My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
RIP
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Zappies Bowler Royal Ghost Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Fisherman
Giant Snowball
Battle Ram Zappies Royal Hogs Fisherman
Zap
Firecracker Battle Ram Zappies Royal Hogs Fisherman
Barbarian Barrel
Firecracker Battle Ram Zappies Royal Hogs Royal Ghost
The Log
Firecracker Battle Ram Zappies Royal Hogs Fisherman
Earthquake
Firecracker Zappies Royal Hogs
Arrows
Firecracker Zappies Royal Hogs
Royal Delivery
Firecracker Battle Ram Zappies Royal Hogs Bowler Royal Ghost Fisherman
Fireball
Firecracker Battle Ram Zappies Royal Hogs Bowler Fisherman
Poison
Firecracker Zappies Royal Hogs Fisherman
Lightning
Battle Ram Bowler Fisherman
Rocket
Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Bowler Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Royal Ghost Fisherman Battle Ram Zappies Royal Hogs Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Royal Ghost Fisherman

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Zappies Royal Hogs Bowler Fisherman
Battle Ram
The Log Firecracker Zappies Royal Hogs Royal Ghost
Zappies
Firecracker Battle Ram Royal Hogs Bowler Royal Ghost
Royal Hogs
Firecracker Battle Ram Zappies Bowler The Log Fisherman
Bowler
Firecracker Zappies Royal Hogs The Log Fisherman
The Log
Battle Ram Royal Hogs Bowler Fisherman
Royal Ghost
Battle Ram Zappies Fisherman
Fisherman
Firecracker Royal Hogs Bowler The Log Royal Ghost

Defense Synergies 2 7

Firecracker
The Log Zappies Fisherman
Battle Ram
Zappies
Firecracker Bowler The Log Fisherman
Royal Hogs
Bowler
The Log Zappies
The Log
Firecracker Bowler Zappies Royal Ghost Fisherman
Royal Ghost
The Log
Fisherman
Firecracker Zappies The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Zappies The Log
Firecracker Zappies The Log Fisherman
Bowler Fisherman Zappies
Firecracker Zappies Bowler Fisherman
Firecracker Bowler The Log
Bowler The Log Firecracker Zappies Royal Ghost
Firecracker Zappies
Bowler The Log
Zappies Fisherman
Firecracker Zappies Bowler Royal Ghost Fisherman
Firecracker Zappies Bowler The Log Royal Ghost Fisherman
Firecracker Zappies
Bowler Zappies The Log
Bowler Firecracker Zappies The Log Royal Ghost
Zappies
Zappies Bowler The Log Fisherman
Firecracker Zappies Bowler Fisherman
Firecracker Zappies Bowler The Log Royal Ghost Fisherman
The Log Firecracker Zappies Bowler Royal Ghost Fisherman
Zappies Fisherman
Bowler Royal Ghost Firecracker Zappies The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Bowler Royal Ghost Fisherman
Firecracker Bowler The Log Royal Ghost Fisherman
Zappies Bowler The Log Fisherman
Bowler Zappies The Log Fisherman
Zappies Bowler Fisherman
Firecracker Zappies
Zappies Bowler
Zappies Fisherman
Firecracker Zappies The Log
Zappies
Zappies Bowler
Bowler The Log
Bowler Zappies
Firecracker Zappies Bowler
Zappies Firecracker Bowler The Log Fisherman
Bowler Firecracker Zappies The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Royal Ghost
Firecracker Bowler The Log Royal Ghost Fisherman
The Log
Firecracker The Log
Firecracker Bowler The Log
Firecracker
Firecracker Bowler The Log
The Log Firecracker Bowler
The Log Firecracker Fisherman
Bowler Fisherman
Firecracker Bowler The Log Fisherman
Firecracker
Firecracker Bowler The Log Fisherman
Firecracker Fisherman
Firecracker The Log Fisherman
Firecracker Bowler The Log
Firecracker Bowler The Log
Fisherman
Firecracker Bowler The Log Fisherman
Firecracker Bowler The Log
Bowler The Log
Bowler The Log Fisherman
The Log
Firecracker The Log Bowler
Fisherman
Firecracker The Log Bowler Royal Ghost Fisherman
Bowler The Log Fisherman
Firecracker The Log Fisherman
Firecracker
Firecracker Zappies
Bowler
The Log
Firecracker Zappies
Firecracker Bowler The Log
Zappies
Firecracker Zappies
The Log
Firecracker Bowler
The Log Firecracker Bowler
Firecracker
Firecracker Zappies Bowler The Log
Firecracker Zappies
Firecracker Bowler The Log Royal Ghost
Firecracker Bowler

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