My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Witch Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Witch Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Dragons Skeleton Army Witch Inferno Dragon
Zap
Firecracker Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Firecracker Skeleton Army Witch Magic Archer
The Log
Firecracker Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Dragons Skeleton Army Witch
Royal Delivery
Firecracker Skeleton Dragons Skeleton Army Witch Inferno Dragon Magic Archer
Fireball
Firecracker Skeleton Dragons Skeleton Army Witch Inferno Dragon Magic Archer
Poison
Firecracker Skeleton Dragons Skeleton Army Witch Magic Archer
Lightning
Skeleton Dragons Witch Inferno Dragon Magic Archer
Rocket
Witch Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Skeleton Army Skeleton Dragons Inferno Dragon Magic Archer Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Skeleton Army Skeleton Dragons

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Skeleton Dragons Inferno Dragon Mega Knight
Skeleton Dragons
Firecracker Inferno Dragon Mega Knight
Rage
Witch
Skeleton Army
Witch
Rage Mega Knight
Inferno Dragon
Mega Knight Firecracker Skeleton Dragons
Magic Archer
Mega Knight
Mega Knight
Inferno Dragon Firecracker Skeleton Dragons Witch Magic Archer

Defense Synergies 0 11

Firecracker
Skeleton Dragons Skeleton Army Mega Knight
Skeleton Dragons
Firecracker Skeleton Army Inferno Dragon Mega Knight
Rage
Skeleton Army
Firecracker Skeleton Dragons Inferno Dragon Magic Archer
Witch
Mega Knight
Inferno Dragon
Skeleton Dragons Skeleton Army Mega Knight
Magic Archer
Skeleton Army Mega Knight
Mega Knight
Firecracker Skeleton Dragons Witch Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons Magic Archer
Skeleton Army Inferno Dragon Firecracker Skeleton Dragons Witch Mega Knight
Skeleton Army Witch Mega Knight Skeleton Dragons Inferno Dragon
Skeleton Army Witch Inferno Dragon Firecracker Skeleton Dragons Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Firecracker Skeleton Dragons Magic Archer Mega Knight
Skeleton Dragons Inferno Dragon Firecracker Witch Magic Archer
Skeleton Dragons Magic Archer Mega Knight
Witch Inferno Dragon Skeleton Army
Skeleton Army Firecracker Mega Knight
Skeleton Dragons Skeleton Army Witch Firecracker Magic Archer Mega Knight
Skeleton Dragons Inferno Dragon Firecracker Witch Magic Archer
Skeleton Army Mega Knight Skeleton Dragons Witch
Skeleton Army Mega Knight Firecracker Skeleton Dragons Witch Magic Archer
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Inferno Dragon Mega Knight
Mega Knight Firecracker Skeleton Dragons Skeleton Army Witch
Mega Knight Firecracker Skeleton Dragons Skeleton Army Witch Magic Archer
Witch Firecracker Skeleton Dragons Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Skeleton Dragons Skeleton Army Mega Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch
Firecracker Skeleton Dragons Inferno Dragon Magic Archer Mega Knight
Skeleton Army Mega Knight Witch
Skeleton Army Mega Knight
Skeleton Army Witch Inferno Dragon Mega Knight
Firecracker Skeleton Dragons Witch Magic Archer
Skeleton Army Witch
Mega Knight Skeleton Army Inferno Dragon
Mega Knight Firecracker Skeleton Dragons Skeleton Army Witch Inferno Dragon Magic Archer
Witch Skeleton Dragons Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Witch
Skeleton Army Mega Knight
Skeleton Army Mega Knight Witch
Firecracker Skeleton Dragons Skeleton Army Witch Magic Archer Mega Knight
Skeleton Army Witch Firecracker Skeleton Dragons Inferno Dragon Magic Archer
Mega Knight Firecracker Skeleton Dragons Witch Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Magic Archer
Skeleton Dragons Magic Archer
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Magic Archer Mega Knight
Firecracker Skeleton Dragons Witch Magic Archer
Firecracker Skeleton Dragons Witch Magic Archer
Firecracker Skeleton Dragons Magic Archer
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Magic Archer
Firecracker Skeleton Dragons Magic Archer
Firecracker Skeleton Dragons Magic Archer
Firecracker Skeleton Dragons Magic Archer
Firecracker Skeleton Dragons Magic Archer
Firecracker Skeleton Dragons Witch Magic Archer
Magic Archer Firecracker Skeleton Dragons Mega Knight
Skeleton Dragons
Firecracker Skeleton Dragons Magic Archer Mega Knight
Firecracker Skeleton Dragons Witch Magic Archer Mega Knight
Skeleton Dragons Magic Archer Mega Knight
Skeleton Dragons
Skeleton Dragons
Firecracker Skeleton Dragons Witch Magic Archer Mega Knight
Witch Inferno Dragon
Firecracker Skeleton Dragons Witch Magic Archer
Skeleton Dragons Witch Magic Archer Mega Knight
Firecracker Skeleton Dragons Magic Archer
Firecracker Skeleton Dragons Witch Magic Archer
Firecracker Skeleton Dragons Witch
Skeleton Dragons Magic Archer Mega Knight
Firecracker Skeleton Dragons Magic Archer
Mega Knight
Firecracker Magic Archer
Skeleton Army Witch Magic Archer
Firecracker Skeleton Dragons Witch Magic Archer
Firecracker Skeleton Dragons Magic Archer Mega Knight
Firecracker Skeleton Dragons Magic Archer
Firecracker Skeleton Dragons Mega Knight
Firecracker Skeleton Dragons Witch Magic Archer
Firecracker Skeleton Dragons Witch Magic Archer
Firecracker Witch Magic Archer Mega Knight
Inferno Dragon
Firecracker Skeleton Dragons Mega Knight

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