My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Barbarians Balloon
Zap
Firecracker Balloon
Barbarian Barrel
Firecracker Barbarians Royal Ghost
The Log
Firecracker Barbarians
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Balloon P.E.K.K.A Royal Ghost
Fireball
Firecracker Barbarians Balloon
Poison
Firecracker Barbarians Balloon
Lightning
Balloon
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Freeze P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Delivery Royal Ghost Freeze Barbarians Balloon Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Royal Delivery Royal Ghost Freeze

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon P.E.K.K.A
Royal Delivery
Barbarians
Balloon
Freeze
Balloon
Balloon
Freeze Firecracker Barbarians Royal Ghost
Lightning
P.E.K.K.A
Firecracker
Royal Ghost
Balloon

Defense Synergies 0 6

Firecracker
Royal Delivery P.E.K.K.A
Royal Delivery
Firecracker Barbarians Freeze P.E.K.K.A Royal Ghost
Barbarians
Royal Delivery
Freeze
Royal Delivery
Balloon
Lightning
P.E.K.K.A
Firecracker Royal Delivery
Royal Ghost
Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker
Barbarians P.E.K.K.A Firecracker Royal Delivery
Barbarians P.E.K.K.A Royal Delivery Freeze Lightning
Barbarians P.E.K.K.A Firecracker
Lightning Firecracker Royal Delivery Barbarians P.E.K.K.A
Royal Delivery Freeze Firecracker Royal Ghost
Lightning Firecracker Royal Delivery Freeze
Lightning Barbarians P.E.K.K.A
Barbarians P.E.K.K.A
Firecracker Royal Delivery Barbarians Royal Ghost
Barbarians Firecracker Royal Delivery Freeze Royal Ghost
Firecracker Royal Delivery
Barbarians P.E.K.K.A Royal Delivery Freeze Lightning
Firecracker Royal Delivery Barbarians Freeze P.E.K.K.A Royal Ghost
Barbarians P.E.K.K.A
Barbarians Royal Delivery Freeze Lightning P.E.K.K.A
Barbarians Firecracker Royal Delivery P.E.K.K.A
Royal Delivery Firecracker Barbarians Royal Ghost
Royal Delivery Freeze Firecracker Barbarians Royal Ghost
Barbarians P.E.K.K.A
Royal Ghost Firecracker Royal Delivery Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Delivery P.E.K.K.A Royal Ghost
Royal Delivery Firecracker Lightning Royal Ghost
Royal Delivery Barbarians P.E.K.K.A Lightning
Lightning P.E.K.K.A Royal Delivery Barbarians
Barbarians P.E.K.K.A Royal Delivery
Firecracker Royal Delivery Freeze
Royal Delivery P.E.K.K.A Barbarians Lightning
P.E.K.K.A Royal Delivery Barbarians
Royal Delivery Freeze Lightning P.E.K.K.A Firecracker Barbarians
P.E.K.K.A Royal Delivery Barbarians
P.E.K.K.A Barbarians
Lightning P.E.K.K.A Royal Delivery Barbarians
Royal Delivery Barbarians Lightning P.E.K.K.A
Firecracker Barbarians
Barbarians Firecracker Royal Delivery Freeze Lightning P.E.K.K.A
Firecracker Royal Delivery Barbarians Freeze P.E.K.K.A Royal Ghost
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Freeze Royal Ghost
Firecracker Royal Ghost
Lightning
Lightning Firecracker Barbarians Freeze
Firecracker
Firecracker Freeze
Firecracker
Firecracker Freeze Lightning
Firecracker Lightning
Lightning
Firecracker Lightning
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker Freeze
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Freeze
Lightning
Lightning Firecracker
Lightning Firecracker
Lightning
Lightning
Lightning
Lightning Barbarians
Firecracker Freeze
Firecracker Lightning Royal Ghost
Lightning
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker Freeze
Lightning
Lightning
Lightning Firecracker Freeze
P.E.K.K.A
Firecracker Lightning
Lightning Barbarians Freeze
Lightning Firecracker
Freeze
Lightning Firecracker
Firecracker Lightning
Lightning
Firecracker P.E.K.K.A
Firecracker Freeze Lightning
Firecracker Lightning
Lightning Firecracker Freeze Royal Ghost
P.E.K.K.A
Lightning Firecracker

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