My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Wizard Electro Dragon Golem Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Inferno Dragon Sparky
Giant Snowball
Royal Recruits Electro Dragon Inferno Dragon
Zap
Firecracker Inferno Dragon Sparky
Barbarian Barrel
Firecracker Royal Recruits Wizard Sparky
The Log
Firecracker Royal Recruits Sparky
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Wizard Electro Dragon Inferno Dragon Sparky
Fireball
Firecracker Wizard Electro Dragon Inferno Dragon Sparky
Poison
Firecracker Royal Recruits Wizard Electro Dragon Sparky
Lightning
Wizard Electro Dragon Inferno Dragon Sparky
Rocket
Wizard Electro Dragon Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Electro Dragon Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Golem Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Inferno Dragon Wizard Electro Dragon Sparky Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Firecracker Inferno Dragon Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Mirror Golem Inferno Dragon Sparky
Royal Recruits
Firecracker Electro Dragon
Wizard
Golem Sparky
Mirror
Firecracker Sparky
Electro Dragon
Golem Royal Recruits Inferno Dragon Sparky
Golem
Electro Dragon Firecracker Wizard Sparky
Inferno Dragon
Firecracker Electro Dragon
Sparky
Firecracker Wizard Mirror Electro Dragon Golem

Defense Synergies 0 7

Firecracker
Royal Recruits Mirror Electro Dragon
Royal Recruits
Firecracker
Wizard
Mirror
Firecracker Electro Dragon Inferno Dragon Sparky
Electro Dragon
Firecracker Mirror Inferno Dragon
Golem
Inferno Dragon
Mirror Electro Dragon
Sparky
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Wizard Electro Dragon Sparky
Inferno Dragon Sparky Firecracker Royal Recruits Electro Dragon
Sparky Royal Recruits Electro Dragon Inferno Dragon
Royal Recruits Inferno Dragon Sparky Firecracker Electro Dragon
Firecracker Royal Recruits Sparky
Firecracker Electro Dragon
Inferno Dragon Firecracker Wizard Electro Dragon
Royal Recruits Electro Dragon Sparky
Inferno Dragon Sparky Royal Recruits
Firecracker Royal Recruits Sparky
Firecracker Royal Recruits Wizard Electro Dragon
Inferno Dragon Firecracker Wizard Electro Dragon
Royal Recruits Sparky Wizard Electro Dragon
Wizard Sparky Firecracker Royal Recruits Electro Dragon
Royal Recruits Inferno Dragon Sparky
Royal Recruits Inferno Dragon Sparky
Wizard Sparky Firecracker Royal Recruits Electro Dragon
Firecracker Royal Recruits Wizard Electro Dragon
Wizard Firecracker Royal Recruits Electro Dragon Inferno Dragon
Sparky Royal Recruits Inferno Dragon
Royal Recruits Wizard Firecracker Electro Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Sparky
Firecracker Wizard Electro Dragon Inferno Dragon
Royal Recruits Electro Dragon Sparky
Royal Recruits Sparky
Royal Recruits Inferno Dragon Sparky
Firecracker Wizard Electro Dragon
Royal Recruits Sparky
Royal Recruits Inferno Dragon Sparky
Royal Recruits Electro Dragon Firecracker Inferno Dragon Sparky
Royal Recruits Inferno Dragon Sparky
Inferno Dragon Royal Recruits Electro Dragon Sparky
Royal Recruits
Royal Recruits Wizard Sparky
Royal Recruits Wizard Firecracker Electro Dragon Sparky
Royal Recruits Electro Dragon Sparky Firecracker Inferno Dragon
Firecracker Royal Recruits Wizard Electro Dragon Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Electro Dragon Sparky
Firecracker Electro Dragon
Electro Dragon Sparky
Firecracker Royal Recruits Sparky
Wizard Firecracker Sparky
Firecracker Wizard Electro Dragon
Firecracker Wizard Sparky
Firecracker Wizard Electro Dragon
Firecracker Wizard Electro Dragon
Electro Dragon Sparky
Firecracker Royal Recruits Wizard Electro Dragon Sparky
Firecracker Wizard Electro Dragon
Firecracker Sparky
Firecracker Electro Dragon
Firecracker Sparky
Firecracker Wizard Electro Dragon Sparky
Firecracker Royal Recruits Wizard Electro Dragon Sparky
Sparky
Sparky
Firecracker Wizard Electro Dragon Sparky
Firecracker Wizard Electro Dragon
Sparky
Wizard
Sparky
Royal Recruits Electro Dragon
Firecracker Wizard Electro Dragon Sparky
Inferno Dragon
Firecracker Wizard Electro Dragon Sparky
Wizard Electro Dragon Sparky
Firecracker Sparky
Firecracker Wizard Electro Dragon Sparky
Electro Dragon Firecracker Wizard
Sparky
Wizard Electro Dragon Sparky
Firecracker Electro Dragon Sparky
Sparky
Firecracker Wizard Sparky
Royal Recruits Electro Dragon
Firecracker Wizard Electro Dragon
Firecracker Wizard Electro Dragon Sparky
Firecracker Wizard Electro Dragon
Sparky
Firecracker Royal Recruits Electro Dragon Sparky
Electro Dragon Firecracker Royal Recruits Sparky
Firecracker Electro Dragon
Electro Dragon Firecracker Royal Recruits Sparky
Inferno Dragon Sparky
Firecracker Wizard Electro Dragon Sparky

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