My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Royal Recruits Valkyrie Zappies Balloon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Recruits Valkyrie Battle Healer Balloon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon
Giant Snowball
Royal Recruits Zappies Balloon
Zap
Firecracker Zappies Balloon
Barbarian Barrel
Firecracker Rascals Royal Recruits Valkyrie Zappies
The Log
Firecracker Rascals Royal Recruits Zappies
Earthquake
Firecracker Zappies
Arrows
Firecracker Rascals Royal Recruits Zappies
Royal Delivery
Firecracker Rascals Royal Recruits Valkyrie Battle Healer Zappies Balloon
Fireball
Firecracker Rascals Battle Healer Zappies Balloon
Poison
Firecracker Rascals Royal Recruits Battle Healer Zappies Balloon
Lightning
Valkyrie Battle Healer Balloon
Rocket
Rascals Valkyrie Battle Healer Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Battle Healer Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Battle Healer Zappies Rascals Balloon Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Valkyrie Battle Healer Zappies

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Rascals Royal Recruits Valkyrie Battle Healer Zappies Balloon
Rascals
Firecracker Battle Healer Zappies Balloon
Royal Recruits
Firecracker Battle Healer Zappies
Valkyrie
Balloon Firecracker Battle Healer Zappies
Battle Healer
Firecracker Rascals Royal Recruits Valkyrie Zappies Balloon
Zappies
Firecracker Rascals Royal Recruits Valkyrie Battle Healer Balloon
Balloon
Valkyrie Firecracker Rascals Battle Healer Zappies
Electro Giant

Defense Synergies 1 9

Firecracker
Valkyrie Rascals Royal Recruits Battle Healer Zappies
Rascals
Firecracker Battle Healer
Royal Recruits
Firecracker
Valkyrie
Firecracker Battle Healer Zappies
Battle Healer
Firecracker Rascals Valkyrie Zappies
Zappies
Firecracker Valkyrie Battle Healer Electro Giant
Balloon
Electro Giant
Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Valkyrie Zappies
Firecracker Rascals Royal Recruits Valkyrie Battle Healer Zappies
Rascals Royal Recruits Valkyrie Zappies
Royal Recruits Firecracker Rascals Valkyrie Zappies
Firecracker Royal Recruits Valkyrie Battle Healer
Firecracker Rascals Valkyrie Zappies
Firecracker Rascals Zappies
Rascals Royal Recruits Valkyrie Battle Healer Electro Giant
Zappies Rascals Royal Recruits
Firecracker Rascals Royal Recruits Valkyrie Battle Healer Zappies
Valkyrie Firecracker Rascals Royal Recruits Zappies Electro Giant
Firecracker Rascals Zappies
Royal Recruits Rascals Valkyrie Battle Healer Zappies
Valkyrie Firecracker Rascals Royal Recruits Zappies
Royal Recruits Rascals Zappies
Rascals Royal Recruits Zappies Electro Giant
Firecracker Rascals Royal Recruits Valkyrie Zappies
Valkyrie Firecracker Rascals Royal Recruits Battle Healer Zappies
Valkyrie Firecracker Rascals Royal Recruits Battle Healer Zappies
Royal Recruits Zappies
Rascals Royal Recruits Valkyrie Firecracker Battle Healer Zappies Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Valkyrie Battle Healer Zappies Electro Giant
Firecracker Valkyrie Battle Healer
Royal Recruits Zappies Rascals Valkyrie Battle Healer
Royal Recruits Valkyrie Rascals Battle Healer Zappies
Royal Recruits Rascals Valkyrie Battle Healer Zappies
Firecracker Electro Giant Rascals Zappies
Rascals Royal Recruits Valkyrie Battle Healer Zappies
Rascals Royal Recruits Valkyrie Battle Healer Zappies
Royal Recruits Firecracker Valkyrie Zappies
Royal Recruits Zappies
Rascals Royal Recruits Valkyrie Zappies
Royal Recruits Valkyrie Electro Giant
Rascals Royal Recruits Valkyrie Zappies
Royal Recruits Firecracker Rascals Valkyrie Zappies Electro Giant
Rascals Royal Recruits Zappies Electro Giant Firecracker Valkyrie Battle Healer
Valkyrie Firecracker Rascals Royal Recruits Battle Healer Zappies Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals Royal Recruits Valkyrie
Firecracker
Firecracker Rascals Royal Recruits Valkyrie
Firecracker Valkyrie
Firecracker Electro Giant
Firecracker
Firecracker
Firecracker
Firecracker Royal Recruits Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Royal Recruits
Firecracker
Firecracker Valkyrie Electro Giant
Royal Recruits
Firecracker Electro Giant Valkyrie
Firecracker
Firecracker
Firecracker Electro Giant
Firecracker Zappies Electro Giant
Firecracker Zappies
Firecracker
Royal Recruits Zappies
Firecracker Zappies
Firecracker Rascals Valkyrie
Firecracker
Electro Giant
Firecracker Royal Recruits
Electro Giant Firecracker Rascals Royal Recruits Zappies
Firecracker Zappies
Firecracker Royal Recruits Electro Giant
Firecracker

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