My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Witch Electro Wizard Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dart Goblin Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards
Giant Snowball
Royal Recruits Dart Goblin Guards Witch Lumberjack
Zap
Firecracker Dart Goblin Guards Witch
Barbarian Barrel
Firecracker Royal Recruits Dart Goblin Guards Witch Electro Wizard Lumberjack
The Log
Firecracker Royal Recruits Dart Goblin Guards Witch Lumberjack
Earthquake
Firecracker Guards Witch
Arrows
Firecracker Royal Recruits Dart Goblin Guards Witch
Royal Delivery
Firecracker Royal Recruits Dart Goblin Guards Witch Electro Wizard Lumberjack
Fireball
Firecracker Dart Goblin Witch Electro Wizard Lumberjack
Poison
Firecracker Royal Recruits Dart Goblin Guards Witch Electro Wizard
Lightning
Witch Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Guards Electro Wizard Lumberjack Golden Knight Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Dart Goblin Guards Electro Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Dart Goblin Lumberjack
Royal Recruits
Firecracker Dart Goblin Electro Wizard Lumberjack
Dart Goblin
Firecracker Royal Recruits
Guards
Lumberjack
Witch
Lumberjack
Electro Wizard
Royal Recruits Lumberjack
Lumberjack
Firecracker Royal Recruits Guards Witch Electro Wizard
Golden Knight

Defense Synergies 0 17

Firecracker
Royal Recruits Dart Goblin Guards Electro Wizard Lumberjack Golden Knight
Royal Recruits
Firecracker Dart Goblin
Dart Goblin
Firecracker Royal Recruits Guards Electro Wizard Lumberjack Golden Knight
Guards
Firecracker Dart Goblin Witch Electro Wizard Lumberjack
Witch
Guards Electro Wizard Lumberjack
Electro Wizard
Firecracker Dart Goblin Guards Witch Lumberjack
Lumberjack
Firecracker Dart Goblin Guards Witch Electro Wizard
Golden Knight
Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Dart Goblin Electro Wizard Golden Knight
Lumberjack Firecracker Royal Recruits Dart Goblin Witch Electro Wizard
Witch Lumberjack Royal Recruits Dart Goblin Electro Wizard
Royal Recruits Witch Lumberjack Firecracker Dart Goblin Guards Electro Wizard
Firecracker Royal Recruits Lumberjack
Firecracker Dart Goblin Guards Electro Wizard Lumberjack
Dart Goblin Electro Wizard Firecracker Witch
Royal Recruits Dart Goblin Electro Wizard Golden Knight
Witch Royal Recruits Lumberjack
Guards Firecracker Royal Recruits Dart Goblin Electro Wizard Lumberjack
Dart Goblin Guards Witch Electro Wizard Firecracker Royal Recruits Lumberjack
Firecracker Dart Goblin Witch Electro Wizard
Royal Recruits Lumberjack Guards Witch Electro Wizard
Firecracker Royal Recruits Dart Goblin Guards Witch Electro Wizard Lumberjack Golden Knight
Royal Recruits Electro Wizard Lumberjack
Royal Recruits Electro Wizard Lumberjack
Firecracker Royal Recruits Witch Electro Wizard Lumberjack
Firecracker Royal Recruits Dart Goblin Guards Witch Electro Wizard Lumberjack Golden Knight
Witch Firecracker Royal Recruits Dart Goblin Guards Electro Wizard Lumberjack
Royal Recruits Dart Goblin Electro Wizard Lumberjack
Royal Recruits Firecracker Dart Goblin Guards Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Lumberjack Witch Electro Wizard
Electro Wizard Firecracker Lumberjack
Royal Recruits Guards Lumberjack Witch Electro Wizard Golden Knight
Royal Recruits Guards Lumberjack Electro Wizard
Royal Recruits Guards Witch Lumberjack
Firecracker Dart Goblin Witch Electro Wizard
Royal Recruits Guards Dart Goblin Witch Electro Wizard Lumberjack
Royal Recruits Lumberjack
Royal Recruits Electro Wizard Firecracker Witch
Royal Recruits Witch Dart Goblin Guards
Royal Recruits Dart Goblin Guards Witch Lumberjack Golden Knight
Royal Recruits Guards Electro Wizard
Royal Recruits Guards Witch Lumberjack Golden Knight
Royal Recruits Firecracker Dart Goblin Witch
Royal Recruits Guards Witch Electro Wizard Firecracker Dart Goblin Lumberjack Golden Knight
Firecracker Royal Recruits Dart Goblin Witch Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Dart Goblin Guards Golden Knight
Firecracker Dart Goblin Electro Wizard Golden Knight
Dart Goblin
Firecracker Royal Recruits Dart Goblin Guards
Firecracker
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch
Firecracker Dart Goblin
Firecracker Dart Goblin Golden Knight
Guards Electro Wizard Lumberjack
Firecracker Royal Recruits Dart Goblin Electro Wizard Golden Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Golden Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Witch Golden Knight
Firecracker Royal Recruits Dart Goblin
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Witch Golden Knight
Royal Recruits
Firecracker Witch
Witch
Firecracker Dart Goblin Witch Electro Wizard Golden Knight
Witch Golden Knight
Firecracker Dart Goblin Golden Knight
Firecracker Dart Goblin Witch Electro Wizard
Electro Wizard Firecracker Dart Goblin Guards Witch
Dart Goblin
Firecracker Electro Wizard
Firecracker
Electro Wizard Royal Recruits Dart Goblin Guards Witch
Firecracker Dart Goblin Witch Electro Wizard
Firecracker Dart Goblin Electro Wizard Lumberjack
Firecracker Dart Goblin
Firecracker Royal Recruits Dart Goblin
Firecracker Royal Recruits Dart Goblin Guards Witch Electro Wizard Golden Knight
Firecracker Dart Goblin Witch Electro Wizard
Firecracker Royal Recruits Dart Goblin Witch Electro Wizard Golden Knight
Firecracker Dart Goblin

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