My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Dart Goblin Goblin Curse
Zap
Firecracker Dart Goblin Goblin Curse
Barbarian Barrel
Firecracker Dart Goblin Goblin Curse
The Log
Firecracker Suspicious Bush Dart Goblin Goblin Curse
Earthquake
Firecracker
Arrows
Firecracker Suspicious Bush Dart Goblin Goblin Curse
Royal Delivery
Firecracker Dart Goblin P.E.K.K.A
Fireball
Firecracker Suspicious Bush Dart Goblin
Poison
Firecracker Suspicious Bush Dart Goblin Goblin Curse
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Goblin Curse P.E.K.K.A Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Goblin Curse Firecracker Dart Goblin Void Goblin Machine Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush Goblin Curse Firecracker Dart Goblin

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin P.E.K.K.A
Suspicious Bush
Dart Goblin
Firecracker P.E.K.K.A
Goblin Curse
Goblin Machine
Void
P.E.K.K.A
Firecracker Dart Goblin
Goblin Machine
Goblin Curse
Goblinstein

Defense Synergies 0 4

Firecracker
Dart Goblin P.E.K.K.A
Suspicious Bush
Dart Goblin
Firecracker P.E.K.K.A
Goblin Curse
Goblin Machine
Void
P.E.K.K.A
Firecracker Dart Goblin
Goblin Machine
Goblin Curse
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Void
P.E.K.K.A Firecracker Dart Goblin Goblin Curse
P.E.K.K.A Dart Goblin Goblin Curse Void
P.E.K.K.A Firecracker Dart Goblin Goblin Curse
Firecracker P.E.K.K.A
Firecracker Dart Goblin
Dart Goblin Firecracker Goblin Curse Void
Dart Goblin Void P.E.K.K.A
P.E.K.K.A Goblin Curse
Firecracker Dart Goblin
Dart Goblin Goblin Curse Firecracker
Firecracker Dart Goblin Goblin Curse
P.E.K.K.A Goblin Curse
Firecracker Dart Goblin Goblin Curse P.E.K.K.A
P.E.K.K.A Goblin Curse
Goblin Curse P.E.K.K.A
Firecracker P.E.K.K.A
Firecracker Dart Goblin
Firecracker Dart Goblin Goblin Curse
P.E.K.K.A Dart Goblin Goblin Curse
Firecracker Dart Goblin Goblin Curse P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void P.E.K.K.A
Void Firecracker
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Goblin Curse
Firecracker Dart Goblin Goblin Curse
P.E.K.K.A Dart Goblin Void
P.E.K.K.A Goblin Curse
Void P.E.K.K.A Firecracker
P.E.K.K.A Dart Goblin Goblin Curse
P.E.K.K.A Dart Goblin
P.E.K.K.A Void
P.E.K.K.A Goblin Curse
Firecracker Dart Goblin Goblin Curse
Firecracker Dart Goblin P.E.K.K.A
Firecracker Dart Goblin Goblin Curse P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Dart Goblin
Firecracker Void Dart Goblin Goblin Curse
Dart Goblin Void
Firecracker Dart Goblin Void
Firecracker Goblin Curse
Firecracker Dart Goblin Goblin Curse Goblin Machine
Firecracker Dart Goblin
Firecracker Dart Goblin Goblin Curse
Void Firecracker Dart Goblin
Void
Firecracker Void Dart Goblin Goblin Machine
Void Firecracker Dart Goblin Goblin Curse
Firecracker Dart Goblin Void
Firecracker Dart Goblin Void
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Void Firecracker Dart Goblin Goblin Machine
Firecracker Dart Goblin Goblin Curse Void Goblin Machine
Void
Void
Void
Void
Firecracker Goblin Curse Goblin Machine
Firecracker Void Dart Goblin
Void
Void Firecracker Dart Goblin Goblin Curse
Firecracker Dart Goblin Goblin Curse Void
Firecracker Dart Goblin Void
Void
Void Dart Goblin
Void Firecracker
P.E.K.K.A
Firecracker Goblin Curse
Dart Goblin Void
Firecracker Dart Goblin Goblin Curse
Void Firecracker Dart Goblin
Firecracker Dart Goblin
Void
Firecracker Dart Goblin P.E.K.K.A
Firecracker Dart Goblin
Firecracker Dart Goblin Void
Void Firecracker Dart Goblin
P.E.K.K.A
Firecracker Dart Goblin Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: