My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Wizard Baby Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Skeleton Dragons Hog Rider Guards Baby Dragon
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Wizard Guards
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Skeleton Dragons Guards
Royal Delivery
Firecracker Skeleton Dragons Hog Rider Wizard Guards Baby Dragon
Fireball
Firecracker Skeleton Dragons Hog Rider Wizard Baby Dragon
Poison
Firecracker Skeleton Dragons Wizard Guards
Lightning
Skeleton Dragons Wizard Baby Dragon Goblinstein
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Skeleton Dragons Hog Rider Baby Dragon Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Guards Skeleton Dragons Hog Rider

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Skeleton Dragons Baby Dragon Mega Knight
Skeleton Dragons
Firecracker Hog Rider Baby Dragon Mega Knight
Hog Rider
Firecracker Skeleton Dragons Wizard Guards Baby Dragon Mega Knight
Wizard
Hog Rider Mega Knight
Guards
Hog Rider
Baby Dragon
Firecracker Skeleton Dragons Hog Rider Mega Knight
Mega Knight
Firecracker Skeleton Dragons Hog Rider Wizard Baby Dragon
Goblinstein

Defense Synergies 0 11

Firecracker
Skeleton Dragons Guards Baby Dragon Mega Knight
Skeleton Dragons
Firecracker Guards Baby Dragon Mega Knight
Hog Rider
Wizard
Guards Mega Knight
Guards
Firecracker Skeleton Dragons Wizard Baby Dragon
Baby Dragon
Firecracker Skeleton Dragons Guards Mega Knight
Mega Knight
Firecracker Skeleton Dragons Wizard Baby Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons Wizard Baby Dragon
Firecracker Skeleton Dragons Mega Knight
Mega Knight Skeleton Dragons
Firecracker Skeleton Dragons Guards Mega Knight
Firecracker Mega Knight
Firecracker Skeleton Dragons Guards Baby Dragon Mega Knight
Skeleton Dragons Firecracker Wizard Baby Dragon
Skeleton Dragons Baby Dragon Mega Knight
Guards Firecracker Mega Knight
Skeleton Dragons Guards Firecracker Wizard Baby Dragon Mega Knight
Skeleton Dragons Firecracker Wizard Baby Dragon
Mega Knight Skeleton Dragons Wizard Guards
Wizard Mega Knight Firecracker Skeleton Dragons Guards Baby Dragon
Mega Knight
Mega Knight
Wizard Mega Knight Firecracker Skeleton Dragons
Mega Knight Firecracker Skeleton Dragons Wizard Guards Baby Dragon
Wizard Baby Dragon Firecracker Skeleton Dragons Guards Mega Knight
Skeleton Dragons Wizard Mega Knight Firecracker Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight
Firecracker Skeleton Dragons Wizard Baby Dragon Mega Knight
Guards Mega Knight
Guards Mega Knight
Guards Mega Knight
Firecracker Skeleton Dragons Wizard Baby Dragon
Guards
Mega Knight
Mega Knight Firecracker Skeleton Dragons Baby Dragon
Skeleton Dragons Guards
Mega Knight Guards
Mega Knight Guards
Mega Knight Wizard Guards
Wizard Firecracker Skeleton Dragons Baby Dragon Mega Knight
Guards Firecracker Skeleton Dragons Baby Dragon
Mega Knight Firecracker Skeleton Dragons Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons Guards Baby Dragon
Firecracker Skeleton Dragons Baby Dragon
Skeleton Dragons Baby Dragon
Firecracker Skeleton Dragons Guards
Wizard Firecracker Skeleton Dragons Baby Dragon Mega Knight
Firecracker Skeleton Dragons Wizard Baby Dragon
Firecracker Skeleton Dragons Wizard Baby Dragon
Firecracker Skeleton Dragons Wizard Baby Dragon
Firecracker Skeleton Dragons Wizard
Guards
Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons Wizard Baby Dragon
Firecracker Skeleton Dragons Baby Dragon
Firecracker Skeleton Dragons Baby Dragon
Firecracker Skeleton Dragons Baby Dragon
Firecracker Skeleton Dragons Wizard Baby Dragon
Firecracker Skeleton Dragons Wizard Baby Dragon Mega Knight
Skeleton Dragons
Firecracker Skeleton Dragons Wizard Baby Dragon Mega Knight
Firecracker Skeleton Dragons Wizard Baby Dragon Mega Knight
Skeleton Dragons Baby Dragon Mega Knight
Skeleton Dragons Wizard
Skeleton Dragons Baby Dragon
Firecracker Skeleton Dragons Wizard Baby Dragon Mega Knight
Firecracker Skeleton Dragons Wizard Baby Dragon
Skeleton Dragons Wizard Baby Dragon Mega Knight
Firecracker Skeleton Dragons Baby Dragon
Firecracker Skeleton Dragons Wizard Baby Dragon
Firecracker Skeleton Dragons Wizard Guards
Skeleton Dragons Wizard Mega Knight
Firecracker Skeleton Dragons
Mega Knight
Firecracker Wizard
Guards
Firecracker Skeleton Dragons Wizard Baby Dragon
Firecracker Skeleton Dragons Wizard Baby Dragon Mega Knight
Firecracker Skeleton Dragons Wizard Baby Dragon
Firecracker Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons Guards Baby Dragon
Firecracker Skeleton Dragons
Firecracker Baby Dragon Mega Knight
Firecracker Skeleton Dragons Wizard Mega Knight

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