My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Flying Machine Cannon Cart P.E.K.K.A Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Cannon Cart P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Bandit
Giant Snowball
Flying Machine
Zap
Firecracker Flying Machine Cannon Cart Bandit
Barbarian Barrel
Firecracker Cannon Cart Bandit
The Log
Firecracker Suspicious Bush Cannon Cart Bandit
Earthquake
Firecracker
Arrows
Firecracker Suspicious Bush Flying Machine
Royal Delivery
Firecracker Flying Machine Cannon Cart P.E.K.K.A Bandit
Fireball
Firecracker Suspicious Bush Flying Machine Cannon Cart Bandit
Poison
Firecracker Suspicious Bush Flying Machine
Lightning
Cannon Cart Bandit Goblinstein
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Rage Firecracker Bandit Flying Machine Cannon Cart Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush Rage Firecracker Bandit

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Flying Machine Cannon Cart P.E.K.K.A Bandit
Suspicious Bush
Flying Machine
Firecracker Cannon Cart P.E.K.K.A
Rage
Cannon Cart
Cannon Cart
Firecracker Flying Machine Rage Bandit
P.E.K.K.A
Firecracker Flying Machine
Bandit
Firecracker Cannon Cart
Goblinstein

Defense Synergies 0 7

Firecracker
Flying Machine P.E.K.K.A Bandit
Suspicious Bush
Flying Machine
Firecracker Cannon Cart P.E.K.K.A Bandit
Rage
Cannon Cart
Flying Machine Bandit
P.E.K.K.A
Firecracker Flying Machine
Bandit
Firecracker Flying Machine Cannon Cart
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Flying Machine
P.E.K.K.A Firecracker Flying Machine Cannon Cart Bandit
P.E.K.K.A Cannon Cart Bandit
P.E.K.K.A Firecracker Cannon Cart Bandit
Firecracker P.E.K.K.A
Firecracker Flying Machine Cannon Cart Bandit
Firecracker Flying Machine
Flying Machine Cannon Cart P.E.K.K.A Bandit
P.E.K.K.A
Firecracker Cannon Cart Bandit
Firecracker Flying Machine Cannon Cart Bandit
Firecracker Flying Machine
P.E.K.K.A Flying Machine Cannon Cart Bandit
Firecracker Cannon Cart P.E.K.K.A
P.E.K.K.A Cannon Cart Bandit
P.E.K.K.A Bandit
Firecracker Cannon Cart P.E.K.K.A
Firecracker Flying Machine Cannon Cart Bandit
Firecracker Flying Machine Cannon Cart Bandit
P.E.K.K.A Cannon Cart
Firecracker Flying Machine Cannon Cart P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart P.E.K.K.A Bandit
Bandit Firecracker Flying Machine Cannon Cart
P.E.K.K.A Bandit Cannon Cart
P.E.K.K.A Cannon Cart Bandit
P.E.K.K.A Cannon Cart Bandit
Firecracker Flying Machine
P.E.K.K.A Flying Machine Cannon Cart Bandit
P.E.K.K.A Cannon Cart
P.E.K.K.A Firecracker Flying Machine Cannon Cart Bandit
P.E.K.K.A
P.E.K.K.A Flying Machine Cannon Cart
P.E.K.K.A
Cannon Cart P.E.K.K.A Bandit
Firecracker Flying Machine Cannon Cart
Firecracker Flying Machine Cannon Cart P.E.K.K.A
Firecracker Flying Machine Cannon Cart P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine Bandit
Firecracker Flying Machine Bandit
Flying Machine Cannon Cart Bandit
Cannon Cart Firecracker Flying Machine
Firecracker
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine Bandit
Firecracker Flying Machine Cannon Cart Bandit
Firecracker Flying Machine
Flying Machine Firecracker Cannon Cart Bandit
Firecracker Flying Machine Cannon Cart Bandit
Firecracker Flying Machine Cannon Cart
Firecracker Flying Machine Cannon Cart Bandit
Firecracker Flying Machine Cannon Cart Bandit
Firecracker Flying Machine Bandit
Firecracker Flying Machine
Flying Machine Cannon Cart
Firecracker
Firecracker Flying Machine Bandit
Flying Machine Bandit
Firecracker Bandit
Firecracker Flying Machine
Firecracker Flying Machine
Bandit
Firecracker
P.E.K.K.A
Firecracker
Flying Machine Cannon Cart Bandit
Firecracker Flying Machine
Firecracker Flying Machine Cannon Cart
Firecracker Flying Machine
Firecracker Flying Machine Cannon Cart P.E.K.K.A
Firecracker Flying Machine
Firecracker Flying Machine
Firecracker Flying Machine Cannon Cart Bandit
Cannon Cart P.E.K.K.A
Firecracker

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