My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Zappies Balloon Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Balloon Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon Bandit
Giant Snowball
Royal Recruits Zappies Balloon
Zap
Firecracker Zappies Balloon Bandit
Barbarian Barrel
Firecracker Royal Recruits Zappies Bandit Magic Archer
The Log
Firecracker Royal Recruits Zappies Bandit
Earthquake
Firecracker Zappies
Arrows
Firecracker Royal Recruits Zappies
Royal Delivery
Firecracker Royal Recruits Zappies Balloon Bandit Magic Archer
Fireball
Firecracker Zappies Balloon Bandit Magic Archer
Poison
Firecracker Royal Recruits Zappies Balloon Magic Archer
Lightning
Balloon Bandit Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Bandit Zappies Magic Archer Balloon Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Bandit Zappies

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Zappies Balloon Bandit
Royal Recruits
Firecracker Zappies Bandit Magic Archer
Zappies
Firecracker Royal Recruits Rage Balloon Bandit
Rage
Balloon Zappies
Balloon
Rage Firecracker Zappies Bandit Magic Archer
Lightning
Bandit
Firecracker Royal Recruits Zappies Balloon Magic Archer
Magic Archer
Royal Recruits Balloon Bandit

Defense Synergies 0 5

Firecracker
Royal Recruits Zappies Bandit
Royal Recruits
Firecracker
Zappies
Firecracker Bandit
Rage
Balloon
Lightning
Bandit
Firecracker Zappies Magic Archer
Magic Archer
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Royal Recruits Zappies Magic Archer
Firecracker Royal Recruits Zappies Bandit
Royal Recruits Zappies Lightning Bandit
Royal Recruits Firecracker Zappies Bandit
Lightning Firecracker Royal Recruits
Firecracker Zappies Bandit Magic Archer
Lightning Firecracker Zappies Magic Archer
Lightning Royal Recruits Bandit Magic Archer
Zappies Royal Recruits
Firecracker Royal Recruits Zappies Bandit
Firecracker Royal Recruits Zappies Bandit Magic Archer
Firecracker Zappies Magic Archer
Royal Recruits Zappies Lightning Bandit
Firecracker Royal Recruits Zappies Magic Archer
Royal Recruits Zappies Bandit
Royal Recruits Zappies Lightning Bandit
Firecracker Royal Recruits Zappies
Firecracker Royal Recruits Zappies Bandit Magic Archer
Firecracker Royal Recruits Zappies Bandit Magic Archer
Royal Recruits Zappies
Royal Recruits Firecracker Zappies Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zappies Bandit
Bandit Firecracker Lightning Magic Archer
Royal Recruits Zappies Bandit Lightning
Royal Recruits Lightning Zappies Bandit
Royal Recruits Zappies Bandit
Firecracker Zappies Magic Archer
Royal Recruits Zappies Lightning Bandit
Royal Recruits Zappies
Royal Recruits Lightning Firecracker Zappies Bandit Magic Archer
Royal Recruits Zappies
Royal Recruits Zappies
Royal Recruits Lightning
Royal Recruits Lightning Zappies Bandit
Royal Recruits Firecracker Zappies Magic Archer
Royal Recruits Zappies Firecracker Lightning Magic Archer
Firecracker Royal Recruits Zappies Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Firecracker Royal Recruits Bandit
Firecracker Bandit Magic Archer
Lightning Bandit Magic Archer
Lightning Firecracker Royal Recruits
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Lightning Magic Archer
Firecracker Lightning Bandit
Lightning
Firecracker Lightning Royal Recruits Bandit Magic Archer
Lightning Firecracker Magic Archer
Lightning Firecracker Bandit Magic Archer
Lightning Firecracker Bandit Magic Archer
Lightning Firecracker Magic Archer
Lightning Firecracker Bandit Magic Archer
Lightning Magic Archer Firecracker Royal Recruits Bandit
Lightning
Lightning
Lightning Firecracker Bandit Magic Archer
Lightning Firecracker Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning Royal Recruits
Firecracker Magic Archer
Firecracker Lightning Bandit Magic Archer
Lightning Bandit Magic Archer
Lightning Firecracker Bandit Magic Archer
Lightning Firecracker Magic Archer
Lightning Firecracker Zappies
Lightning
Lightning Bandit Magic Archer
Lightning Firecracker Zappies Magic Archer
Firecracker Lightning Magic Archer
Lightning Royal Recruits Zappies Bandit Magic Archer
Lightning Firecracker Zappies Magic Archer
Lightning Firecracker Magic Archer
Firecracker Lightning Magic Archer
Lightning
Firecracker Royal Recruits
Firecracker Royal Recruits Zappies Lightning Magic Archer
Firecracker Zappies Lightning Magic Archer
Lightning Firecracker Royal Recruits Bandit Magic Archer
Lightning Firecracker

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