My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Giant Inferno Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Electro Giant Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army Inferno Dragon Skeleton King
Giant Snowball
Royal Hogs Skeleton Army Inferno Dragon Skeleton King
Zap
Firecracker Royal Hogs Skeleton Army Inferno Dragon Skeleton King
Barbarian Barrel
Firecracker Royal Hogs Skeleton Army Skeleton King
The Log
Firecracker Royal Hogs Skeleton Army Skeleton King
Earthquake
Firecracker Royal Hogs Skeleton Army Skeleton King
Arrows
Firecracker Royal Hogs Skeleton Army Skeleton King
Royal Delivery
Firecracker Royal Hogs Skeleton Army Inferno Dragon Skeleton King
Fireball
Firecracker Royal Hogs Skeleton Army Inferno Dragon Skeleton King
Poison
Firecracker Royal Hogs Skeleton Army Skeleton King
Lightning
Inferno Dragon Skeleton King
Rocket
Royal Hogs Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant The Log Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Electro Giant Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Inferno Dragon Skeleton King Royal Hogs Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Inferno Dragon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Inferno Dragon Mega Knight
Royal Hogs
Firecracker The Log Mega Knight
Skeleton Army
Skeleton King
Electro Giant
Inferno Dragon
The Log
Royal Hogs Mega Knight
Inferno Dragon
Mega Knight Firecracker Electro Giant
Mega Knight
Inferno Dragon Firecracker Royal Hogs The Log
Skeleton King
Skeleton Army

Defense Synergies 1 10

Firecracker
The Log Skeleton Army Mega Knight
Royal Hogs
Skeleton Army
Firecracker The Log Inferno Dragon Skeleton King
Electro Giant
Inferno Dragon
The Log
Firecracker Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Electro Giant The Log Mega Knight Skeleton King
Mega Knight
Firecracker The Log Inferno Dragon
Skeleton King
Skeleton Army Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Skeleton Army Inferno Dragon Firecracker The Log Mega Knight
Skeleton Army Mega Knight Inferno Dragon
Skeleton Army Inferno Dragon Firecracker Mega Knight Skeleton King
Firecracker Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Mega Knight
Inferno Dragon Firecracker
Electro Giant The Log Mega Knight
Inferno Dragon Skeleton Army Skeleton King
Skeleton Army Firecracker Mega Knight
Skeleton Army Firecracker Electro Giant The Log Mega Knight Skeleton King
Inferno Dragon Firecracker
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Firecracker The Log Skeleton King
Skeleton Army Inferno Dragon Mega Knight Skeleton King
Skeleton Army Electro Giant The Log Inferno Dragon Mega Knight
Mega Knight Firecracker Skeleton Army
Mega Knight Firecracker Skeleton Army The Log
The Log Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Mega Knight Firecracker Electro Giant The Log
Skeleton Army Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Giant
Firecracker The Log Inferno Dragon Mega Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight The Log
Skeleton Army Inferno Dragon Mega Knight
Firecracker Electro Giant
Skeleton Army
Mega Knight Skeleton Army Inferno Dragon
Mega Knight Firecracker Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight
Skeleton Army Mega Knight Electro Giant The Log
Skeleton Army Mega Knight Skeleton King
Firecracker Skeleton Army Electro Giant Mega Knight
Skeleton Army Electro Giant Firecracker The Log Inferno Dragon Skeleton King
Mega Knight Firecracker Electro Giant The Log Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Electro Giant
Firecracker The Log
The Log Firecracker
The Log Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker Electro Giant The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker Electro Giant The Log Mega Knight
Inferno Dragon
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Firecracker Electro Giant
Firecracker Electro Giant
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Skeleton Army
Firecracker
The Log
Firecracker Mega Knight
The Log Firecracker Skeleton King
Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker The Log Skeleton King
Firecracker
Firecracker Electro Giant The Log Mega Knight
Inferno Dragon
Firecracker Mega Knight

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