My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Giant Inferno Dragon Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner Inferno Dragon Mighty Miner
Giant Snowball
Skeleton Army Witch Miner Inferno Dragon Mighty Miner
Zap
Firecracker Skeleton Army Witch Inferno Dragon Mighty Miner
Barbarian Barrel
Firecracker Skeleton Army Witch
The Log
Firecracker Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Skeleton Army Witch Miner Inferno Dragon
Fireball
Firecracker Skeleton Army Witch Inferno Dragon Mighty Miner
Poison
Firecracker Skeleton Army Witch
Lightning
Witch Inferno Dragon Mighty Miner
Rocket
Witch Inferno Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Electro Giant Miner Inferno Dragon Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Miner Inferno Dragon Mighty Miner Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Skeleton Army Miner

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Inferno Dragon
Skeleton Army
Witch
Miner
Electro Giant
Inferno Dragon
The Log
Miner
Miner
Firecracker Witch The Log Inferno Dragon
Inferno Dragon
Firecracker Electro Giant Miner
Mighty Miner

Defense Synergies 1 7

Firecracker
The Log Skeleton Army
Skeleton Army
Firecracker The Log Inferno Dragon
Witch
The Log
Electro Giant
Inferno Dragon
The Log
Firecracker Skeleton Army Witch Miner Inferno Dragon
Miner
The Log
Inferno Dragon
Skeleton Army Electro Giant The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Skeleton Army Inferno Dragon Firecracker Witch The Log
Skeleton Army Witch Inferno Dragon
Skeleton Army Witch Inferno Dragon Firecracker
Firecracker Skeleton Army The Log
Skeleton Army The Log Firecracker
Inferno Dragon Firecracker Witch
Electro Giant The Log
Witch Inferno Dragon Mighty Miner Skeleton Army
Skeleton Army Firecracker Miner
Skeleton Army Witch Firecracker Electro Giant The Log
Inferno Dragon Firecracker Witch
Skeleton Army Witch The Log
Skeleton Army Firecracker Witch The Log
Skeleton Army Inferno Dragon
Skeleton Army Electro Giant The Log Inferno Dragon
Firecracker Skeleton Army Witch
Firecracker Skeleton Army Witch The Log
Witch The Log Firecracker Inferno Dragon
Inferno Dragon
Skeleton Army Firecracker Witch Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Electro Giant
Firecracker The Log Miner Inferno Dragon
Skeleton Army Witch The Log
Skeleton Army The Log
Skeleton Army Witch Inferno Dragon Mighty Miner
Firecracker Electro Giant Witch
Skeleton Army Witch
Mighty Miner Skeleton Army Inferno Dragon
Firecracker Skeleton Army Witch The Log Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Witch
Skeleton Army Electro Giant The Log
Skeleton Army Witch
Firecracker Skeleton Army Witch Electro Giant
Skeleton Army Witch Electro Giant Firecracker The Log Inferno Dragon Mighty Miner
Firecracker Witch Electro Giant The Log Inferno Dragon Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Miner
The Log Miner
Firecracker The Log
Firecracker The Log
Firecracker Electro Giant Witch
Firecracker Witch The Log
The Log Firecracker
The Log Miner Firecracker
Firecracker Miner The Log
Firecracker
Firecracker The Log Miner
Firecracker
Firecracker The Log
Firecracker Witch The Log
Firecracker The Log
Firecracker The Log
Firecracker Witch Electro Giant The Log Miner
The Log
The Log
The Log
Firecracker Electro Giant The Log Witch
Witch Inferno Dragon
Firecracker The Log Miner Witch
Witch The Log Miner
Miner Firecracker The Log
Firecracker Witch Electro Giant
Firecracker Witch Electro Giant
The Log Miner
Firecracker
Mighty Miner
Firecracker The Log
Skeleton Army Witch
Firecracker Witch
The Log
Miner Firecracker
The Log Firecracker
Electro Giant
Firecracker
Electro Giant Firecracker Witch The Log
Firecracker Witch
Firecracker Witch Electro Giant The Log Miner
Inferno Dragon
Firecracker

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