My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Bowler Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Clone Electro Dragon
Zap
Firecracker Clone
Barbarian Barrel
Firecracker Clone Giant Skeleton
The Log
Firecracker Clone Giant Skeleton
Earthquake
Firecracker Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Clone Electro Dragon Bowler Giant Skeleton
Fireball
Firecracker Clone Electro Dragon Bowler
Poison
Firecracker Clone Electro Dragon
Lightning
Electro Dragon Bowler
Rocket
Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Electro Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Rage Clone Bowler Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Royal Delivery Clone Electro Dragon Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Royal Delivery

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Bowler Giant Skeleton
Royal Delivery
Rage
Electro Dragon Giant Skeleton
Clone
Giant Skeleton Bowler
Electro Dragon
Rage Bowler Giant Skeleton
Bowler
Firecracker Clone Electro Dragon The Log
Giant Skeleton
Clone Firecracker Rage Electro Dragon The Log
The Log
Bowler Giant Skeleton

Defense Synergies 2 11

Firecracker
The Log Royal Delivery Electro Dragon Giant Skeleton
Royal Delivery
Firecracker Electro Dragon Bowler Giant Skeleton The Log
Rage
Clone
Electro Dragon
Firecracker Royal Delivery Bowler Giant Skeleton The Log
Bowler
The Log Royal Delivery Electro Dragon
Giant Skeleton
Firecracker Royal Delivery Electro Dragon The Log
The Log
Firecracker Bowler Royal Delivery Electro Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Electro Dragon The Log
Firecracker Royal Delivery Electro Dragon The Log
Bowler Royal Delivery Electro Dragon Giant Skeleton
Firecracker Electro Dragon Bowler
Firecracker Royal Delivery Bowler Giant Skeleton The Log
Royal Delivery Bowler The Log Firecracker Electro Dragon
Firecracker Royal Delivery Electro Dragon
Bowler Electro Dragon Giant Skeleton The Log
Firecracker Royal Delivery Bowler Giant Skeleton
Firecracker Royal Delivery Electro Dragon Bowler Giant Skeleton The Log
Firecracker Royal Delivery Electro Dragon
Bowler Royal Delivery Electro Dragon Giant Skeleton The Log
Bowler Firecracker Royal Delivery Electro Dragon The Log
Royal Delivery Bowler The Log
Firecracker Royal Delivery Electro Dragon Bowler
Royal Delivery Firecracker Electro Dragon Bowler The Log
Royal Delivery The Log Firecracker Electro Dragon Bowler Giant Skeleton
Bowler Firecracker Royal Delivery Electro Dragon Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Bowler Giant Skeleton
Royal Delivery Firecracker Electro Dragon Bowler The Log
Royal Delivery Giant Skeleton Electro Dragon Bowler The Log
Bowler Giant Skeleton Royal Delivery The Log
Giant Skeleton Royal Delivery Bowler
Firecracker Royal Delivery Electro Dragon
Royal Delivery Bowler Giant Skeleton
Giant Skeleton Royal Delivery
Royal Delivery Electro Dragon Giant Skeleton Firecracker The Log
Royal Delivery
Electro Dragon Bowler Giant Skeleton
Royal Delivery Bowler Giant Skeleton The Log
Royal Delivery Bowler Giant Skeleton
Firecracker Electro Dragon Bowler
Electro Dragon Firecracker Royal Delivery Bowler Giant Skeleton The Log
Bowler Firecracker Royal Delivery Electro Dragon Giant Skeleton The Log
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon Giant Skeleton The Log
Firecracker Electro Dragon Bowler The Log
Electro Dragon Giant Skeleton The Log
Firecracker Giant Skeleton The Log
Firecracker Bowler The Log
Firecracker Electro Dragon
Firecracker Bowler The Log
The Log Firecracker Electro Dragon Bowler
The Log Firecracker Electro Dragon
Electro Dragon Bowler
Firecracker Electro Dragon Bowler The Log
Firecracker Electro Dragon
Firecracker Bowler The Log
Firecracker Electro Dragon
Firecracker The Log
Firecracker Electro Dragon Bowler The Log
Firecracker Electro Dragon Bowler The Log
Firecracker Electro Dragon Bowler The Log
Firecracker Electro Dragon Bowler The Log
Bowler Giant Skeleton The Log
Bowler The Log
Electro Dragon The Log
Firecracker The Log Electro Dragon Bowler
Firecracker The Log Electro Dragon Bowler
Electro Dragon Bowler The Log
Firecracker The Log
Firecracker Electro Dragon
Electro Dragon Firecracker
Bowler
Electro Dragon The Log
Firecracker Electro Dragon
Giant Skeleton
Firecracker Bowler The Log
Electro Dragon
Firecracker Electro Dragon
The Log
Firecracker Electro Dragon Bowler
The Log Firecracker Electro Dragon Bowler
Giant Skeleton
Firecracker Electro Dragon
Electro Dragon Firecracker Bowler Giant Skeleton The Log
Firecracker Electro Dragon
Electro Dragon Firecracker Bowler Giant Skeleton The Log
Firecracker Electro Dragon Bowler

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