My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Phoenix Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Phoenix Magic Archer Ram Rider Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Phoenix Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Firecracker Skeleton Army Ram Rider
Barbarian Barrel
Firecracker Skeleton Army Electro Wizard Magic Archer
The Log
Firecracker Skeleton Army Ram Rider
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Electro Wizard Magic Archer Ram Rider
Fireball
Firecracker Skeleton Army Electro Wizard Magic Archer Ram Rider
Poison
Firecracker Skeleton Army Electro Wizard Phoenix Magic Archer
Lightning
Electro Wizard Phoenix Magic Archer Ram Rider Monk
Rocket
Phoenix Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Electro Wizard Phoenix Magic Archer Ram Rider Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Electro Wizard Phoenix

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Ram Rider Mega Knight Monk
Skeleton Army
Electro Wizard
Magic Archer Ram Rider Mega Knight
Phoenix
Monk
Magic Archer
Ram Rider Electro Wizard Mega Knight
Ram Rider
Magic Archer Firecracker Electro Wizard Mega Knight
Mega Knight
Firecracker Electro Wizard Magic Archer Ram Rider
Monk
Phoenix Firecracker

Defense Synergies 0 11

Firecracker
Skeleton Army Electro Wizard Mega Knight
Skeleton Army
Firecracker Electro Wizard Magic Archer
Electro Wizard
Firecracker Skeleton Army Magic Archer Ram Rider Mega Knight
Phoenix
Monk
Magic Archer
Skeleton Army Electro Wizard Ram Rider Mega Knight
Ram Rider
Electro Wizard Magic Archer
Mega Knight
Firecracker Electro Wizard Magic Archer
Monk
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Magic Archer Ram Rider
Skeleton Army Firecracker Electro Wizard Phoenix Ram Rider Mega Knight Monk
Skeleton Army Ram Rider Mega Knight Electro Wizard
Skeleton Army Firecracker Electro Wizard Phoenix Ram Rider Mega Knight Monk
Firecracker Skeleton Army Mega Knight Monk
Skeleton Army Firecracker Electro Wizard Magic Archer Mega Knight
Electro Wizard Ram Rider Firecracker Phoenix Magic Archer
Electro Wizard Phoenix Magic Archer Ram Rider Mega Knight Monk
Skeleton Army Phoenix
Skeleton Army Firecracker Electro Wizard Phoenix Mega Knight
Skeleton Army Electro Wizard Firecracker Magic Archer Ram Rider Mega Knight
Firecracker Electro Wizard Phoenix Magic Archer Ram Rider
Skeleton Army Mega Knight Electro Wizard Ram Rider
Skeleton Army Mega Knight Firecracker Electro Wizard Magic Archer
Skeleton Army Electro Wizard Phoenix Ram Rider Mega Knight
Skeleton Army Monk Electro Wizard Ram Rider Mega Knight
Mega Knight Firecracker Skeleton Army Electro Wizard
Mega Knight Firecracker Skeleton Army Electro Wizard Magic Archer Ram Rider
Firecracker Electro Wizard Magic Archer Ram Rider Mega Knight
Electro Wizard Phoenix Ram Rider
Skeleton Army Mega Knight Firecracker Electro Wizard
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Wizard
Electro Wizard Firecracker Phoenix Magic Archer Mega Knight Monk
Skeleton Army Mega Knight Electro Wizard Ram Rider
Skeleton Army Mega Knight Electro Wizard Phoenix Ram Rider Monk
Skeleton Army Phoenix Ram Rider Mega Knight
Firecracker Electro Wizard Magic Archer Ram Rider Monk
Skeleton Army Electro Wizard Phoenix Ram Rider
Mega Knight Skeleton Army Phoenix
Electro Wizard Mega Knight Firecracker Skeleton Army Phoenix Magic Archer Monk
Skeleton Army Phoenix
Mega Knight Phoenix
Skeleton Army Mega Knight Monk Electro Wizard Phoenix
Skeleton Army Mega Knight Ram Rider
Firecracker Skeleton Army Magic Archer Mega Knight
Skeleton Army Electro Wizard Phoenix Firecracker Magic Archer Monk
Mega Knight Firecracker Electro Wizard Phoenix Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Monk
Firecracker Monk Electro Wizard Magic Archer Ram Rider
Magic Archer
Firecracker
Firecracker Magic Archer Mega Knight
Firecracker Magic Archer Ram Rider Monk
Firecracker Magic Archer
Firecracker Magic Archer Ram Rider
Monk Firecracker Ram Rider
Electro Wizard
Firecracker Monk Electro Wizard Magic Archer Ram Rider
Monk Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer Monk
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Monk
Firecracker Electro Wizard Magic Archer Mega Knight Monk
Firecracker Magic Archer Mega Knight Monk
Magic Archer Mega Knight Monk
Monk
Monk
Firecracker Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer Ram Rider Monk
Magic Archer Ram Rider Mega Knight Monk
Firecracker Magic Archer
Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker
Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer Monk
Mega Knight
Firecracker Magic Archer Monk
Electro Wizard Skeleton Army Magic Archer
Firecracker Electro Wizard Magic Archer Ram Rider Monk
Firecracker Electro Wizard Magic Archer Mega Knight
Firecracker Magic Archer
Monk
Firecracker Mega Knight
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer Mega Knight Monk
Firecracker Mega Knight Monk

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