My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Valkyrie Bandit Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A Valkyrie Bandit Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Ram Rider Skeleton King
Giant Snowball
Skeleton Army Ram Rider Skeleton King
Zap
Firecracker Skeleton Army Bandit Ram Rider Skeleton King
Barbarian Barrel
Firecracker Rascals Valkyrie Skeleton Army Bandit Skeleton King
The Log
Firecracker Rascals Mini P.E.K.K.A Skeleton Army Bandit Ram Rider Skeleton King
Earthquake
Firecracker Skeleton Army Skeleton King
Arrows
Firecracker Rascals Skeleton Army Skeleton King
Royal Delivery
Firecracker Rascals Mini P.E.K.K.A Valkyrie Skeleton Army Bandit Ram Rider Skeleton King
Fireball
Firecracker Rascals Skeleton Army Bandit Ram Rider Skeleton King
Poison
Firecracker Rascals Skeleton Army Skeleton King
Lightning
Mini P.E.K.K.A Valkyrie Bandit Ram Rider Skeleton King
Rocket
Rascals Valkyrie Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Bandit Mini P.E.K.K.A Valkyrie Skeleton King Rascals Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Bandit Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Rascals Mini P.E.K.K.A Valkyrie Bandit Ram Rider
Rascals
Firecracker Bandit Ram Rider
Mini P.E.K.K.A
Firecracker Valkyrie Ram Rider
Valkyrie
Firecracker Mini P.E.K.K.A Bandit Ram Rider
Skeleton Army
Skeleton King
Bandit
Firecracker Rascals Valkyrie Ram Rider
Ram Rider
Firecracker Rascals Mini P.E.K.K.A Valkyrie Bandit
Skeleton King
Skeleton Army

Defense Synergies 1 11

Firecracker
Valkyrie Rascals Mini P.E.K.K.A Skeleton Army Bandit
Rascals
Firecracker
Mini P.E.K.K.A
Firecracker Valkyrie Skeleton Army Ram Rider
Valkyrie
Firecracker Mini P.E.K.K.A Bandit
Skeleton Army
Firecracker Mini P.E.K.K.A Bandit Skeleton King
Bandit
Firecracker Valkyrie Skeleton Army Ram Rider
Ram Rider
Mini P.E.K.K.A Bandit
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Ram Rider
Mini P.E.K.K.A Skeleton Army Firecracker Rascals Valkyrie Bandit Ram Rider
Mini P.E.K.K.A Skeleton Army Ram Rider Rascals Valkyrie Bandit
Mini P.E.K.K.A Skeleton Army Firecracker Rascals Valkyrie Bandit Ram Rider Skeleton King
Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Firecracker Rascals Valkyrie Bandit
Ram Rider Firecracker Rascals
Rascals Valkyrie Bandit Ram Rider
Mini P.E.K.K.A Rascals Skeleton Army Skeleton King
Skeleton Army Firecracker Rascals Mini P.E.K.K.A Valkyrie Bandit
Valkyrie Skeleton Army Firecracker Rascals Bandit Ram Rider Skeleton King
Firecracker Rascals Ram Rider
Mini P.E.K.K.A Skeleton Army Rascals Valkyrie Bandit Ram Rider
Valkyrie Skeleton Army Firecracker Rascals Mini P.E.K.K.A Skeleton King
Mini P.E.K.K.A Skeleton Army Rascals Bandit Ram Rider Skeleton King
Skeleton Army Rascals Mini P.E.K.K.A Bandit Ram Rider
Firecracker Rascals Mini P.E.K.K.A Valkyrie Skeleton Army
Valkyrie Firecracker Rascals Skeleton Army Bandit Ram Rider
Valkyrie Firecracker Rascals Bandit Ram Rider
Mini P.E.K.K.A Ram Rider
Rascals Valkyrie Skeleton Army Firecracker Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Valkyrie Skeleton Army Bandit
Bandit Firecracker Mini P.E.K.K.A Valkyrie
Skeleton Army Bandit Rascals Mini P.E.K.K.A Valkyrie Ram Rider
Mini P.E.K.K.A Valkyrie Skeleton Army Rascals Bandit Ram Rider
Rascals Mini P.E.K.K.A Valkyrie Skeleton Army Bandit Ram Rider
Firecracker Rascals Ram Rider
Rascals Mini P.E.K.K.A Skeleton Army Valkyrie Bandit Ram Rider
Mini P.E.K.K.A Rascals Valkyrie Skeleton Army
Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army Bandit
Skeleton Army
Rascals Mini P.E.K.K.A Valkyrie
Skeleton Army Valkyrie
Rascals Mini P.E.K.K.A Skeleton Army Valkyrie Bandit Ram Rider Skeleton King
Firecracker Rascals Valkyrie Skeleton Army
Rascals Skeleton Army Firecracker Mini P.E.K.K.A Valkyrie Skeleton King
Valkyrie Firecracker Rascals Mini P.E.K.K.A Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals Valkyrie Bandit
Firecracker Bandit Ram Rider
Bandit
Firecracker Rascals Valkyrie
Firecracker Valkyrie
Firecracker Ram Rider
Firecracker
Firecracker Ram Rider
Firecracker Bandit Ram Rider
Mini P.E.K.K.A
Firecracker Valkyrie Bandit Ram Rider
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Bandit
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Bandit Ram Rider
Bandit Ram Rider
Firecracker Bandit
Firecracker
Firecracker
Mini P.E.K.K.A
Bandit
Firecracker
Firecracker
Skeleton Army Bandit
Firecracker Ram Rider
Firecracker Rascals Mini P.E.K.K.A Valkyrie
Firecracker Skeleton King
Firecracker
Firecracker Rascals Skeleton King
Firecracker
Firecracker Bandit
Firecracker

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