My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Three Musketeers Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers Giant Skeleton Sparky
Giant Snowball
Three Musketeers
Zap
Firecracker Three Musketeers Sparky
Barbarian Barrel
Firecracker Rascals Elite Barbarians Three Musketeers Giant Skeleton Sparky
The Log
Firecracker Rascals Elite Barbarians Three Musketeers Giant Skeleton Sparky
Earthquake
Firecracker
Arrows
Firecracker Rascals
Royal Delivery
Firecracker Rascals Elite Barbarians Three Musketeers Giant Skeleton Sparky
Fireball
Firecracker Rascals Elite Barbarians Three Musketeers Sparky
Poison
Firecracker Rascals Three Musketeers Sparky
Lightning
Elite Barbarians Three Musketeers Sparky
Rocket
Rascals Elite Barbarians Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Fireball Rascals Elite Barbarians Giant Skeleton Sparky Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Firecracker Fireball Rascals

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Rascals Elite Barbarians Three Musketeers Giant Skeleton Sparky
Rascals
Firecracker
Elite Barbarians
Rage Firecracker Fireball Three Musketeers Sparky
Fireball
Elite Barbarians Sparky
Three Musketeers
Firecracker Elite Barbarians Rage
Rage
Elite Barbarians Sparky Three Musketeers Giant Skeleton
Giant Skeleton
Firecracker Rage Sparky
Sparky
Rage Firecracker Elite Barbarians Fireball Giant Skeleton

Defense Synergies 0 2

Firecracker
Rascals Giant Skeleton
Rascals
Firecracker
Elite Barbarians
Fireball
Three Musketeers
Rage
Giant Skeleton
Firecracker
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Sparky
Elite Barbarians Sparky Firecracker Rascals Three Musketeers
Three Musketeers Sparky Rascals Elite Barbarians Giant Skeleton
Elite Barbarians Three Musketeers Sparky Firecracker Rascals
Firecracker Elite Barbarians Fireball Giant Skeleton Sparky
Fireball Firecracker Rascals
Three Musketeers Firecracker Rascals Fireball
Rascals Fireball Giant Skeleton Sparky
Three Musketeers Sparky Rascals Elite Barbarians
Elite Barbarians Firecracker Rascals Giant Skeleton Sparky
Firecracker Rascals Fireball Giant Skeleton
Three Musketeers Firecracker Rascals Fireball
Sparky Rascals Elite Barbarians Fireball Three Musketeers Giant Skeleton
Fireball Three Musketeers Sparky Firecracker Rascals
Elite Barbarians Sparky Rascals Three Musketeers
Rascals Elite Barbarians Fireball Three Musketeers Sparky
Three Musketeers Sparky Firecracker Rascals Elite Barbarians Fireball
Fireball Firecracker Rascals Elite Barbarians Three Musketeers
Firecracker Rascals Fireball Giant Skeleton
Sparky Elite Barbarians Three Musketeers
Rascals Firecracker Elite Barbarians Fireball Giant Skeleton Sparky
Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Fireball Giant Skeleton Sparky
Fireball Firecracker Elite Barbarians
Giant Skeleton Rascals Elite Barbarians Sparky
Giant Skeleton Rascals Elite Barbarians Fireball Sparky
Giant Skeleton Rascals Elite Barbarians Three Musketeers Sparky
Firecracker Fireball Rascals Three Musketeers
Rascals Sparky Elite Barbarians Fireball Giant Skeleton
Giant Skeleton Rascals Elite Barbarians Sparky
Giant Skeleton Firecracker Elite Barbarians Fireball Sparky
Three Musketeers Sparky
Rascals Elite Barbarians Giant Skeleton Sparky
Elite Barbarians Fireball Giant Skeleton
Rascals Elite Barbarians Giant Skeleton Fireball Three Musketeers Sparky
Firecracker Rascals Fireball Three Musketeers Sparky
Rascals Elite Barbarians Sparky Firecracker Fireball Three Musketeers Giant Skeleton
Firecracker Rascals Elite Barbarians Fireball Giant Skeleton Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Rascals Giant Skeleton Sparky
Firecracker Fireball
Fireball Giant Skeleton Sparky
Firecracker Rascals Fireball Giant Skeleton Sparky
Fireball Firecracker Sparky
Firecracker Fireball
Firecracker Sparky
Fireball Firecracker
Fireball Firecracker
Elite Barbarians Fireball Three Musketeers Sparky
Firecracker Fireball Sparky
Fireball Firecracker
Firecracker Elite Barbarians Fireball Three Musketeers Sparky
Firecracker Fireball
Firecracker Elite Barbarians Fireball Sparky
Firecracker Fireball Three Musketeers Sparky
Firecracker Fireball Three Musketeers Sparky
Fireball Three Musketeers Sparky
Sparky
Firecracker Fireball Three Musketeers Sparky
Firecracker Fireball
Fireball Giant Skeleton Sparky
Fireball
Sparky
Fireball
Firecracker Fireball Sparky
Firecracker Fireball Sparky
Fireball Sparky
Fireball Firecracker Sparky
Elite Barbarians Firecracker Fireball Sparky
Firecracker Fireball
Elite Barbarians Fireball Sparky
Fireball Sparky
Firecracker Fireball Sparky
Giant Skeleton Sparky
Firecracker Fireball Sparky
Fireball
Fireball Firecracker Three Musketeers
Fireball
Fireball Firecracker Rascals Three Musketeers Sparky
Firecracker Fireball
Fireball Giant Skeleton Sparky
Firecracker Elite Barbarians Three Musketeers Sparky
Firecracker Rascals Elite Barbarians Fireball Giant Skeleton Sparky
Firecracker Fireball
Firecracker Fireball Giant Skeleton Sparky
Sparky
Fireball Firecracker Sparky

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