My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Elixir Golem Balloon P.E.K.K.A Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Hog Rider Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Hog Rider Balloon P.E.K.K.A Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Hog Rider Balloon
Giant Snowball
Royal Recruits Hog Rider Balloon Princess
Zap
Firecracker Balloon Princess
Barbarian Barrel
Firecracker Royal Recruits Elixir Golem Princess Magic Archer
The Log
Firecracker Royal Recruits Elixir Golem Hog Rider Princess
Earthquake
Firecracker Elixir Golem Hog Rider
Arrows
Firecracker Royal Recruits Princess
Royal Delivery
Firecracker Royal Recruits Elixir Golem Hog Rider Balloon P.E.K.K.A Princess Magic Archer
Fireball
Firecracker Elixir Golem Hog Rider Balloon Princess Magic Archer
Poison
Firecracker Royal Recruits Elixir Golem Balloon Princess Magic Archer
Lightning
Balloon Magic Archer
Rocket
Hog Rider Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Princess Hog Rider Magic Archer Balloon Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Princess Hog Rider

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Hog Rider Royal Recruits Balloon P.E.K.K.A Princess
Royal Recruits
Firecracker Hog Rider Princess Magic Archer
Elixir Golem
Firecracker Hog Rider Balloon Magic Archer
Hog Rider
Firecracker Royal Recruits Elixir Golem Balloon Princess Magic Archer
Balloon
Firecracker Elixir Golem Hog Rider Princess Magic Archer
P.E.K.K.A
Magic Archer Firecracker Princess
Princess
Firecracker Royal Recruits Hog Rider Balloon P.E.K.K.A
Magic Archer
P.E.K.K.A Royal Recruits Elixir Golem Hog Rider Balloon

Defense Synergies 0 5

Firecracker
Royal Recruits P.E.K.K.A Princess
Royal Recruits
Firecracker Princess
Elixir Golem
Hog Rider
Balloon
P.E.K.K.A
Firecracker Princess
Princess
Firecracker Royal Recruits P.E.K.K.A
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Magic Archer
P.E.K.K.A Firecracker Royal Recruits
P.E.K.K.A Royal Recruits
Royal Recruits P.E.K.K.A Firecracker
Firecracker Royal Recruits P.E.K.K.A Princess
Firecracker Magic Archer
Firecracker Princess Magic Archer
Royal Recruits P.E.K.K.A Magic Archer
P.E.K.K.A Royal Recruits Princess
Firecracker Royal Recruits
Firecracker Royal Recruits Princess Magic Archer
Firecracker Princess Magic Archer
Royal Recruits P.E.K.K.A
Firecracker Royal Recruits P.E.K.K.A Princess Magic Archer
Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A
Firecracker Royal Recruits P.E.K.K.A
Firecracker Royal Recruits Magic Archer
Firecracker Royal Recruits Princess Magic Archer
P.E.K.K.A Royal Recruits
Royal Recruits Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits P.E.K.K.A
Firecracker Magic Archer
Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A
Firecracker Princess Magic Archer
Royal Recruits P.E.K.K.A
P.E.K.K.A Royal Recruits
Royal Recruits P.E.K.K.A Firecracker Magic Archer
Royal Recruits P.E.K.K.A
P.E.K.K.A Royal Recruits
Royal Recruits P.E.K.K.A
Royal Recruits P.E.K.K.A
Royal Recruits Firecracker Princess Magic Archer
Royal Recruits Firecracker P.E.K.K.A Magic Archer
Firecracker Royal Recruits P.E.K.K.A Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Firecracker Royal Recruits
Firecracker Princess Magic Archer
Magic Archer
Firecracker Royal Recruits
Firecracker Magic Archer
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker
Firecracker Royal Recruits Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Princess Firecracker Magic Archer
Firecracker Princess Magic Archer
Magic Archer Firecracker Royal Recruits Princess
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Magic Archer
Princess
Royal Recruits
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Princess Magic Archer
Firecracker Magic Archer
Firecracker Princess Magic Archer
Firecracker
Magic Archer
Firecracker Princess Magic Archer
P.E.K.K.A
Firecracker Princess Magic Archer
Royal Recruits Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker Royal Recruits P.E.K.K.A
Firecracker Royal Recruits Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker Royal Recruits Princess Magic Archer
P.E.K.K.A
Firecracker

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