K.K.A Bandit
Battle Ram
Bandit Magic Archer Firecracker P.E.K.K.A Electro Wizard Golden Knight
Wizard
P.E.K.K.A Bandit
P.E.K.K.A
Electro Wizard Magic Archer Firecracker Battle Ram Wizard
Bandit
Battle Ram Firecracker Wizard Electro Wizard Magic Archer Golden Knight
Electro Wizard
P.E.K.K.A Battle Ram Bandit Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Bandit Electro Wizard Golden Knight
Golden Knight
Battle Ram Bandit Magic Archer

Defense Synergies 0 12

Firecracker
P.E.K.K.A Bandit Electro Wizard Golden Knight
Battle Ram
Wizard
P.E.K.K.A Bandit Electro Wizard Golden Knight
P.E.K.K.A
Firecracker Wizard Electro Wizard
Bandit
Firecracker Wizard Electro Wizard Magic Archer
Electro Wizard
Firecracker Wizard P.E.K.K.A Bandit Magic Archer
Magic Archer
Bandit Electro Wizard
Golden Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard Magic Archer Golden Knight
P.E.K.K.A Firecracker Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Firecracker Bandit Electro Wizard
Firecracker P.E.K.K.A
Firecracker Bandit Electro Wizard Magic Archer
Electro Wizard Firecracker Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard Magic Archer Golden Knight
P.E.K.K.A
Firecracker Bandit Electro Wizard
Electro Wizard Firecracker Wizard Bandit Magic Archer
Firecracker Wizard Electro Wizard Magic Archer
P.E.K.K.A Wizard Bandit Electro Wizard
Wizard Firecracker P.E.K.K.A Electro Wizard Magic Archer Golden Knight
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Wizard Firecracker P.E.K.K.A Electro Wizard
Firecracker Wizard Bandit Electro Wizard Magic Archer Golden Knight
Wizard Firecracker Bandit Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Wizard Firecracker P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Firecracker Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard Golden Knight
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit
Firecracker Wizard Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Golden Knight
P.E.K.K.A Electro Wizard
P.E.K.K.A Wizard Bandit Golden Knight
Wizard Firecracker Magic Archer
Electro Wizard Firecracker P.E.K.K.A Magic Archer Golden Knight
Firecracker Wizard P.E.K.K.A Electro Wizard Magic Archer Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Bandit Golden Knight
Firecracker Bandit Electro Wizard Magic Archer Golden Knight
Bandit Magic Archer
Firecracker
Wizard Firecracker Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Bandit Golden Knight
Electro Wizard
Firecracker Wizard Bandit Electro Wizard Magic Archer Golden Knight
Firecracker Wizard Magic Archer
Firecracker Bandit Magic Archer Golden Knight
Firecracker Bandit Magic Archer
Firecracker Magic Archer
Firecracker Wizard Bandit Magic Archer Golden Knight
Magic Archer Firecracker Wizard Bandit
Firecracker Wizard Bandit Electro Wizard Magic Archer
Firecracker Wizard Magic Archer Golden Knight
Magic Archer
Wizard
Firecracker Wizard Magic Archer
Firecracker Wizard Bandit Electro Wizard Magic Archer Golden Knight
Wizard Bandit Magic Archer Golden Knight
Firecracker Bandit Magic Archer Golden Knight
Firecracker Wizard Electro Wizard Magic Archer
Electro Wizard Firecracker Wizard
Wizard Bandit Magic Archer
Firecracker Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Wizard Magic Archer
Electro Wizard Bandit Magic Archer
Firecracker Wizard Electro Wizard Magic Archer
Firecracker Wizard Electro Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker P.E.K.K.A
Firecracker Electro Wizard Magic Archer Golden Knight
Firecracker Electro Wizard Magic Archer
Firecracker Bandit Electro Wizard Magic Archer Golden Knight
P.E.K.K.A
Firecracker Wizard

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