My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Princess Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Hunter Princess Bandit Electro Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Princess Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Princess Inferno Dragon
Zap
Firecracker Princess Bandit Inferno Dragon
Barbarian Barrel
Firecracker Hunter Princess Bandit Electro Wizard Magic Archer
The Log
Firecracker Hunter Princess Bandit
Earthquake
Firecracker
Arrows
Firecracker Princess
Royal Delivery
Firecracker Hunter Princess Bandit Electro Wizard Inferno Dragon Magic Archer
Fireball
Firecracker Hunter Princess Bandit Electro Wizard Inferno Dragon Magic Archer
Poison
Firecracker Hunter Princess Electro Wizard Magic Archer
Lightning
Hunter Bandit Electro Wizard Inferno Dragon Magic Archer
Rocket
Hunter Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Hunter Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Princess Bandit Rune Giant Hunter Electro Wizard Inferno Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Princess Bandit Rune Giant

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Rune Giant Princess Bandit Inferno Dragon
Rune Giant
Firecracker Hunter Electro Wizard
Hunter
Rune Giant Bandit
Princess
Firecracker
Bandit
Firecracker Hunter Electro Wizard Magic Archer
Electro Wizard
Rune Giant Bandit Magic Archer
Inferno Dragon
Firecracker
Magic Archer
Bandit Electro Wizard

Defense Synergies 0 11

Firecracker
Hunter Princess Bandit Electro Wizard
Rune Giant
Hunter
Firecracker Bandit Electro Wizard
Princess
Firecracker Bandit
Bandit
Firecracker Hunter Princess Electro Wizard Magic Archer
Electro Wizard
Firecracker Hunter Bandit Inferno Dragon Magic Archer
Inferno Dragon
Electro Wizard
Magic Archer
Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Magic Archer
Hunter Inferno Dragon Firecracker Bandit Electro Wizard
Hunter Bandit Electro Wizard Inferno Dragon
Hunter Inferno Dragon Firecracker Bandit Electro Wizard
Firecracker Princess
Firecracker Hunter Bandit Electro Wizard Magic Archer
Hunter Electro Wizard Inferno Dragon Firecracker Princess Magic Archer
Bandit Electro Wizard Magic Archer
Hunter Inferno Dragon Princess
Firecracker Hunter Bandit Electro Wizard
Electro Wizard Firecracker Hunter Princess Bandit Magic Archer
Hunter Inferno Dragon Firecracker Princess Electro Wizard Magic Archer
Hunter Bandit Electro Wizard
Firecracker Hunter Princess Electro Wizard Magic Archer
Inferno Dragon Hunter Bandit Electro Wizard
Hunter Bandit Electro Wizard Inferno Dragon
Firecracker Hunter Electro Wizard
Firecracker Hunter Bandit Electro Wizard Magic Archer
Hunter Firecracker Princess Bandit Electro Wizard Inferno Dragon Magic Archer
Hunter Electro Wizard Inferno Dragon
Firecracker Hunter Bandit Electro Wizard
Hunter Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Electro Wizard
Bandit Electro Wizard Firecracker Hunter Inferno Dragon Magic Archer
Bandit Hunter Electro Wizard
Hunter Bandit Electro Wizard
Hunter Bandit Inferno Dragon
Firecracker Hunter Princess Electro Wizard Magic Archer
Hunter Bandit Electro Wizard
Hunter Inferno Dragon
Electro Wizard Firecracker Bandit Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Hunter
Electro Wizard
Hunter Bandit
Firecracker Princess Magic Archer
Electro Wizard Firecracker Hunter Inferno Dragon Magic Archer
Firecracker Hunter Princess Electro Wizard Inferno Dragon Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Firecracker Bandit
Firecracker Princess Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Hunter Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker Hunter Princess Magic Archer
Firecracker Bandit
Electro Wizard
Firecracker Princess Bandit Electro Wizard Magic Archer
Firecracker Princess Magic Archer
Firecracker Hunter Princess Bandit Magic Archer
Firecracker Princess Bandit Magic Archer
Princess Firecracker Magic Archer
Firecracker Hunter Princess Bandit Magic Archer
Magic Archer Firecracker Princess Bandit
Firecracker Hunter Princess Bandit Electro Wizard Magic Archer
Firecracker Princess Magic Archer
Magic Archer
Princess
Firecracker Hunter Princess Magic Archer
Inferno Dragon
Firecracker Hunter Princess Bandit Electro Wizard Magic Archer
Princess Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker Hunter Princess Electro Wizard Magic Archer
Electro Wizard Firecracker
Hunter Bandit Magic Archer
Firecracker Princess Electro Wizard Magic Archer
Firecracker Princess Magic Archer
Electro Wizard Princess Bandit Magic Archer
Firecracker Hunter Princess Electro Wizard Magic Archer
Firecracker Hunter Princess Electro Wizard Magic Archer
Firecracker Princess Magic Archer
Firecracker
Firecracker Princess Electro Wizard Magic Archer
Firecracker Princess Electro Wizard Magic Archer
Firecracker Princess Bandit Electro Wizard Magic Archer
Inferno Dragon
Firecracker

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