My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Elixir Golem Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone Prince
Giant Snowball
Clone Electro Dragon
Zap
Firecracker Clone Prince
Barbarian Barrel
Firecracker Elixir Golem Clone
The Log
Firecracker Suspicious Bush Elixir Golem Clone Prince
Earthquake
Firecracker Elixir Golem Clone
Arrows
Firecracker Suspicious Bush Clone
Royal Delivery
Firecracker Elixir Golem Clone Prince Electro Dragon
Fireball
Firecracker Suspicious Bush Elixir Golem Clone Electro Dragon
Poison
Firecracker Suspicious Bush Elixir Golem Clone Electro Dragon
Lightning
Prince Electro Dragon
Rocket
Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Elixir Golem Clone Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Suspicious Bush Firecracker Elixir Golem Clone Fireball Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Suspicious Bush Firecracker Elixir Golem

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mirror Prince
Suspicious Bush
Elixir Golem
Firecracker Fireball Mirror Electro Dragon
Fireball
Mirror Elixir Golem
Mirror
Fireball Firecracker Elixir Golem
Clone
Prince
Firecracker
Electro Dragon
Elixir Golem

Defense Synergies 1 4

Firecracker
Mirror Prince Electro Dragon
Suspicious Bush
Elixir Golem
Fireball
Mirror
Mirror
Fireball Firecracker Electro Dragon
Clone
Prince
Firecracker
Electro Dragon
Firecracker Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Dragon
Firecracker Prince Electro Dragon
Prince Electro Dragon
Prince Firecracker Electro Dragon
Firecracker Fireball Prince
Fireball Firecracker Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Electro Dragon
Prince
Firecracker Prince
Firecracker Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Prince Fireball Electro Dragon
Fireball Firecracker Prince Electro Dragon
Prince
Fireball Prince
Firecracker Fireball Prince Electro Dragon
Fireball Firecracker Prince Electro Dragon
Firecracker Fireball Electro Dragon
Prince
Firecracker Fireball Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince
Fireball Firecracker Prince Electro Dragon
Prince Electro Dragon
Prince Fireball
Prince
Firecracker Fireball Electro Dragon
Prince Fireball
Prince
Electro Dragon Firecracker Fireball Prince
Prince Electro Dragon
Fireball Prince
Prince Fireball
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball Prince
Firecracker Fireball Electro Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Electro Dragon
Firecracker Fireball Prince
Fireball Firecracker
Firecracker Fireball Electro Dragon
Firecracker
Fireball Firecracker Electro Dragon
Fireball Firecracker Electro Dragon
Fireball Prince Electro Dragon
Firecracker Fireball Prince Electro Dragon
Fireball Firecracker Electro Dragon
Firecracker Fireball
Firecracker Fireball Electro Dragon
Firecracker Fireball Prince
Firecracker Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Fireball
Firecracker Fireball Prince Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Prince
Fireball
Prince
Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Fireball Prince Electro Dragon
Fireball Firecracker
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball
Fireball
Fireball Electro Dragon
Firecracker Fireball Electro Dragon
Prince
Firecracker Fireball
Fireball Prince Electro Dragon
Fireball Firecracker Electro Dragon
Fireball
Fireball Firecracker Prince Electro Dragon
Firecracker Fireball Electro Dragon
Fireball
Firecracker Prince Electro Dragon
Electro Dragon Firecracker Fireball
Firecracker Fireball Electro Dragon
Electro Dragon Firecracker Fireball Prince
Prince
Fireball Firecracker Electro Dragon

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