My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Flying Machine Baby Dragon Dark Prince Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Flying Machine Baby Dragon Little Prince
Zap
Firecracker Flying Machine Dark Prince Little Prince
Barbarian Barrel
Firecracker Dark Prince Little Prince
The Log
Firecracker Suspicious Bush Dark Prince Little Prince
Earthquake
Firecracker
Arrows
Firecracker Suspicious Bush Flying Machine Little Prince
Royal Delivery
Firecracker Flying Machine Baby Dragon Dark Prince Little Prince
Fireball
Firecracker Suspicious Bush Flying Machine Baby Dragon Little Prince
Poison
Firecracker Suspicious Bush Flying Machine Little Prince
Lightning
Baby Dragon Dark Prince Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Baby Dragon Dark Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush The Log Firecracker Little Prince Flying Machine Baby Dragon Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush The Log Firecracker Little Prince

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Flying Machine Baby Dragon Dark Prince Mega Knight
Suspicious Bush
Flying Machine
Firecracker Baby Dragon Dark Prince Mega Knight
Baby Dragon
Firecracker Flying Machine Dark Prince Mega Knight
Dark Prince
Firecracker Flying Machine Baby Dragon Little Prince
The Log
Mega Knight Little Prince
Mega Knight
Firecracker Flying Machine Baby Dragon The Log
Little Prince
Dark Prince The Log

Defense Synergies 1 16

Firecracker
The Log Flying Machine Baby Dragon Dark Prince Mega Knight
Suspicious Bush
Flying Machine
Firecracker Baby Dragon Dark Prince The Log Mega Knight
Baby Dragon
Firecracker Flying Machine Dark Prince The Log Mega Knight Little Prince
Dark Prince
Firecracker Flying Machine Baby Dragon The Log Little Prince
The Log
Firecracker Flying Machine Baby Dragon Dark Prince Mega Knight Little Prince
Mega Knight
Firecracker Flying Machine Baby Dragon The Log
Little Prince
Baby Dragon Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Baby Dragon The Log
Firecracker Flying Machine Dark Prince The Log Mega Knight
Mega Knight Dark Prince
Firecracker Dark Prince Mega Knight
Firecracker Dark Prince The Log Mega Knight
The Log Firecracker Flying Machine Baby Dragon Dark Prince Mega Knight
Firecracker Flying Machine Baby Dragon Little Prince
Flying Machine Baby Dragon The Log Mega Knight
Firecracker Dark Prince Mega Knight Little Prince
Firecracker Flying Machine Baby Dragon Dark Prince The Log Mega Knight
Firecracker Flying Machine Baby Dragon
Mega Knight Flying Machine Dark Prince The Log
Mega Knight Firecracker Baby Dragon Dark Prince The Log
Mega Knight
The Log Mega Knight
Mega Knight Firecracker Dark Prince
Mega Knight Firecracker Flying Machine Baby Dragon Dark Prince The Log Little Prince
Baby Dragon The Log Firecracker Flying Machine Dark Prince Mega Knight Little Prince
Dark Prince Mega Knight Firecracker Flying Machine Baby Dragon The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince
Firecracker Flying Machine Baby Dragon The Log Mega Knight
Mega Knight Dark Prince The Log
Dark Prince Mega Knight The Log
Dark Prince Mega Knight
Firecracker Flying Machine Baby Dragon
Dark Prince Flying Machine
Mega Knight Dark Prince
Mega Knight Firecracker Flying Machine Baby Dragon Dark Prince The Log
Mega Knight Flying Machine Dark Prince
Mega Knight Dark Prince The Log
Dark Prince Mega Knight
Firecracker Flying Machine Baby Dragon Mega Knight
Firecracker Flying Machine Baby Dragon Dark Prince The Log Little Prince
Mega Knight Firecracker Flying Machine Baby Dragon Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine Baby Dragon The Log
Firecracker Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon The Log
Firecracker Flying Machine Dark Prince The Log
Firecracker Baby Dragon Dark Prince The Log Mega Knight
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon The Log
The Log Firecracker Flying Machine Baby Dragon
The Log Firecracker Flying Machine
Firecracker Flying Machine Dark Prince The Log
Firecracker Flying Machine Baby Dragon
Flying Machine Firecracker Baby Dragon The Log
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon The Log
Firecracker Flying Machine Baby Dragon The Log
Firecracker Flying Machine Baby Dragon The Log Mega Knight
Firecracker Flying Machine Baby Dragon Dark Prince The Log Mega Knight
Firecracker Flying Machine Baby Dragon The Log Mega Knight Little Prince
Baby Dragon The Log Mega Knight
The Log
Flying Machine Baby Dragon The Log
Firecracker The Log Baby Dragon Dark Prince Mega Knight Little Prince
Firecracker The Log Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log
Firecracker Flying Machine Baby Dragon Little Prince
Firecracker Flying Machine
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Flying Machine Dark Prince
Firecracker Flying Machine Baby Dragon
The Log
Firecracker Flying Machine Baby Dragon Dark Prince Mega Knight
The Log Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine Dark Prince Mega Knight
Firecracker Flying Machine Baby Dragon The Log
Firecracker Flying Machine
Firecracker Flying Machine Baby Dragon Dark Prince The Log Mega Knight Little Prince
Firecracker Mega Knight

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