My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Elixir Golem Flying Machine Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Elixir Golem Flying Machine Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Giant Skeleton Ram Rider
Giant Snowball
Flying Machine Ram Rider
Zap
Firecracker Flying Machine Ram Rider
Barbarian Barrel
Firecracker Rascals Elite Barbarians Elixir Golem Giant Skeleton
The Log
Firecracker Rascals Elite Barbarians Elixir Golem Giant Skeleton Ram Rider
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Rascals Flying Machine
Royal Delivery
Firecracker Rascals Elite Barbarians Elixir Golem Flying Machine Giant Skeleton Ram Rider
Fireball
Firecracker Rascals Elite Barbarians Elixir Golem Flying Machine Ram Rider
Poison
Firecracker Rascals Elixir Golem Flying Machine
Lightning
Elite Barbarians Ram Rider
Rocket
Rascals Elite Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Flying Machine Poison Rascals Ram Rider Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Flying Machine Poison

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Rascals Elite Barbarians Flying Machine Giant Skeleton Ram Rider
Rascals
Firecracker Flying Machine Ram Rider
Elite Barbarians
Firecracker
Elixir Golem
Firecracker Poison Flying Machine
Flying Machine
Firecracker Rascals Elixir Golem Giant Skeleton Ram Rider
Poison
Elixir Golem Giant Skeleton Ram Rider
Giant Skeleton
Firecracker Flying Machine Poison
Ram Rider
Firecracker Rascals Flying Machine Poison

Defense Synergies 0 4

Firecracker
Rascals Flying Machine Giant Skeleton
Rascals
Firecracker
Elite Barbarians
Elixir Golem
Flying Machine
Firecracker Giant Skeleton
Poison
Giant Skeleton
Firecracker Flying Machine
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Ram Rider
Elite Barbarians Firecracker Rascals Flying Machine Ram Rider
Ram Rider Rascals Elite Barbarians Giant Skeleton
Elite Barbarians Firecracker Rascals Ram Rider
Firecracker Elite Barbarians Poison Giant Skeleton
Firecracker Rascals Flying Machine
Ram Rider Firecracker Rascals Flying Machine Poison
Rascals Flying Machine Poison Giant Skeleton Ram Rider
Rascals Elite Barbarians
Elite Barbarians Firecracker Rascals Giant Skeleton
Poison Firecracker Rascals Flying Machine Giant Skeleton Ram Rider
Firecracker Rascals Flying Machine Poison Ram Rider
Rascals Elite Barbarians Flying Machine Giant Skeleton Ram Rider
Firecracker Rascals Poison
Elite Barbarians Rascals Ram Rider
Rascals Elite Barbarians Ram Rider
Firecracker Rascals Elite Barbarians Poison
Firecracker Rascals Elite Barbarians Flying Machine Ram Rider
Poison Firecracker Rascals Flying Machine Giant Skeleton Ram Rider
Elite Barbarians Ram Rider
Rascals Firecracker Elite Barbarians Flying Machine Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Giant Skeleton
Poison Firecracker Elite Barbarians Flying Machine
Giant Skeleton Rascals Elite Barbarians Ram Rider
Giant Skeleton Rascals Elite Barbarians Ram Rider
Giant Skeleton Rascals Elite Barbarians Ram Rider
Firecracker Poison Rascals Flying Machine Ram Rider
Rascals Elite Barbarians Flying Machine Giant Skeleton Ram Rider
Giant Skeleton Rascals Elite Barbarians
Giant Skeleton Firecracker Elite Barbarians Flying Machine Poison
Rascals Elite Barbarians Flying Machine Giant Skeleton
Elite Barbarians Poison Giant Skeleton
Rascals Elite Barbarians Giant Skeleton Ram Rider
Firecracker Rascals Flying Machine
Rascals Elite Barbarians Firecracker Flying Machine Poison Giant Skeleton
Poison Firecracker Rascals Elite Barbarians Flying Machine Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Rascals Flying Machine Giant Skeleton
Firecracker Poison Flying Machine Ram Rider
Flying Machine Poison Giant Skeleton
Firecracker Rascals Flying Machine Poison Giant Skeleton
Poison Firecracker
Firecracker Poison Flying Machine Ram Rider
Firecracker Flying Machine Poison
Poison Firecracker Flying Machine Ram Rider
Poison Firecracker Flying Machine Ram Rider
Elite Barbarians Poison
Firecracker Poison Flying Machine Ram Rider
Poison Firecracker Flying Machine
Flying Machine Poison Firecracker Elite Barbarians
Firecracker Flying Machine Poison
Firecracker Elite Barbarians Flying Machine Poison
Firecracker Flying Machine Poison
Firecracker Flying Machine Poison
Poison
Firecracker Flying Machine Poison
Firecracker Flying Machine Poison
Poison Giant Skeleton
Poison
Flying Machine Poison
Firecracker Poison
Firecracker Poison Flying Machine Ram Rider
Flying Machine Poison Ram Rider
Poison Firecracker
Elite Barbarians Poison Firecracker Flying Machine
Firecracker Flying Machine Poison
Elite Barbarians
Poison
Firecracker Poison
Giant Skeleton
Firecracker Poison
Flying Machine
Poison Firecracker Flying Machine Ram Rider
Poison Firecracker Rascals Flying Machine
Firecracker Flying Machine Poison
Poison Giant Skeleton
Firecracker Elite Barbarians Flying Machine
Firecracker Rascals Elite Barbarians Flying Machine Poison Giant Skeleton
Firecracker Flying Machine Poison
Poison Firecracker Flying Machine Giant Skeleton
Firecracker

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