My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Goblin Hut Wizard Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblin Hut
Zap
Firecracker Goblin Hut
Barbarian Barrel
Firecracker Rascals Goblin Hut Wizard
The Log
Firecracker Rascals Goblin Hut
Earthquake
Firecracker Goblin Hut
Arrows
Firecracker Rascals Goblin Hut
Royal Delivery
Firecracker Rascals Goblin Hut Wizard
Fireball
Firecracker Rascals Goblin Hut Wizard
Poison
Firecracker Rascals Goblin Hut Wizard
Lightning
Goblin Hut Wizard
Rocket
Rascals Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Rascals Goblin Hut Wizard Lightning Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Tornado Rascals Goblin Hut

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Rascals Goblin Hut Tornado Mega Knight
Rascals
Firecracker
Goblin Hut
Firecracker Mega Knight
Wizard
Tornado Mega Knight
Tornado
Wizard Electro Giant Firecracker Mega Knight
Lightning
Electro Giant
Electro Giant
Tornado Lightning
Mega Knight
Firecracker Goblin Hut Wizard Tornado

Defense Synergies 1 9

Firecracker
Rascals Goblin Hut Tornado Mega Knight
Rascals
Firecracker Tornado
Goblin Hut
Firecracker Wizard
Wizard
Tornado Goblin Hut Mega Knight
Tornado
Wizard Firecracker Rascals Electro Giant Mega Knight
Lightning
Electro Giant
Tornado
Mega Knight
Firecracker Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Goblin Hut Wizard
Firecracker Rascals Goblin Hut Mega Knight
Goblin Hut Tornado Mega Knight Rascals Lightning
Goblin Hut Firecracker Rascals Mega Knight
Lightning Firecracker Tornado Mega Knight
Tornado Firecracker Rascals Mega Knight
Tornado Lightning Firecracker Rascals Goblin Hut Wizard
Lightning Rascals Electro Giant Mega Knight
Rascals Goblin Hut Tornado
Tornado Firecracker Rascals Mega Knight
Firecracker Rascals Goblin Hut Wizard Tornado Electro Giant Mega Knight
Firecracker Rascals Goblin Hut Wizard Tornado
Goblin Hut Mega Knight Rascals Wizard Lightning
Wizard Mega Knight Firecracker Rascals Goblin Hut Tornado
Rascals Goblin Hut Mega Knight
Tornado Rascals Goblin Hut Lightning Electro Giant Mega Knight
Wizard Mega Knight Firecracker Rascals Goblin Hut Tornado
Mega Knight Firecracker Rascals Goblin Hut Wizard Tornado
Wizard Tornado Firecracker Rascals Goblin Hut Mega Knight
Goblin Hut Tornado
Rascals Wizard Mega Knight Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Goblin Hut Electro Giant
Firecracker Wizard Lightning Mega Knight
Mega Knight Rascals Goblin Hut Lightning
Lightning Mega Knight Rascals Tornado
Rascals Goblin Hut Mega Knight
Firecracker Wizard Electro Giant Rascals Goblin Hut Tornado
Rascals Goblin Hut Lightning
Mega Knight Rascals
Lightning Mega Knight Firecracker Goblin Hut Tornado
Goblin Hut
Mega Knight Rascals Goblin Hut
Lightning Mega Knight Tornado Electro Giant
Rascals Lightning Mega Knight Wizard
Wizard Firecracker Rascals Electro Giant Mega Knight
Rascals Goblin Hut Electro Giant Firecracker Tornado Lightning
Mega Knight Firecracker Rascals Goblin Hut Wizard Electro Giant
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Rascals
Firecracker Tornado
Lightning Goblin Hut
Lightning Firecracker Rascals
Wizard Firecracker Mega Knight
Firecracker Wizard Electro Giant Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado Lightning
Firecracker Wizard Tornado Lightning
Lightning Tornado
Firecracker Lightning Wizard Tornado
Lightning Firecracker Wizard Tornado
Lightning Firecracker Goblin Hut
Lightning Firecracker
Lightning Firecracker Goblin Hut
Lightning Firecracker Goblin Hut Wizard
Lightning Firecracker Goblin Hut Wizard Mega Knight
Lightning Tornado
Lightning
Lightning Firecracker Wizard Mega Knight
Lightning Firecracker Wizard Tornado Electro Giant Mega Knight
Lightning Mega Knight
Lightning Wizard Tornado
Tornado Lightning
Lightning
Firecracker Tornado Electro Giant Wizard Mega Knight
Firecracker Wizard Tornado Lightning
Lightning Wizard Tornado Mega Knight
Lightning Firecracker Tornado
Lightning Firecracker Wizard Tornado Electro Giant
Lightning Firecracker Goblin Hut Wizard Electro Giant
Lightning
Lightning Wizard Mega Knight
Lightning Firecracker
Mega Knight
Firecracker Wizard Lightning
Lightning Goblin Hut
Lightning Firecracker Wizard Tornado
Lightning Firecracker Rascals Wizard Mega Knight
Firecracker Wizard Lightning
Lightning Tornado Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Rascals Tornado Lightning
Firecracker Tornado Lightning
Lightning Firecracker Tornado Electro Giant Mega Knight
Lightning Firecracker Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: