My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Dark Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Night Witch
Giant Snowball
Goblin Barrel Baby Dragon Night Witch
Zap
Firecracker Inferno Tower Goblin Barrel Dark Prince Night Witch
Barbarian Barrel
Firecracker Inferno Tower Goblin Barrel Dark Prince Night Witch
The Log
Firecracker Goblin Barrel Dark Prince
Earthquake
Firecracker Inferno Tower Goblin Barrel
Arrows
Firecracker Goblin Barrel Night Witch
Royal Delivery
Firecracker Goblin Barrel Baby Dragon Dark Prince Night Witch
Fireball
Firecracker Inferno Tower Goblin Barrel Baby Dragon Night Witch
Poison
Firecracker Inferno Tower Night Witch
Lightning
Inferno Tower Baby Dragon Dark Prince Night Witch
Rocket
Inferno Tower Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Fireball Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Inferno Tower Baby Dragon Dark Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Delivery Goblin Barrel Fireball Baby Dragon Dark Prince Night Witch Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Royal Delivery Goblin Barrel Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Baby Dragon Dark Prince
Royal Delivery
Fireball
Baby Dragon Dark Prince
Inferno Tower
Goblin Barrel
Dark Prince Firecracker Baby Dragon
Baby Dragon
Firecracker Fireball Goblin Barrel Dark Prince
Dark Prince
Goblin Barrel Firecracker Fireball Baby Dragon
Night Witch

Defense Synergies 1 16

Firecracker
Royal Delivery Inferno Tower Baby Dragon Dark Prince Night Witch
Royal Delivery
Inferno Tower Firecracker Fireball Baby Dragon Dark Prince Night Witch
Fireball
Royal Delivery Inferno Tower Dark Prince
Inferno Tower
Royal Delivery Firecracker Fireball Baby Dragon Dark Prince Night Witch
Goblin Barrel
Baby Dragon
Firecracker Royal Delivery Inferno Tower Dark Prince
Dark Prince
Firecracker Royal Delivery Fireball Inferno Tower Baby Dragon Night Witch
Night Witch
Firecracker Royal Delivery Inferno Tower Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower Baby Dragon
Inferno Tower Firecracker Royal Delivery Dark Prince Night Witch
Inferno Tower Royal Delivery Dark Prince Night Witch
Inferno Tower Night Witch Firecracker Dark Prince
Firecracker Royal Delivery Fireball Dark Prince
Royal Delivery Fireball Firecracker Baby Dragon Dark Prince Night Witch
Inferno Tower Firecracker Royal Delivery Fireball Baby Dragon Night Witch
Fireball Inferno Tower Baby Dragon
Inferno Tower Night Witch
Firecracker Royal Delivery Inferno Tower Dark Prince Night Witch
Firecracker Royal Delivery Fireball Baby Dragon Dark Prince Night Witch
Inferno Tower Firecracker Royal Delivery Fireball Baby Dragon Night Witch
Inferno Tower Night Witch Royal Delivery Fireball Dark Prince
Fireball Firecracker Royal Delivery Baby Dragon Dark Prince Night Witch
Inferno Tower
Inferno Tower Royal Delivery Fireball
Firecracker Royal Delivery Fireball Inferno Tower Dark Prince Night Witch
Royal Delivery Fireball Firecracker Baby Dragon Dark Prince Night Witch
Royal Delivery Baby Dragon Firecracker Fireball Dark Prince
Inferno Tower
Dark Prince Firecracker Royal Delivery Fireball Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Fireball Inferno Tower Dark Prince
Royal Delivery Fireball Firecracker Baby Dragon
Royal Delivery Inferno Tower Dark Prince
Dark Prince Royal Delivery Fireball Inferno Tower Night Witch
Inferno Tower Royal Delivery Dark Prince Night Witch
Firecracker Royal Delivery Fireball Baby Dragon
Royal Delivery Dark Prince Fireball Inferno Tower Night Witch
Inferno Tower Royal Delivery Dark Prince
Royal Delivery Firecracker Fireball Inferno Tower Baby Dragon Dark Prince
Inferno Tower Royal Delivery
Inferno Tower Dark Prince
Royal Delivery Fireball Dark Prince
Royal Delivery Dark Prince Fireball Inferno Tower Night Witch
Firecracker Fireball Baby Dragon
Inferno Tower Firecracker Royal Delivery Fireball Baby Dragon Dark Prince Night Witch
Firecracker Royal Delivery Fireball Inferno Tower Baby Dragon Dark Prince
Royal Delivery Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Firecracker Fireball Dark Prince
Fireball Firecracker Baby Dragon Dark Prince
Firecracker Fireball Baby Dragon
Firecracker Baby Dragon
Fireball Firecracker Baby Dragon
Fireball Firecracker
Fireball Night Witch
Firecracker Fireball Dark Prince
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Fireball
Night Witch
Firecracker Fireball Baby Dragon Dark Prince
Firecracker Fireball Baby Dragon
Fireball Baby Dragon Night Witch
Fireball
Fireball Baby Dragon
Firecracker Fireball Baby Dragon Dark Prince
Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon Night Witch
Firecracker Fireball
Fireball Night Witch
Fireball Night Witch
Firecracker Fireball
Firecracker Fireball
Fireball Dark Prince Night Witch
Fireball Firecracker Baby Dragon
Fireball
Fireball Firecracker Baby Dragon Dark Prince
Firecracker Fireball Baby Dragon
Fireball
Firecracker Dark Prince
Firecracker Fireball Baby Dragon
Firecracker Fireball
Firecracker Fireball Baby Dragon Dark Prince
Fireball Firecracker

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