My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Night Witch Mother Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch
Giant Snowball
Night Witch Little Prince
Zap
Firecracker Night Witch Little Prince
Barbarian Barrel
Firecracker Elixir Golem Night Witch Little Prince
The Log
Firecracker Elixir Golem Little Prince
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Night Witch Little Prince
Royal Delivery
Firecracker Elixir Golem Battle Healer Night Witch Mother Witch Little Prince
Fireball
Firecracker Elixir Golem Battle Healer Night Witch Mother Witch Little Prince
Poison
Firecracker Elixir Golem Battle Healer Night Witch Mother Witch Little Prince
Lightning
Battle Healer Night Witch Mother Witch Little Prince
Rocket
Battle Healer Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Elixir Golem Battle Healer Night Witch Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Delivery Elixir Golem Little Prince Battle Healer Night Witch Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Royal Delivery Elixir Golem Little Prince

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Healer Mega Knight
Royal Delivery
Elixir Golem
Firecracker Battle Healer Night Witch Mother Witch
Battle Healer
Elixir Golem Firecracker Night Witch
Night Witch
Elixir Golem Battle Healer Mega Knight
Mother Witch
Elixir Golem Mega Knight
Mega Knight
Firecracker Night Witch Mother Witch
Little Prince

Defense Synergies 0 15

Firecracker
Royal Delivery Battle Healer Night Witch Mega Knight
Royal Delivery
Firecracker Battle Healer Night Witch Mother Witch Mega Knight Little Prince
Elixir Golem
Battle Healer
Firecracker Royal Delivery Night Witch Mother Witch Little Prince
Night Witch
Firecracker Royal Delivery Battle Healer Mother Witch Mega Knight
Mother Witch
Royal Delivery Battle Healer Night Witch Mega Knight
Mega Knight
Firecracker Royal Delivery Night Witch Mother Witch
Little Prince
Royal Delivery Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Firecracker Royal Delivery Battle Healer Night Witch Mega Knight
Mega Knight Royal Delivery Night Witch
Night Witch Firecracker Mega Knight
Firecracker Royal Delivery Battle Healer Mega Knight
Royal Delivery Firecracker Night Witch Mother Witch Mega Knight
Firecracker Royal Delivery Night Witch Little Prince
Battle Healer Mega Knight
Night Witch
Firecracker Royal Delivery Battle Healer Night Witch Mega Knight Little Prince
Mother Witch Firecracker Royal Delivery Night Witch Mega Knight
Firecracker Royal Delivery Night Witch
Night Witch Mega Knight Royal Delivery Battle Healer
Mega Knight Firecracker Royal Delivery Night Witch
Mega Knight
Royal Delivery Mega Knight
Mega Knight Firecracker Royal Delivery Night Witch
Royal Delivery Mega Knight Firecracker Battle Healer Night Witch Little Prince
Royal Delivery Firecracker Battle Healer Mother Witch Mega Knight Little Prince
Mega Knight Firecracker Royal Delivery Battle Healer Night Witch Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Delivery Battle Healer
Royal Delivery Firecracker Battle Healer Mega Knight
Royal Delivery Mega Knight Battle Healer
Mega Knight Royal Delivery Battle Healer Night Witch
Royal Delivery Battle Healer Night Witch Mega Knight
Firecracker Royal Delivery Mother Witch
Royal Delivery Battle Healer Night Witch
Mega Knight Royal Delivery Battle Healer
Royal Delivery Mega Knight Firecracker
Royal Delivery
Mega Knight
Mega Knight Royal Delivery
Royal Delivery Mega Knight Night Witch
Firecracker Mega Knight
Firecracker Royal Delivery Battle Healer Night Witch Little Prince
Mega Knight Firecracker Royal Delivery Battle Healer Mother Witch
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Mother Witch
Firecracker
Firecracker
Firecracker
Night Witch
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Night Witch
Firecracker Mega Knight
Firecracker Mother Witch Mega Knight Little Prince
Night Witch Mega Knight
Firecracker Mother Witch Mega Knight Little Prince
Firecracker
Mega Knight
Firecracker
Firecracker Night Witch Mother Witch Little Prince
Firecracker
Night Witch
Night Witch Mega Knight
Firecracker
Mega Knight
Firecracker
Night Witch
Firecracker
Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight Little Prince

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