My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Elixir Golem Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Hog Rider
Giant Snowball
Skeleton Dragons Minion Horde Hog Rider Witch
Zap
Firecracker Minion Horde Witch
Barbarian Barrel
Firecracker Elixir Golem Wizard Witch
The Log
Firecracker Elixir Golem Hog Rider Witch
Earthquake
Firecracker Elixir Golem Hog Rider Witch
Arrows
Firecracker Skeleton Dragons Minion Horde Witch
Royal Delivery
Firecracker Skeleton Dragons Minion Horde Elixir Golem Hog Rider Wizard Witch
Fireball
Firecracker Skeleton Dragons Minion Horde Elixir Golem Hog Rider Wizard Witch
Poison
Firecracker Skeleton Dragons Minion Horde Elixir Golem Wizard Witch
Lightning
Skeleton Dragons Wizard Witch
Rocket
Minion Horde Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Skeleton Dragons Hog Rider Minion Horde Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Skeleton Dragons Hog Rider

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Hog Rider Skeleton Dragons Mega Knight
Skeleton Dragons
Firecracker Elixir Golem Hog Rider Mega Knight
Minion Horde
Mega Knight Hog Rider
Elixir Golem
Firecracker Skeleton Dragons Hog Rider Wizard Witch
Hog Rider
Firecracker Skeleton Dragons Minion Horde Elixir Golem Wizard Witch Mega Knight
Wizard
Elixir Golem Hog Rider Mega Knight
Witch
Elixir Golem Hog Rider Mega Knight
Mega Knight
Minion Horde Firecracker Skeleton Dragons Hog Rider Wizard Witch

Defense Synergies 0 5

Firecracker
Skeleton Dragons Mega Knight
Skeleton Dragons
Firecracker Mega Knight
Minion Horde
Elixir Golem
Hog Rider
Wizard
Mega Knight
Witch
Mega Knight
Mega Knight
Firecracker Skeleton Dragons Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons Minion Horde Wizard
Minion Horde Firecracker Skeleton Dragons Witch Mega Knight
Minion Horde Witch Mega Knight Skeleton Dragons
Minion Horde Witch Firecracker Skeleton Dragons Mega Knight
Firecracker Mega Knight
Firecracker Skeleton Dragons Mega Knight
Skeleton Dragons Minion Horde Firecracker Wizard Witch
Skeleton Dragons Mega Knight
Minion Horde Witch
Firecracker Minion Horde Mega Knight
Skeleton Dragons Minion Horde Witch Firecracker Wizard Mega Knight
Skeleton Dragons Minion Horde Firecracker Wizard Witch
Minion Horde Mega Knight Skeleton Dragons Wizard Witch
Wizard Mega Knight Firecracker Skeleton Dragons Minion Horde Witch
Minion Horde Mega Knight
Minion Horde Mega Knight
Minion Horde Wizard Mega Knight Firecracker Skeleton Dragons Witch
Mega Knight Firecracker Skeleton Dragons Minion Horde Wizard Witch
Wizard Witch Firecracker Skeleton Dragons Mega Knight
Skeleton Dragons Wizard Mega Knight Firecracker Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker Skeleton Dragons Wizard Mega Knight
Mega Knight Minion Horde Witch
Mega Knight Minion Horde
Minion Horde Witch Mega Knight
Firecracker Skeleton Dragons Wizard Minion Horde Witch
Minion Horde Witch
Mega Knight Minion Horde
Minion Horde Mega Knight Firecracker Skeleton Dragons Witch
Witch Skeleton Dragons Minion Horde
Mega Knight Minion Horde Witch
Mega Knight
Mega Knight Minion Horde Wizard Witch
Wizard Firecracker Skeleton Dragons Minion Horde Witch Mega Knight
Witch Firecracker Skeleton Dragons Minion Horde
Mega Knight Firecracker Skeleton Dragons Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons Minion Horde
Firecracker Skeleton Dragons
Skeleton Dragons Minion Horde
Firecracker Skeleton Dragons
Wizard Firecracker Skeleton Dragons Minion Horde Mega Knight
Firecracker Skeleton Dragons Wizard Minion Horde Witch
Firecracker Skeleton Dragons Minion Horde Wizard Witch
Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons Wizard
Minion Horde
Firecracker Skeleton Dragons Minion Horde Wizard
Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Minion Horde
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Minion Horde Wizard Witch
Firecracker Skeleton Dragons Minion Horde Wizard Mega Knight
Skeleton Dragons Minion Horde
Firecracker Skeleton Dragons Wizard Mega Knight
Firecracker Skeleton Dragons Wizard Witch Mega Knight
Skeleton Dragons Minion Horde Mega Knight
Skeleton Dragons Wizard
Skeleton Dragons Minion Horde
Firecracker Skeleton Dragons Wizard Witch Mega Knight
Minion Horde Witch
Firecracker Skeleton Dragons Wizard Witch
Skeleton Dragons Wizard Witch Mega Knight
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Minion Horde Wizard Witch
Firecracker Skeleton Dragons Minion Horde Wizard Witch
Minion Horde
Skeleton Dragons Minion Horde Wizard Mega Knight
Firecracker Skeleton Dragons Minion Horde
Minion Horde Mega Knight
Firecracker Wizard
Minion Horde Witch
Firecracker Skeleton Dragons Wizard Witch
Firecracker Skeleton Dragons Minion Horde Wizard Mega Knight
Firecracker Skeleton Dragons Wizard
Firecracker Skeleton Dragons Minion Horde Mega Knight
Firecracker Skeleton Dragons Minion Horde Witch
Firecracker Skeleton Dragons Witch
Firecracker Witch Mega Knight
Firecracker Skeleton Dragons Wizard Mega Knight

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