My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Guards Graveyard
Giant Snowball
Royal Recruits Royal Hogs Guards Graveyard
Zap
Firecracker Royal Hogs Guards Graveyard
Barbarian Barrel
Firecracker Royal Recruits Royal Hogs Guards Executioner Graveyard
The Log
Firecracker Royal Recruits Royal Hogs Guards Graveyard
Earthquake
Firecracker Royal Hogs Guards Graveyard
Arrows
Firecracker Royal Recruits Royal Hogs Guards Graveyard
Royal Delivery
Firecracker Royal Recruits Royal Hogs Guards Executioner P.E.K.K.A Graveyard
Fireball
Firecracker Royal Hogs Executioner
Poison
Firecracker Royal Recruits Royal Hogs Guards Executioner Graveyard
Lightning
Executioner
Rocket
Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards Freeze Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Freeze Royal Hogs Executioner Graveyard Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Guards Freeze Royal Hogs

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Royal Hogs P.E.K.K.A
Royal Recruits
Firecracker Royal Hogs Graveyard
Royal Hogs
Firecracker Royal Recruits Guards Executioner
Guards
Royal Hogs Graveyard
Freeze
Graveyard
Executioner
Royal Hogs P.E.K.K.A
P.E.K.K.A
Firecracker Executioner Graveyard
Graveyard
Freeze Royal Recruits Guards P.E.K.K.A

Defense Synergies 0 4

Firecracker
Royal Recruits Guards P.E.K.K.A
Royal Recruits
Firecracker
Royal Hogs
Guards
Firecracker Executioner
Freeze
Executioner
Guards
P.E.K.K.A
Firecracker
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Executioner
P.E.K.K.A Firecracker Royal Recruits Executioner
P.E.K.K.A Royal Recruits Freeze Executioner
Royal Recruits P.E.K.K.A Firecracker Guards
Firecracker Royal Recruits P.E.K.K.A
Freeze Firecracker Guards Executioner
Firecracker Freeze Executioner
Royal Recruits P.E.K.K.A
P.E.K.K.A Royal Recruits
Guards Firecracker Royal Recruits
Guards Executioner Firecracker Royal Recruits Freeze
Executioner Firecracker
Royal Recruits P.E.K.K.A Guards Freeze
Executioner Firecracker Royal Recruits Guards Freeze P.E.K.K.A
Royal Recruits P.E.K.K.A
Royal Recruits Freeze P.E.K.K.A
Firecracker Royal Recruits Executioner P.E.K.K.A
Firecracker Royal Recruits Guards Executioner
Freeze Executioner Firecracker Royal Recruits Guards
P.E.K.K.A Royal Recruits
Royal Recruits Firecracker Guards Executioner P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards P.E.K.K.A
Firecracker Executioner
Royal Recruits Guards P.E.K.K.A
Royal Recruits Guards P.E.K.K.A
Royal Recruits P.E.K.K.A Guards Executioner
Firecracker Executioner Freeze
Royal Recruits Guards P.E.K.K.A
P.E.K.K.A Royal Recruits
Royal Recruits Freeze P.E.K.K.A Firecracker
Royal Recruits P.E.K.K.A Guards
P.E.K.K.A Royal Recruits Guards
Royal Recruits P.E.K.K.A Guards
Royal Recruits P.E.K.K.A Guards Executioner
Royal Recruits Firecracker Executioner
Royal Recruits Guards Firecracker Freeze Executioner P.E.K.K.A
Executioner Firecracker Royal Recruits Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Guards Freeze
Firecracker Executioner
Firecracker Royal Recruits Guards Freeze
Executioner Firecracker
Firecracker Executioner Freeze
Firecracker Executioner
Firecracker Freeze Executioner
Firecracker
Guards
Firecracker Royal Recruits
Firecracker Executioner
Firecracker Executioner
Firecracker Freeze
Firecracker
Firecracker Executioner
Firecracker Royal Recruits Executioner
Freeze
Firecracker Executioner
Firecracker
Royal Recruits
Firecracker Freeze Executioner
Firecracker Executioner
Firecracker
Firecracker Executioner
Firecracker Guards Freeze
Firecracker Freeze
P.E.K.K.A
Firecracker
Royal Recruits Guards Freeze
Firecracker Executioner
Freeze
Firecracker Executioner
Firecracker Executioner
Firecracker Royal Recruits Executioner P.E.K.K.A
Firecracker Royal Recruits Guards Freeze
Firecracker Executioner
Firecracker Royal Recruits Freeze Executioner
P.E.K.K.A
Firecracker

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