My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Princess Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A Princess Magic Archer Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Magic Archer Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider Skeleton King
Giant Snowball
Skeleton Army Witch Princess Ram Rider Skeleton King
Zap
Firecracker Skeleton Army Witch Princess Ram Rider Skeleton King
Barbarian Barrel
Firecracker Skeleton Army Witch Princess Magic Archer Skeleton King
The Log
Firecracker Skeleton Army Witch Princess Ram Rider Skeleton King
Earthquake
Firecracker Skeleton Army Witch Skeleton King
Arrows
Firecracker Skeleton Army Witch Princess Skeleton King
Royal Delivery
Firecracker Skeleton Army Witch P.E.K.K.A Princess Magic Archer Ram Rider Skeleton King
Fireball
Firecracker Skeleton Army Witch Princess Magic Archer Ram Rider Skeleton King
Poison
Firecracker Skeleton Army Witch Princess Magic Archer Skeleton King
Lightning
Witch Magic Archer Ram Rider Skeleton King
Rocket
Witch Magic Archer Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Magic Archer Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Princess Magic Archer Skeleton King Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Princess Magic Archer

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
P.E.K.K.A Princess Ram Rider
Skeleton Army
Skeleton King
Witch
P.E.K.K.A Ram Rider Skeleton King
P.E.K.K.A
Magic Archer Firecracker Witch Princess Ram Rider
Princess
Firecracker P.E.K.K.A
Magic Archer
P.E.K.K.A Ram Rider
Ram Rider
Magic Archer Firecracker Witch P.E.K.K.A
Skeleton King
Skeleton Army Witch

Defense Synergies 0 9

Firecracker
Skeleton Army P.E.K.K.A Princess
Skeleton Army
Firecracker Princess Magic Archer Skeleton King
Witch
P.E.K.K.A
Firecracker Princess
Princess
Firecracker Skeleton Army P.E.K.K.A Skeleton King
Magic Archer
Skeleton Army Ram Rider
Ram Rider
Magic Archer
Skeleton King
Skeleton Army Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer Ram Rider
Skeleton Army P.E.K.K.A Firecracker Witch Ram Rider
Skeleton Army Witch P.E.K.K.A Ram Rider
Skeleton Army Witch P.E.K.K.A Firecracker Ram Rider Skeleton King
Firecracker Skeleton Army P.E.K.K.A Princess
Skeleton Army Firecracker Magic Archer
Ram Rider Firecracker Witch Princess Magic Archer
P.E.K.K.A Magic Archer Ram Rider
Witch P.E.K.K.A Skeleton Army Princess Skeleton King
Skeleton Army Firecracker
Skeleton Army Witch Firecracker Princess Magic Archer Ram Rider Skeleton King
Firecracker Witch Princess Magic Archer Ram Rider
Skeleton Army P.E.K.K.A Witch Ram Rider
Skeleton Army Firecracker Witch P.E.K.K.A Princess Magic Archer Skeleton King
Skeleton Army P.E.K.K.A Ram Rider Skeleton King
Skeleton Army P.E.K.K.A Ram Rider
Firecracker Skeleton Army Witch P.E.K.K.A
Firecracker Skeleton Army Witch Magic Archer Ram Rider
Witch Firecracker Princess Magic Archer Ram Rider
P.E.K.K.A Ram Rider
Skeleton Army Firecracker Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch P.E.K.K.A
Firecracker Magic Archer
Skeleton Army P.E.K.K.A Witch Ram Rider
Skeleton Army P.E.K.K.A Ram Rider
P.E.K.K.A Skeleton Army Witch Ram Rider
Firecracker Witch Princess Magic Archer Ram Rider
Skeleton Army P.E.K.K.A Witch Ram Rider
P.E.K.K.A Skeleton Army
P.E.K.K.A Firecracker Skeleton Army Witch Magic Archer
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Witch Ram Rider Skeleton King
Firecracker Skeleton Army Witch Princess Magic Archer
Skeleton Army Witch Firecracker P.E.K.K.A Magic Archer Skeleton King
Firecracker Witch P.E.K.K.A Princess Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Firecracker
Firecracker Princess Magic Archer Ram Rider
Magic Archer
Firecracker
Firecracker Magic Archer
Firecracker Witch Princess Magic Archer Ram Rider
Firecracker Witch Princess Magic Archer
Firecracker Princess Magic Archer Ram Rider
Firecracker Ram Rider
Firecracker Princess Magic Archer Ram Rider
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer
Princess Firecracker Magic Archer
Firecracker Witch Princess Magic Archer
Magic Archer Firecracker Princess
Firecracker Princess Magic Archer
Firecracker Witch Princess Magic Archer
Magic Archer
Princess
Firecracker Witch Princess Magic Archer
Witch
Firecracker Witch Princess Magic Archer Ram Rider
Witch Princess Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Witch Princess Magic Archer
Firecracker Witch
Magic Archer
Firecracker Princess Magic Archer
P.E.K.K.A
Firecracker Princess Magic Archer
Skeleton Army Witch Princess Magic Archer
Firecracker Witch Princess Magic Archer Ram Rider
Firecracker Princess Magic Archer
Firecracker Princess Magic Archer Skeleton King
Firecracker P.E.K.K.A
Firecracker Witch Princess Magic Archer Skeleton King
Firecracker Witch Princess Magic Archer
Firecracker Witch Princess Magic Archer
P.E.K.K.A
Firecracker

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