My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Night Witch Ram Rider
Giant Snowball
Skeleton Army Night Witch Ram Rider
Zap
Firecracker Skeleton Army Night Witch Ram Rider
Barbarian Barrel
Firecracker Skeleton Army Electro Wizard Night Witch
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Ram Rider
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army Night Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Skeleton Army Electro Wizard Night Witch Ram Rider
Fireball
Firecracker Skeleton Army Electro Wizard Night Witch Ram Rider
Poison
Firecracker Skeleton Army Electro Wizard Night Witch
Lightning
Mini P.E.K.K.A Electro Wizard Night Witch Ram Rider
Rocket
Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Mini P.E.K.K.A Skeleton Army Freeze Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Delivery Skeleton Army Mini P.E.K.K.A Freeze Electro Wizard Night Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Royal Delivery Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Ram Rider
Royal Delivery
Mini P.E.K.K.A
Firecracker Electro Wizard Ram Rider
Skeleton Army
Freeze
Electro Wizard
Mini P.E.K.K.A Ram Rider
Night Witch
Ram Rider
Firecracker Mini P.E.K.K.A Electro Wizard

Defense Synergies 2 18

Firecracker
Royal Delivery Mini P.E.K.K.A Skeleton Army Electro Wizard Night Witch
Royal Delivery
Electro Wizard Firecracker Mini P.E.K.K.A Skeleton Army Freeze Night Witch Ram Rider
Mini P.E.K.K.A
Electro Wizard Firecracker Royal Delivery Skeleton Army Freeze Ram Rider
Skeleton Army
Firecracker Royal Delivery Mini P.E.K.K.A Freeze Electro Wizard
Freeze
Royal Delivery Mini P.E.K.K.A Skeleton Army Electro Wizard
Electro Wizard
Royal Delivery Mini P.E.K.K.A Firecracker Skeleton Army Freeze Night Witch Ram Rider
Night Witch
Firecracker Royal Delivery Electro Wizard
Ram Rider
Royal Delivery Mini P.E.K.K.A Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army Firecracker Royal Delivery Electro Wizard Night Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Ram Rider Royal Delivery Freeze Electro Wizard Night Witch
Mini P.E.K.K.A Skeleton Army Night Witch Firecracker Electro Wizard Ram Rider
Firecracker Royal Delivery Mini P.E.K.K.A Skeleton Army
Royal Delivery Skeleton Army Freeze Firecracker Electro Wizard Night Witch
Electro Wizard Ram Rider Firecracker Royal Delivery Freeze Night Witch
Electro Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army Night Witch
Skeleton Army Firecracker Royal Delivery Mini P.E.K.K.A Electro Wizard Night Witch
Skeleton Army Electro Wizard Firecracker Royal Delivery Freeze Night Witch Ram Rider
Firecracker Royal Delivery Electro Wizard Night Witch Ram Rider
Mini P.E.K.K.A Skeleton Army Night Witch Royal Delivery Freeze Electro Wizard Ram Rider
Skeleton Army Firecracker Royal Delivery Mini P.E.K.K.A Freeze Electro Wizard Night Witch
Mini P.E.K.K.A Skeleton Army Electro Wizard Ram Rider
Skeleton Army Royal Delivery Mini P.E.K.K.A Freeze Electro Wizard Ram Rider
Firecracker Royal Delivery Mini P.E.K.K.A Skeleton Army Electro Wizard Night Witch
Royal Delivery Firecracker Skeleton Army Electro Wizard Night Witch Ram Rider
Royal Delivery Freeze Firecracker Electro Wizard Ram Rider
Mini P.E.K.K.A Electro Wizard Ram Rider
Skeleton Army Firecracker Royal Delivery Mini P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Royal Delivery Electro Wizard
Royal Delivery Electro Wizard Firecracker Mini P.E.K.K.A
Royal Delivery Skeleton Army Mini P.E.K.K.A Electro Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army Royal Delivery Electro Wizard Night Witch Ram Rider
Royal Delivery Mini P.E.K.K.A Skeleton Army Night Witch Ram Rider
Firecracker Royal Delivery Freeze Electro Wizard Ram Rider
Royal Delivery Mini P.E.K.K.A Skeleton Army Electro Wizard Night Witch Ram Rider
Mini P.E.K.K.A Royal Delivery Skeleton Army
Royal Delivery Freeze Electro Wizard Firecracker Mini P.E.K.K.A Skeleton Army
Royal Delivery Skeleton Army
Mini P.E.K.K.A
Skeleton Army Royal Delivery Electro Wizard
Royal Delivery Mini P.E.K.K.A Skeleton Army Night Witch Ram Rider
Firecracker Skeleton Army
Skeleton Army Electro Wizard Firecracker Royal Delivery Mini P.E.K.K.A Freeze Night Witch
Firecracker Royal Delivery Mini P.E.K.K.A Freeze Electro Wizard
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Electro Wizard Ram Rider
Firecracker Freeze
Firecracker
Firecracker Freeze Ram Rider
Firecracker
Firecracker Freeze Ram Rider
Firecracker Ram Rider
Mini P.E.K.K.A Electro Wizard Night Witch
Firecracker Electro Wizard Ram Rider
Firecracker
Firecracker
Firecracker Freeze
Firecracker
Firecracker
Firecracker
Freeze
Mini P.E.K.K.A Night Witch
Firecracker Mini P.E.K.K.A Electro Wizard
Firecracker
Night Witch
Firecracker Freeze
Firecracker Electro Wizard Ram Rider
Ram Rider
Firecracker
Firecracker Electro Wizard Night Witch
Electro Wizard Firecracker Freeze
Mini P.E.K.K.A Night Witch
Night Witch
Firecracker Freeze Electro Wizard
Firecracker
Electro Wizard Skeleton Army Freeze Night Witch
Firecracker Electro Wizard Ram Rider
Freeze
Firecracker Mini P.E.K.K.A Electro Wizard
Firecracker
Firecracker
Firecracker Freeze Electro Wizard
Firecracker Electro Wizard
Firecracker Freeze Electro Wizard

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