My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Witch Electro Giant Bandit Sparky Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Bandit Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Electro Giant Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Sparky
Giant Snowball
Witch
Zap
Firecracker Witch Bandit Sparky
Barbarian Barrel
Firecracker Rascals Witch Bandit Sparky
The Log
Firecracker Rascals Witch Bandit Sparky
Earthquake
Firecracker Witch
Arrows
Firecracker Rascals Witch
Royal Delivery
Firecracker Rascals Witch Bandit Sparky
Fireball
Firecracker Rascals Witch Bandit Sparky
Poison
Firecracker Rascals Witch Sparky
Lightning
Witch Bandit Sparky
Rocket
Rascals Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Golden Knight Rascals Witch Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Bandit Golden Knight Rascals

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Rascals Bandit Sparky Mega Knight
Rascals
Firecracker Bandit
Witch
Bandit Mega Knight
Electro Giant
Golden Knight Sparky
Bandit
Firecracker Rascals Witch Mega Knight Golden Knight
Sparky
Firecracker Electro Giant Golden Knight
Mega Knight
Firecracker Witch Bandit
Golden Knight
Electro Giant Bandit Sparky

Defense Synergies 0 9

Firecracker
Rascals Bandit Mega Knight Golden Knight
Rascals
Firecracker
Witch
Bandit Mega Knight
Electro Giant
Golden Knight
Bandit
Firecracker Witch Mega Knight
Sparky
Golden Knight
Mega Knight
Firecracker Witch Bandit
Golden Knight
Firecracker Electro Giant Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky Golden Knight
Sparky Firecracker Rascals Witch Bandit Mega Knight
Witch Sparky Mega Knight Rascals Bandit
Witch Sparky Firecracker Rascals Bandit Mega Knight
Firecracker Sparky Mega Knight
Firecracker Rascals Bandit Mega Knight
Firecracker Rascals Witch
Rascals Electro Giant Bandit Sparky Mega Knight Golden Knight
Witch Sparky Rascals
Firecracker Rascals Bandit Sparky Mega Knight
Witch Firecracker Rascals Electro Giant Bandit Mega Knight
Firecracker Rascals Witch
Sparky Mega Knight Rascals Witch Bandit
Sparky Mega Knight Firecracker Rascals Witch Golden Knight
Sparky Rascals Bandit Mega Knight
Rascals Electro Giant Bandit Sparky Mega Knight
Sparky Mega Knight Firecracker Rascals Witch
Mega Knight Firecracker Rascals Witch Bandit Golden Knight
Witch Firecracker Rascals Bandit Mega Knight
Sparky
Rascals Mega Knight Firecracker Witch Electro Giant Bandit Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Witch Electro Giant Bandit Sparky
Bandit Firecracker Mega Knight
Bandit Mega Knight Rascals Witch Sparky Golden Knight
Mega Knight Rascals Bandit Sparky
Rascals Witch Bandit Sparky Mega Knight
Firecracker Electro Giant Rascals Witch
Rascals Sparky Witch Bandit
Mega Knight Rascals Sparky
Mega Knight Firecracker Witch Bandit Sparky
Witch Sparky
Mega Knight Rascals Witch Sparky Golden Knight
Mega Knight Electro Giant
Rascals Mega Knight Witch Bandit Sparky Golden Knight
Firecracker Rascals Witch Electro Giant Sparky Mega Knight
Rascals Witch Electro Giant Sparky Firecracker Golden Knight
Mega Knight Firecracker Rascals Witch Electro Giant Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals Bandit Sparky Golden Knight
Firecracker Bandit Golden Knight
Bandit Sparky
Firecracker Rascals Sparky
Firecracker Sparky Mega Knight
Firecracker Electro Giant Witch
Firecracker Witch Sparky
Firecracker
Firecracker Bandit Golden Knight
Sparky
Firecracker Bandit Sparky Golden Knight
Firecracker
Firecracker Bandit Sparky Golden Knight
Firecracker Bandit
Firecracker Sparky
Firecracker Witch Bandit Sparky Golden Knight
Firecracker Bandit Sparky Mega Knight
Sparky
Sparky
Firecracker Bandit Sparky Mega Knight
Firecracker Witch Electro Giant Mega Knight Golden Knight
Sparky Mega Knight
Sparky
Firecracker Electro Giant Witch Sparky Mega Knight
Witch
Firecracker Witch Bandit Sparky Golden Knight
Witch Bandit Sparky Mega Knight Golden Knight
Firecracker Bandit Sparky Golden Knight
Firecracker Witch Electro Giant Sparky
Firecracker Witch Electro Giant
Sparky
Bandit Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Witch Bandit
Firecracker Witch
Firecracker Rascals Sparky Mega Knight
Firecracker
Electro Giant Sparky
Firecracker Sparky Mega Knight
Electro Giant Firecracker Rascals Witch Sparky Golden Knight
Firecracker Witch
Firecracker Witch Electro Giant Bandit Sparky Mega Knight Golden Knight
Sparky
Firecracker Sparky Mega Knight

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