My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner
Giant Snowball
Skeleton Army Miner Little Prince
Zap
Firecracker Skeleton Army Little Prince
Barbarian Barrel
Firecracker Skeleton Army Hunter Electro Wizard Little Prince
The Log
Firecracker Skeleton Army Hunter Little Prince
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army Little Prince
Royal Delivery
Firecracker Skeleton Army Hunter Miner Electro Wizard Little Prince
Fireball
Firecracker Skeleton Army Hunter Electro Wizard Little Prince
Poison
Firecracker Skeleton Army Hunter Electro Wizard Little Prince
Lightning
Hunter Electro Wizard Little Prince
Rocket
Hunter Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Hunter The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Miner Little Prince Hunter Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Skeleton Army Miner

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Mega Knight
Skeleton Army
Hunter
Mega Knight
The Log
Miner Mega Knight Little Prince
Miner
Firecracker The Log Electro Wizard Mega Knight
Electro Wizard
Miner Mega Knight
Mega Knight
Firecracker Hunter The Log Miner Electro Wizard
Little Prince
The Log

Defense Synergies 1 16

Firecracker
The Log Skeleton Army Hunter Electro Wizard Mega Knight
Skeleton Army
Firecracker The Log Electro Wizard
Hunter
Firecracker The Log Electro Wizard Mega Knight
The Log
Firecracker Skeleton Army Hunter Miner Electro Wizard Mega Knight Little Prince
Miner
The Log Mega Knight
Electro Wizard
Firecracker Skeleton Army Hunter The Log Mega Knight Little Prince
Mega Knight
Firecracker Hunter The Log Miner Electro Wizard
Little Prince
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Skeleton Army Hunter Firecracker The Log Electro Wizard Mega Knight
Skeleton Army Hunter Mega Knight Electro Wizard
Skeleton Army Hunter Firecracker Electro Wizard Mega Knight
Firecracker Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Hunter Electro Wizard Mega Knight
Hunter Electro Wizard Firecracker Little Prince
The Log Electro Wizard Mega Knight
Hunter Skeleton Army
Skeleton Army Firecracker Hunter Miner Electro Wizard Mega Knight Little Prince
Skeleton Army Electro Wizard Firecracker Hunter The Log Mega Knight
Hunter Firecracker Electro Wizard
Skeleton Army Hunter Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Firecracker Hunter The Log Electro Wizard
Skeleton Army Hunter Electro Wizard Mega Knight
Skeleton Army Hunter The Log Electro Wizard Mega Knight
Mega Knight Firecracker Skeleton Army Hunter Electro Wizard
Mega Knight Firecracker Skeleton Army Hunter The Log Electro Wizard Little Prince
Hunter The Log Firecracker Electro Wizard Mega Knight Little Prince
Hunter Electro Wizard
Skeleton Army Mega Knight Firecracker Hunter The Log Electro Wizard Little Prince
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Wizard
Electro Wizard Firecracker Hunter The Log Miner Mega Knight
Skeleton Army Mega Knight Hunter The Log Electro Wizard
Skeleton Army Hunter Mega Knight The Log Electro Wizard
Skeleton Army Hunter Mega Knight
Firecracker Hunter Electro Wizard
Skeleton Army Hunter Electro Wizard
Mega Knight Skeleton Army Hunter
Electro Wizard Mega Knight Firecracker Skeleton Army The Log
Skeleton Army
Mega Knight Hunter
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Hunter
Firecracker Skeleton Army Mega Knight
Skeleton Army Electro Wizard Firecracker Hunter The Log Little Prince
Mega Knight Firecracker Hunter The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Miner Electro Wizard
The Log Miner
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Hunter
Firecracker The Log
The Log Firecracker Hunter
The Log Miner Firecracker
Electro Wizard
Firecracker Miner The Log Electro Wizard
Firecracker
Firecracker Hunter The Log Miner
Firecracker
Firecracker The Log
Firecracker Hunter The Log
Firecracker The Log Mega Knight
Firecracker Hunter The Log Electro Wizard Mega Knight
Firecracker The Log Miner Mega Knight Little Prince
The Log Mega Knight
The Log
The Log
Firecracker The Log Hunter Mega Knight Little Prince
Firecracker The Log Miner Hunter Electro Wizard
The Log Miner Mega Knight
Miner Firecracker The Log
Firecracker Hunter Electro Wizard Little Prince
Electro Wizard Firecracker
Hunter The Log Miner Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Skeleton Army
Firecracker Hunter Electro Wizard
The Log
Miner Firecracker Hunter Electro Wizard Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Miner Electro Wizard Mega Knight Little Prince
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: