My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Giant Skeleton Inferno Dragon Sparky Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon Sparky Skeleton King
Giant Snowball
Witch Inferno Dragon Skeleton King
Zap
Firecracker Witch Inferno Dragon Sparky Skeleton King
Barbarian Barrel
Firecracker Witch Giant Skeleton Sparky Skeleton King
The Log
Firecracker Witch Giant Skeleton Sparky Skeleton King
Earthquake
Firecracker Witch Skeleton King
Arrows
Firecracker Witch Skeleton King
Royal Delivery
Firecracker Witch Giant Skeleton Inferno Dragon Sparky Skeleton King
Fireball
Firecracker Witch Inferno Dragon Sparky Skeleton King
Poison
Firecracker Witch Sparky Skeleton King
Lightning
Witch Inferno Dragon Sparky Skeleton King
Rocket
Witch Inferno Dragon Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Sparky Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Giant Skeleton Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Inferno Dragon Skeleton King Witch Rocket Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Inferno Dragon Skeleton King Witch

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Skeleton Inferno Dragon Sparky Mega Knight
Rocket
Witch
Giant Skeleton Mega Knight Skeleton King
Giant Skeleton
Firecracker Witch Sparky
Inferno Dragon
Mega Knight Firecracker
Sparky
Firecracker Giant Skeleton
Mega Knight
Inferno Dragon Firecracker Witch
Skeleton King
Witch

Defense Synergies 0 6

Firecracker
Giant Skeleton Mega Knight
Rocket
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Witch
Inferno Dragon
Mega Knight Skeleton King
Sparky
Mega Knight
Firecracker Witch Inferno Dragon
Skeleton King
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Sparky
Inferno Dragon Sparky Firecracker Witch Mega Knight
Rocket Witch Sparky Mega Knight Giant Skeleton Inferno Dragon
Witch Inferno Dragon Sparky Firecracker Mega Knight Skeleton King
Firecracker Rocket Giant Skeleton Sparky Mega Knight
Firecracker Mega Knight
Rocket Inferno Dragon Firecracker Witch
Rocket Giant Skeleton Sparky Mega Knight
Witch Inferno Dragon Sparky Skeleton King
Firecracker Giant Skeleton Sparky Mega Knight
Witch Firecracker Giant Skeleton Mega Knight Skeleton King
Inferno Dragon Firecracker Witch
Sparky Mega Knight Rocket Witch Giant Skeleton
Rocket Sparky Mega Knight Firecracker Witch Skeleton King
Inferno Dragon Sparky Mega Knight Skeleton King
Rocket Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Firecracker Witch
Mega Knight Firecracker Witch
Witch Firecracker Giant Skeleton Inferno Dragon Mega Knight
Sparky Inferno Dragon
Mega Knight Firecracker Witch Giant Skeleton Sparky
Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Giant Skeleton Sparky
Firecracker Rocket Inferno Dragon Mega Knight
Giant Skeleton Mega Knight Rocket Witch Sparky
Rocket Giant Skeleton Mega Knight Sparky
Giant Skeleton Witch Inferno Dragon Sparky Mega Knight
Firecracker Rocket Witch
Rocket Sparky Witch Giant Skeleton
Giant Skeleton Mega Knight Inferno Dragon Sparky
Rocket Giant Skeleton Mega Knight Firecracker Witch Inferno Dragon Sparky
Witch Inferno Dragon Sparky
Inferno Dragon Mega Knight Witch Giant Skeleton Sparky
Rocket Mega Knight Giant Skeleton
Rocket Giant Skeleton Mega Knight Witch Sparky Skeleton King
Firecracker Witch Sparky Mega Knight
Witch Sparky Firecracker Rocket Giant Skeleton Inferno Dragon Skeleton King
Mega Knight Firecracker Witch Giant Skeleton Inferno Dragon Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Giant Skeleton Sparky
Firecracker
Rocket Giant Skeleton Sparky
Firecracker Rocket Giant Skeleton Sparky
Rocket Firecracker Sparky Mega Knight
Firecracker Rocket Witch
Firecracker Witch Sparky
Firecracker
Firecracker
Rocket Sparky
Firecracker Rocket Sparky
Firecracker Rocket
Rocket Firecracker Sparky
Firecracker Rocket
Firecracker Sparky
Rocket Firecracker Witch Sparky
Firecracker Rocket Sparky Mega Knight
Rocket Sparky
Rocket Sparky
Rocket Firecracker Sparky Mega Knight
Rocket Firecracker Witch Mega Knight
Rocket Giant Skeleton Sparky Mega Knight
Rocket
Rocket Sparky
Rocket
Firecracker Witch Sparky Mega Knight
Witch Inferno Dragon
Firecracker Witch Sparky
Witch Sparky Mega Knight
Rocket Firecracker Sparky
Firecracker Witch Sparky
Rocket Firecracker Witch
Sparky
Rocket Sparky Mega Knight
Rocket Firecracker Sparky
Giant Skeleton Sparky Mega Knight
Rocket Firecracker Sparky
Rocket Witch
Rocket Firecracker Witch
Firecracker Rocket Sparky Mega Knight
Firecracker Skeleton King
Rocket Giant Skeleton Sparky
Firecracker Sparky Mega Knight
Firecracker Rocket Witch Giant Skeleton Sparky Skeleton King
Firecracker Rocket Witch
Firecracker Rocket Witch Giant Skeleton Sparky Mega Knight
Inferno Dragon Sparky
Firecracker Rocket Sparky Mega Knight

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