My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Electro Giant Electro Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblin Hut
Zap
Firecracker Goblin Hut
Barbarian Barrel
Firecracker Goblin Hut Electro Wizard
The Log
Firecracker Goblin Hut
Earthquake
Firecracker Goblin Hut
Arrows
Firecracker Goblin Hut
Royal Delivery
Firecracker Battle Healer Goblin Hut Electro Wizard Mother Witch
Fireball
Firecracker Battle Healer Goblin Hut Electro Wizard Mother Witch
Poison
Firecracker Battle Healer Goblin Hut Electro Wizard Mother Witch
Lightning
Battle Healer Goblin Hut Electro Wizard Mother Witch
Rocket
Battle Healer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Freeze Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Battle Healer Freeze Electro Giant Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Delivery Battle Healer Freeze Electro Wizard Mother Witch Goblin Hut Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Royal Delivery Battle Healer Freeze

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Healer Goblin Hut
Royal Delivery
Battle Healer
Firecracker Goblin Hut Electro Wizard
Goblin Hut
Firecracker Battle Healer
Freeze
Electro Giant
Mother Witch
Electro Wizard
Battle Healer
Mother Witch
Electro Giant

Defense Synergies 1 14

Firecracker
Royal Delivery Battle Healer Goblin Hut Electro Wizard
Royal Delivery
Electro Wizard Firecracker Battle Healer Goblin Hut Freeze Mother Witch
Battle Healer
Firecracker Royal Delivery Goblin Hut Electro Wizard Mother Witch
Goblin Hut
Firecracker Royal Delivery Battle Healer Electro Wizard Mother Witch
Freeze
Royal Delivery Electro Wizard
Electro Giant
Electro Wizard
Royal Delivery Firecracker Battle Healer Goblin Hut Freeze
Mother Witch
Royal Delivery Battle Healer Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Hut Electro Wizard
Firecracker Royal Delivery Battle Healer Goblin Hut Electro Wizard
Goblin Hut Royal Delivery Freeze Electro Wizard
Goblin Hut Firecracker Electro Wizard
Firecracker Royal Delivery Battle Healer
Royal Delivery Freeze Firecracker Electro Wizard Mother Witch
Electro Wizard Firecracker Royal Delivery Goblin Hut Freeze
Battle Healer Electro Giant Electro Wizard
Goblin Hut
Firecracker Royal Delivery Battle Healer Electro Wizard
Electro Wizard Mother Witch Firecracker Royal Delivery Goblin Hut Freeze Electro Giant
Firecracker Royal Delivery Goblin Hut Electro Wizard
Goblin Hut Royal Delivery Battle Healer Freeze Electro Wizard
Firecracker Royal Delivery Goblin Hut Freeze Electro Wizard
Goblin Hut Electro Wizard
Royal Delivery Goblin Hut Freeze Electro Giant Electro Wizard
Firecracker Royal Delivery Goblin Hut Electro Wizard
Royal Delivery Firecracker Battle Healer Goblin Hut Electro Wizard
Royal Delivery Freeze Firecracker Battle Healer Goblin Hut Electro Wizard Mother Witch
Goblin Hut Electro Wizard
Firecracker Royal Delivery Battle Healer Electro Giant Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Battle Healer Goblin Hut Electro Giant Electro Wizard
Royal Delivery Electro Wizard Firecracker Battle Healer
Royal Delivery Battle Healer Goblin Hut Electro Wizard
Royal Delivery Battle Healer Electro Wizard
Royal Delivery Battle Healer Goblin Hut
Firecracker Royal Delivery Electro Giant Mother Witch Goblin Hut Freeze Electro Wizard
Royal Delivery Battle Healer Goblin Hut Electro Wizard
Royal Delivery Battle Healer
Royal Delivery Freeze Electro Wizard Firecracker Goblin Hut
Royal Delivery Goblin Hut
Goblin Hut
Royal Delivery Electro Giant Electro Wizard
Royal Delivery
Firecracker Electro Giant
Goblin Hut Electro Giant Electro Wizard Firecracker Royal Delivery Battle Healer Freeze
Firecracker Royal Delivery Battle Healer Goblin Hut Freeze Electro Giant Electro Wizard Mother Witch
Royal Delivery Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Electro Wizard
Goblin Hut
Firecracker Freeze
Firecracker
Firecracker Electro Giant Mother Witch Freeze
Firecracker
Firecracker Freeze
Firecracker
Electro Wizard
Firecracker Electro Wizard
Firecracker
Firecracker Goblin Hut
Firecracker Freeze
Firecracker Goblin Hut
Firecracker Goblin Hut
Firecracker Goblin Hut
Freeze
Firecracker Electro Wizard
Firecracker Electro Giant Mother Witch
Firecracker Freeze Electro Giant Mother Witch
Firecracker Electro Wizard
Firecracker
Firecracker Electro Giant Electro Wizard Mother Witch
Electro Wizard Firecracker Goblin Hut Freeze Electro Giant
Firecracker Freeze Electro Wizard
Firecracker
Electro Wizard Goblin Hut Freeze
Firecracker Electro Wizard
Freeze
Firecracker Electro Wizard
Firecracker
Electro Giant
Firecracker
Electro Giant Firecracker Freeze Electro Wizard
Firecracker Electro Wizard
Firecracker Freeze Electro Giant Electro Wizard
Firecracker

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