My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mother Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army
The Log
Firecracker Goblin Barrel Skeleton Army
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Goblin Barrel Skeleton Army Mother Witch
Fireball
Firecracker Goblin Barrel Skeleton Army Mother Witch
Poison
Firecracker Skeleton Army Mother Witch
Lightning
Mother Witch Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Skeleton Army Mother Witch Goblinstein Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Skeleton Army

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Mega Knight
Rocket
Goblin Barrel
Firecracker Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
The Log
Mega Knight
Mother Witch
Mega Knight
Mega Knight
Firecracker Goblin Barrel The Log Mother Witch
Goblinstein

Defense Synergies 1 7

Firecracker
The Log Skeleton Army Mega Knight
Rocket
The Log
Goblin Barrel
Skeleton Army
Firecracker The Log
The Log
Firecracker Rocket Skeleton Army Mother Witch Mega Knight
Mother Witch
The Log Mega Knight
Mega Knight
Firecracker The Log Mother Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker The Log
Skeleton Army Firecracker The Log Mega Knight
Rocket Skeleton Army Mega Knight
Skeleton Army Firecracker Mega Knight
Firecracker Rocket Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Mother Witch Mega Knight
Rocket Firecracker
Rocket The Log Mega Knight
Skeleton Army
Skeleton Army Firecracker Mega Knight
Skeleton Army Mother Witch Firecracker The Log Mega Knight
Firecracker
Skeleton Army Mega Knight Rocket The Log
Rocket Skeleton Army Mega Knight Firecracker The Log
Skeleton Army Mega Knight
Rocket Skeleton Army The Log Mega Knight
Mega Knight Firecracker Skeleton Army
Mega Knight Firecracker Skeleton Army The Log
The Log Firecracker Mother Witch Mega Knight
Skeleton Army Mega Knight Firecracker The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Firecracker Rocket The Log Mega Knight
Skeleton Army Mega Knight Rocket The Log
Rocket Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight
Firecracker Rocket Mother Witch
Rocket Skeleton Army
Mega Knight Skeleton Army
Rocket Mega Knight Firecracker Skeleton Army The Log
Skeleton Army
Mega Knight
Rocket Skeleton Army Mega Knight The Log
Rocket Skeleton Army Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Firecracker Rocket The Log
Mega Knight Firecracker The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log
Firecracker The Log
Rocket The Log
Firecracker Rocket The Log
Rocket Firecracker The Log Mega Knight
Firecracker Mother Witch Rocket
Firecracker The Log
The Log Firecracker
The Log Firecracker
Rocket
Firecracker Rocket The Log
Firecracker Rocket
Rocket Firecracker The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker The Log
Firecracker Rocket The Log Mega Knight
Rocket
Rocket
Rocket Firecracker The Log Mega Knight
Rocket Firecracker The Log Mother Witch Mega Knight
Rocket The Log Mega Knight
Rocket
Rocket The Log
Rocket The Log
Firecracker The Log Mother Witch Mega Knight
Firecracker The Log
The Log Mega Knight
Rocket Firecracker The Log
Firecracker Mother Witch
Rocket Firecracker
Rocket The Log Mega Knight
Rocket Firecracker
Mega Knight
Rocket Firecracker The Log
Rocket Skeleton Army
Rocket Firecracker
The Log
Firecracker Rocket Mega Knight
The Log Firecracker
Rocket
Firecracker Mega Knight
Firecracker Rocket The Log
Firecracker Rocket
Firecracker Rocket The Log Mega Knight
Firecracker Rocket Mega Knight

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