My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Electro Wizard
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Electro Dragon Electro Wizard
Fireball
Firecracker Hog Rider Electro Dragon Electro Wizard
Poison
Firecracker Electro Dragon Electro Wizard
Lightning
Electro Dragon Electro Wizard
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Fireball Tornado Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Fireball Tornado Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Delivery Tornado Fireball Hog Rider Freeze Electro Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Royal Delivery Tornado Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Tornado
Royal Delivery
Fireball
Hog Rider Tornado Freeze Electro Wizard
Hog Rider
Firecracker Fireball Freeze Tornado Electro Wizard
Tornado
Fireball Firecracker Hog Rider Freeze Electro Dragon
Freeze
Hog Rider Fireball Tornado
Electro Dragon
Tornado
Electro Wizard
Fireball Hog Rider

Defense Synergies 3 13

Firecracker
Royal Delivery Tornado Electro Dragon Electro Wizard
Royal Delivery
Tornado Electro Wizard Firecracker Fireball Freeze Electro Dragon
Fireball
Tornado Royal Delivery Freeze Electro Wizard
Hog Rider
Tornado
Royal Delivery Fireball Firecracker Electro Dragon Electro Wizard
Freeze
Royal Delivery Fireball Electro Wizard
Electro Dragon
Firecracker Royal Delivery Tornado Electro Wizard
Electro Wizard
Royal Delivery Firecracker Fireball Tornado Freeze Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Dragon Electro Wizard
Firecracker Royal Delivery Electro Dragon Electro Wizard
Tornado Royal Delivery Freeze Electro Dragon Electro Wizard
Firecracker Electro Dragon Electro Wizard
Firecracker Royal Delivery Fireball Tornado
Royal Delivery Fireball Tornado Freeze Firecracker Electro Dragon Electro Wizard
Tornado Electro Wizard Firecracker Royal Delivery Fireball Freeze Electro Dragon
Fireball Electro Dragon Electro Wizard
Tornado
Tornado Firecracker Royal Delivery Electro Wizard
Electro Wizard Firecracker Royal Delivery Fireball Tornado Freeze Electro Dragon
Firecracker Royal Delivery Fireball Tornado Electro Dragon Electro Wizard
Royal Delivery Fireball Freeze Electro Dragon Electro Wizard
Fireball Firecracker Royal Delivery Tornado Freeze Electro Dragon Electro Wizard
Electro Wizard
Tornado Royal Delivery Fireball Freeze Electro Wizard
Firecracker Royal Delivery Fireball Tornado Electro Dragon Electro Wizard
Royal Delivery Fireball Firecracker Tornado Electro Dragon Electro Wizard
Royal Delivery Tornado Freeze Firecracker Fireball Electro Dragon Electro Wizard
Tornado Electro Wizard
Firecracker Royal Delivery Fireball Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Fireball Electro Wizard
Royal Delivery Fireball Electro Wizard Firecracker Electro Dragon
Royal Delivery Electro Dragon Electro Wizard
Royal Delivery Fireball Tornado Electro Wizard
Royal Delivery
Firecracker Royal Delivery Fireball Tornado Freeze Electro Dragon Electro Wizard
Royal Delivery Fireball Electro Wizard
Royal Delivery
Royal Delivery Freeze Electro Dragon Electro Wizard Firecracker Fireball Tornado
Royal Delivery
Electro Dragon
Royal Delivery Fireball Tornado Electro Wizard
Royal Delivery Fireball
Firecracker Fireball Electro Dragon
Electro Dragon Electro Wizard Firecracker Royal Delivery Fireball Tornado Freeze
Firecracker Royal Delivery Fireball Freeze Electro Dragon Electro Wizard
Royal Delivery Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Freeze Electro Dragon
Firecracker Fireball Tornado Electro Dragon Electro Wizard
Fireball Electro Dragon
Firecracker Fireball Freeze
Fireball Firecracker
Firecracker Fireball Tornado Freeze Electro Dragon
Firecracker Tornado
Fireball Firecracker Tornado Freeze Electro Dragon
Fireball Firecracker Tornado Electro Dragon
Fireball Tornado Electro Dragon Electro Wizard
Firecracker Fireball Tornado Electro Dragon Electro Wizard
Fireball Firecracker Tornado Electro Dragon
Firecracker Fireball
Firecracker Fireball Freeze Electro Dragon
Firecracker Fireball
Firecracker Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Tornado Freeze
Firecracker Fireball Electro Dragon Electro Wizard
Firecracker Fireball Tornado Electro Dragon
Fireball
Fireball Tornado
Tornado
Fireball Electro Dragon
Firecracker Tornado Freeze Fireball Electro Dragon
Firecracker Fireball Tornado Electro Dragon Electro Wizard
Fireball Tornado Electro Dragon
Fireball Firecracker Tornado
Firecracker Fireball Tornado Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Firecracker Fireball Freeze
Fireball
Fireball Electro Dragon
Firecracker Fireball Freeze Electro Dragon Electro Wizard
Firecracker Fireball
Electro Wizard Fireball Freeze Electro Dragon
Fireball Firecracker Tornado Electro Dragon Electro Wizard
Freeze
Fireball
Fireball Firecracker Electro Dragon Electro Wizard
Firecracker Fireball Electro Dragon
Fireball Tornado
Firecracker Electro Dragon
Electro Dragon Firecracker Fireball Tornado Freeze Electro Wizard
Firecracker Fireball Tornado Electro Dragon Electro Wizard
Electro Dragon Firecracker Fireball Tornado Freeze Electro Wizard
Fireball Firecracker Electro Dragon

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