My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Elixir Golem Wizard X-Bow Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem X-Bow Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem X-Bow Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Skeleton Dragons Lumberjack
Zap
Firecracker X-Bow
Barbarian Barrel
Firecracker Elixir Golem Wizard X-Bow Lumberjack
The Log
Firecracker Elixir Golem X-Bow Lumberjack
Earthquake
Firecracker Elixir Golem X-Bow
Arrows
Firecracker Skeleton Dragons
Royal Delivery
Firecracker Skeleton Dragons Elixir Golem Wizard Lumberjack
Fireball
Firecracker Skeleton Dragons Elixir Golem Wizard X-Bow Lumberjack
Poison
Firecracker Skeleton Dragons Elixir Golem Wizard X-Bow
Lightning
Skeleton Dragons Wizard X-Bow Lumberjack
Rocket
Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Skeleton Dragons Poison Lumberjack Wizard X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Skeleton Dragons Poison

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Skeleton Dragons X-Bow Lumberjack Mega Knight
Skeleton Dragons
Firecracker Elixir Golem Lumberjack Mega Knight
Elixir Golem
Firecracker Poison Skeleton Dragons Wizard Lumberjack
Wizard
Elixir Golem Lumberjack Mega Knight
Poison
Elixir Golem Mega Knight
X-Bow
Firecracker
Lumberjack
Firecracker Skeleton Dragons Elixir Golem Wizard Mega Knight
Mega Knight
Firecracker Skeleton Dragons Wizard Poison Lumberjack

Defense Synergies 0 9

Firecracker
Skeleton Dragons X-Bow Lumberjack Mega Knight
Skeleton Dragons
Firecracker Lumberjack Mega Knight
Elixir Golem
Wizard
Lumberjack Mega Knight
Poison
Mega Knight
X-Bow
Firecracker
Lumberjack
Firecracker Skeleton Dragons Wizard
Mega Knight
Firecracker Skeleton Dragons Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons Wizard X-Bow
Lumberjack Firecracker Skeleton Dragons X-Bow Mega Knight
Lumberjack Mega Knight Skeleton Dragons
Lumberjack Firecracker Skeleton Dragons Mega Knight
Firecracker Poison X-Bow Lumberjack Mega Knight
Firecracker Skeleton Dragons X-Bow Lumberjack Mega Knight
Skeleton Dragons Firecracker Wizard Poison X-Bow
Skeleton Dragons Poison X-Bow Mega Knight
X-Bow Lumberjack
Firecracker Lumberjack Mega Knight
Skeleton Dragons Poison Firecracker Wizard X-Bow Lumberjack Mega Knight
Skeleton Dragons Firecracker Wizard Poison
Lumberjack Mega Knight Skeleton Dragons Wizard X-Bow
Wizard Mega Knight Firecracker Skeleton Dragons Poison X-Bow Lumberjack
X-Bow Lumberjack Mega Knight
X-Bow Lumberjack Mega Knight
Wizard Mega Knight Firecracker Skeleton Dragons Poison X-Bow Lumberjack
Mega Knight Firecracker Skeleton Dragons Wizard X-Bow Lumberjack
Wizard Poison Firecracker Skeleton Dragons Lumberjack Mega Knight
Lumberjack
Skeleton Dragons Wizard Mega Knight Firecracker Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight X-Bow
Poison Firecracker Skeleton Dragons Wizard X-Bow Lumberjack Mega Knight
Lumberjack Mega Knight
Lumberjack Mega Knight X-Bow
Lumberjack Mega Knight
Firecracker Skeleton Dragons Wizard Poison
Lumberjack
Mega Knight Lumberjack
Mega Knight Firecracker Skeleton Dragons Poison X-Bow
Skeleton Dragons
Mega Knight Lumberjack
Mega Knight Poison
Mega Knight Wizard Lumberjack
Wizard Firecracker Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons Poison X-Bow Lumberjack
Poison Mega Knight Firecracker Skeleton Dragons Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Skeleton Dragons X-Bow
Firecracker Poison Skeleton Dragons X-Bow
Skeleton Dragons Poison X-Bow
Firecracker Skeleton Dragons Poison
Wizard Poison Firecracker Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons Wizard Poison
Firecracker Skeleton Dragons Wizard Poison
Poison X-Bow Firecracker Skeleton Dragons Wizard
Poison Firecracker Skeleton Dragons Wizard X-Bow
Poison X-Bow Lumberjack
Firecracker Poison Skeleton Dragons Wizard X-Bow
Poison Firecracker Skeleton Dragons Wizard
Poison Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Poison X-Bow
Firecracker Skeleton Dragons Poison X-Bow
X-Bow Firecracker Skeleton Dragons Wizard Poison
Firecracker Skeleton Dragons Wizard Poison X-Bow Mega Knight
Poison
Skeleton Dragons
Firecracker Skeleton Dragons Wizard Poison X-Bow Mega Knight
Firecracker Skeleton Dragons Wizard Poison X-Bow Mega Knight
Skeleton Dragons Poison X-Bow Mega Knight
Skeleton Dragons Wizard Poison
X-Bow
Skeleton Dragons Poison X-Bow
Firecracker Poison Skeleton Dragons Wizard Mega Knight
Firecracker Poison X-Bow Skeleton Dragons Wizard
Skeleton Dragons Wizard Poison X-Bow Mega Knight
Poison Firecracker Skeleton Dragons X-Bow
Poison Firecracker Skeleton Dragons Wizard X-Bow
Firecracker Skeleton Dragons Wizard Poison
Poison Skeleton Dragons Wizard X-Bow Mega Knight
Firecracker Skeleton Dragons Poison
Mega Knight
Firecracker Wizard Poison
X-Bow
Poison Firecracker Skeleton Dragons Wizard
Poison Firecracker Skeleton Dragons Wizard Lumberjack Mega Knight
Firecracker Skeleton Dragons Wizard Poison
Poison
Firecracker Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons Poison
Firecracker Skeleton Dragons Poison
Poison Firecracker X-Bow Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: