My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Royal Giant Goblin Demolisher Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Demolisher Skeleton Army
Giant Snowball
Skeleton Army Electro Dragon
Zap
Firecracker Royal Giant Skeleton Army
Barbarian Barrel
Firecracker Rascals Skeleton Army
The Log
Firecracker Rascals Royal Giant Goblin Demolisher Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Rascals Skeleton Army
Royal Delivery
Firecracker Rascals Goblin Demolisher Skeleton Army Electro Dragon
Fireball
Firecracker Rascals Skeleton Army Electro Dragon
Poison
Firecracker Rascals Skeleton Army Electro Dragon
Lightning
Electro Dragon
Rocket
Rascals Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Goblin Demolisher Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Void Fireball Goblin Demolisher Rascals Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Void Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Rascals
Rascals
Firecracker Electro Dragon
Royal Giant
Firecracker Fireball Goblin Demolisher Void Electro Dragon
Fireball
Royal Giant
Goblin Demolisher
Royal Giant
Skeleton Army
Void
Royal Giant
Electro Dragon
Rascals Royal Giant

Defense Synergies 0 4

Firecracker
Rascals Skeleton Army Electro Dragon
Rascals
Firecracker
Royal Giant
Fireball
Goblin Demolisher
Skeleton Army
Firecracker Electro Dragon
Void
Electro Dragon
Firecracker Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Goblin Demolisher Void Electro Dragon
Skeleton Army Firecracker Rascals Electro Dragon
Skeleton Army Rascals Void Electro Dragon
Skeleton Army Firecracker Rascals Electro Dragon
Firecracker Fireball Goblin Demolisher Skeleton Army
Fireball Skeleton Army Firecracker Rascals Goblin Demolisher Electro Dragon
Firecracker Rascals Fireball Void Electro Dragon
Rascals Fireball Void Electro Dragon
Rascals Skeleton Army
Skeleton Army Firecracker Rascals
Skeleton Army Firecracker Rascals Fireball Goblin Demolisher Electro Dragon
Firecracker Rascals Fireball Electro Dragon
Skeleton Army Rascals Fireball Electro Dragon
Fireball Skeleton Army Firecracker Rascals Goblin Demolisher Electro Dragon
Skeleton Army Rascals
Skeleton Army Rascals Fireball
Firecracker Rascals Fireball Skeleton Army Electro Dragon
Fireball Firecracker Rascals Goblin Demolisher Skeleton Army Electro Dragon
Firecracker Rascals Fireball Goblin Demolisher Electro Dragon
Rascals Goblin Demolisher Skeleton Army Firecracker Fireball Electro Dragon
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Fireball Void
Fireball Void Firecracker Electro Dragon
Skeleton Army Rascals Electro Dragon
Skeleton Army Rascals Fireball
Rascals Skeleton Army
Firecracker Fireball Rascals Goblin Demolisher Electro Dragon
Rascals Skeleton Army Fireball Void
Rascals Skeleton Army
Void Electro Dragon Firecracker Fireball Skeleton Army
Skeleton Army
Rascals Electro Dragon
Skeleton Army Fireball Void
Rascals Skeleton Army Fireball
Firecracker Rascals Fireball Goblin Demolisher Skeleton Army Electro Dragon
Rascals Skeleton Army Electro Dragon Firecracker Fireball
Firecracker Rascals Fireball Electro Dragon
Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Firecracker Rascals Electro Dragon
Firecracker Fireball Void Electro Dragon
Fireball Void Electro Dragon
Firecracker Rascals Fireball Void
Fireball Firecracker Goblin Demolisher
Firecracker Fireball Electro Dragon
Firecracker Goblin Demolisher
Fireball Firecracker Goblin Demolisher Electro Dragon
Fireball Void Firecracker Electro Dragon
Fireball Void Electro Dragon
Firecracker Void Fireball Electro Dragon
Fireball Void Firecracker Electro Dragon
Firecracker Fireball Void
Firecracker Fireball Void Electro Dragon
Firecracker Fireball
Firecracker Fireball Goblin Demolisher Electro Dragon
Firecracker Fireball Goblin Demolisher Electro Dragon
Fireball
Void Firecracker Fireball Goblin Demolisher Electro Dragon
Firecracker Fireball Goblin Demolisher Void Electro Dragon
Fireball Void
Fireball Void
Void
Fireball Void Electro Dragon
Firecracker Goblin Demolisher Fireball Electro Dragon
Firecracker Fireball Void Electro Dragon
Fireball Void Electro Dragon
Fireball Void Firecracker
Firecracker Fireball Void Electro Dragon
Electro Dragon Firecracker Fireball Void
Fireball Void
Void Fireball Electro Dragon
Void Firecracker Fireball Electro Dragon
Firecracker Fireball
Fireball Skeleton Army Void Electro Dragon
Fireball Firecracker Electro Dragon
Fireball
Fireball Void Firecracker Rascals Electro Dragon
Firecracker Fireball Electro Dragon
Void Fireball
Firecracker Electro Dragon
Electro Dragon Firecracker Rascals Fireball
Firecracker Fireball Void Electro Dragon
Void Electro Dragon Firecracker Fireball
Fireball Firecracker Void Electro Dragon
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: