My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Wizard Executioner Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Wizard Executioner Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Hogs Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Ram Rider
Giant Snowball
Royal Hogs Ram Rider
Zap
Firecracker Royal Hogs Ram Rider
Barbarian Barrel
Firecracker Rascals Wizard Royal Hogs Executioner Magic Archer
The Log
Firecracker Rascals Royal Hogs Ram Rider
Earthquake
Firecracker Royal Hogs
Arrows
Firecracker Rascals Royal Hogs
Royal Delivery
Firecracker Rascals Wizard Royal Hogs Executioner Magic Archer Ram Rider
Fireball
Firecracker Rascals Wizard Royal Hogs Executioner Magic Archer Ram Rider
Poison
Firecracker Rascals Wizard Royal Hogs Executioner Magic Archer
Lightning
Wizard Executioner Magic Archer Ram Rider
Rocket
Rascals Wizard Royal Hogs Executioner Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Magic Archer Rascals Wizard Royal Hogs Executioner Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Firecracker Magic Archer Rascals Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Rascals Royal Hogs Ram Rider Mega Knight
Rascals
Firecracker Magic Archer Ram Rider
Wizard
Royal Hogs Ram Rider Mega Knight
Royal Hogs
Firecracker Wizard Executioner Magic Archer Mega Knight
Executioner
Royal Hogs Mega Knight
Magic Archer
Ram Rider Rascals Royal Hogs Mega Knight
Ram Rider
Magic Archer Firecracker Rascals Wizard Mega Knight
Mega Knight
Firecracker Wizard Royal Hogs Executioner Magic Archer Ram Rider

Defense Synergies 0 6

Firecracker
Rascals Mega Knight
Rascals
Firecracker
Wizard
Mega Knight
Royal Hogs
Executioner
Mega Knight
Magic Archer
Ram Rider Mega Knight
Ram Rider
Magic Archer
Mega Knight
Firecracker Wizard Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Executioner Magic Archer Ram Rider
Firecracker Rascals Executioner Ram Rider Mega Knight
Ram Rider Mega Knight Rascals Executioner
Firecracker Rascals Ram Rider Mega Knight
Firecracker Mega Knight
Firecracker Rascals Executioner Magic Archer Mega Knight
Ram Rider Firecracker Rascals Wizard Executioner Magic Archer
Rascals Magic Archer Ram Rider Mega Knight
Rascals
Firecracker Rascals Mega Knight
Executioner Firecracker Rascals Wizard Magic Archer Ram Rider Mega Knight
Executioner Firecracker Rascals Wizard Magic Archer Ram Rider
Mega Knight Rascals Wizard Ram Rider
Wizard Executioner Mega Knight Firecracker Rascals Magic Archer
Rascals Ram Rider Mega Knight
Rascals Ram Rider Mega Knight
Wizard Mega Knight Firecracker Rascals Executioner
Mega Knight Firecracker Rascals Wizard Executioner Magic Archer Ram Rider
Wizard Executioner Firecracker Rascals Magic Archer Ram Rider Mega Knight
Ram Rider
Rascals Wizard Mega Knight Firecracker Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight
Firecracker Wizard Executioner Magic Archer Mega Knight
Mega Knight Rascals Ram Rider
Mega Knight Rascals Ram Rider
Rascals Executioner Ram Rider Mega Knight
Firecracker Wizard Executioner Rascals Magic Archer Ram Rider
Rascals Ram Rider
Mega Knight Rascals
Mega Knight Firecracker Magic Archer
Mega Knight Rascals
Mega Knight
Rascals Mega Knight Wizard Executioner Ram Rider
Wizard Firecracker Rascals Executioner Magic Archer Mega Knight
Rascals Firecracker Executioner Magic Archer
Executioner Mega Knight Firecracker Rascals Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Rascals
Firecracker Executioner Magic Archer Ram Rider
Magic Archer
Firecracker Rascals
Wizard Executioner Firecracker Magic Archer Mega Knight
Firecracker Wizard Executioner Magic Archer Ram Rider
Firecracker Wizard Executioner Magic Archer
Firecracker Wizard Executioner Magic Archer Ram Rider
Firecracker Wizard Ram Rider
Firecracker Wizard Magic Archer Ram Rider
Firecracker Wizard Executioner Magic Archer
Firecracker Executioner Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Wizard Executioner Magic Archer
Magic Archer Firecracker Wizard Executioner Mega Knight
Firecracker Wizard Executioner Magic Archer Mega Knight
Firecracker Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Firecracker Wizard Executioner Magic Archer Mega Knight
Firecracker Wizard Executioner Magic Archer Ram Rider
Wizard Magic Archer Ram Rider Mega Knight
Firecracker Magic Archer
Firecracker Wizard Executioner Magic Archer
Firecracker Wizard
Wizard Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Wizard Magic Archer
Magic Archer
Firecracker Wizard Executioner Magic Archer Ram Rider
Firecracker Rascals Wizard Executioner Magic Archer Mega Knight
Firecracker Wizard Executioner Magic Archer
Firecracker Executioner Mega Knight
Firecracker Rascals Magic Archer
Firecracker Executioner Magic Archer
Firecracker Executioner Magic Archer Mega Knight
Firecracker Wizard Mega Knight

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