My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Sparky
Giant Snowball
Balloon Lumberjack
Zap
Firecracker Balloon Sparky
Barbarian Barrel
Firecracker Lumberjack Sparky
The Log
Firecracker Lumberjack Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Balloon Lumberjack Sparky
Fireball
Firecracker Balloon Lumberjack Sparky
Poison
Firecracker Balloon Sparky
Lightning
Balloon Lumberjack Sparky
Rocket
Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Lumberjack Balloon Rocket Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Firecracker Lumberjack

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Lumberjack Sparky Mega Knight
Rocket
Rage
Balloon Sparky
Balloon
Rage Lumberjack Firecracker The Log Sparky Mega Knight
The Log
Balloon Lumberjack Sparky Mega Knight
Lumberjack
Balloon Firecracker The Log Sparky Mega Knight
Sparky
Rage Firecracker Balloon The Log Lumberjack
Mega Knight
Firecracker Balloon The Log Lumberjack

Defense Synergies 1 6

Firecracker
The Log Lumberjack Mega Knight
Rocket
The Log
Rage
Balloon
The Log
Firecracker Rocket Lumberjack Sparky Mega Knight
Lumberjack
Firecracker The Log
Sparky
The Log
Mega Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker The Log Sparky
Lumberjack Sparky Firecracker The Log Mega Knight
Rocket Lumberjack Sparky Mega Knight
Lumberjack Sparky Firecracker Mega Knight
Firecracker Rocket The Log Lumberjack Sparky Mega Knight
The Log Firecracker Lumberjack Mega Knight
Rocket Firecracker
Rocket The Log Sparky Mega Knight
Sparky Lumberjack
Firecracker Lumberjack Sparky Mega Knight
Firecracker The Log Lumberjack Mega Knight
Firecracker
Lumberjack Sparky Mega Knight Rocket The Log
Rocket Sparky Mega Knight Firecracker The Log Lumberjack
Sparky Lumberjack Mega Knight
Rocket The Log Lumberjack Sparky Mega Knight
Sparky Mega Knight Firecracker Lumberjack
Mega Knight Firecracker The Log Lumberjack
The Log Firecracker Lumberjack Mega Knight
Sparky Lumberjack
Mega Knight Firecracker The Log Lumberjack Sparky
Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Sparky
Firecracker Rocket The Log Lumberjack Mega Knight
Lumberjack Mega Knight Rocket The Log Sparky
Rocket Lumberjack Mega Knight The Log Sparky
Lumberjack Sparky Mega Knight
Firecracker Rocket
Rocket Sparky Lumberjack
Mega Knight Lumberjack Sparky
Rocket Mega Knight Firecracker The Log Sparky
Sparky
Mega Knight Lumberjack Sparky
Rocket Mega Knight The Log
Rocket Mega Knight Lumberjack Sparky
Firecracker Sparky Mega Knight
Sparky Firecracker Rocket The Log Lumberjack
Mega Knight Firecracker The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log Sparky
Firecracker The Log
Rocket The Log Sparky
Firecracker Rocket The Log Sparky
Rocket Firecracker The Log Sparky Mega Knight
Firecracker Rocket
Firecracker The Log Sparky
The Log Firecracker
The Log Firecracker
Rocket Lumberjack Sparky
Firecracker Rocket The Log Sparky
Firecracker Rocket
Rocket Firecracker The Log Sparky
Firecracker Rocket
Firecracker The Log Sparky
Rocket Firecracker The Log Sparky
Firecracker Rocket The Log Sparky Mega Knight
Rocket Sparky
Rocket Sparky
Rocket Firecracker The Log Sparky Mega Knight
Rocket Firecracker The Log Mega Knight
Rocket The Log Sparky Mega Knight
Rocket
Rocket The Log Sparky
Rocket The Log
Firecracker The Log Sparky Mega Knight
Firecracker The Log Sparky
The Log Sparky Mega Knight
Rocket Firecracker The Log Sparky
Firecracker Sparky
Rocket Firecracker
Sparky
Rocket The Log Sparky Mega Knight
Rocket Firecracker Sparky
Sparky Mega Knight
Rocket Firecracker The Log Sparky
Rocket
Rocket Firecracker
The Log
Firecracker Rocket Lumberjack Sparky Mega Knight
The Log Firecracker
Rocket Sparky
Firecracker Sparky Mega Knight
Firecracker Rocket The Log Sparky
Firecracker Rocket
Firecracker Rocket The Log Sparky Mega Knight
Sparky
Firecracker Rocket Sparky Mega Knight

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