My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Furnace Wizard P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Furnace Ram Rider
Zap
Firecracker Furnace Ram Rider
Barbarian Barrel
Firecracker Furnace Wizard
The Log
Firecracker Suspicious Bush Mini P.E.K.K.A Furnace Ram Rider
Earthquake
Firecracker Furnace
Arrows
Firecracker Suspicious Bush Furnace
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A Ram Rider
Fireball
Firecracker Suspicious Bush Furnace Wizard Ram Rider
Poison
Firecracker Suspicious Bush Furnace Wizard
Lightning
Mini P.E.K.K.A Furnace Wizard Ram Rider
Rocket
Furnace Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Mini P.E.K.K.A Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Rage Firecracker Mini P.E.K.K.A Furnace Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Rage Firecracker Mini P.E.K.K.A

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Suspicious Bush
Mini P.E.K.K.A
Firecracker Furnace Wizard Rage Ram Rider
Furnace
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Wizard
Mini P.E.K.K.A Rage P.E.K.K.A Ram Rider
Rage
Mini P.E.K.K.A Wizard
P.E.K.K.A
Firecracker Furnace Wizard Ram Rider
Ram Rider
Firecracker Mini P.E.K.K.A Furnace Wizard P.E.K.K.A

Defense Synergies 0 6

Firecracker
Mini P.E.K.K.A P.E.K.K.A
Suspicious Bush
Mini P.E.K.K.A
Firecracker Furnace Wizard Ram Rider
Furnace
Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A P.E.K.K.A
Rage
P.E.K.K.A
Firecracker Wizard
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Firecracker Furnace Ram Rider
Mini P.E.K.K.A Furnace P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A Firecracker Furnace Ram Rider
Firecracker Mini P.E.K.K.A P.E.K.K.A
Firecracker Furnace
Furnace Ram Rider Firecracker Wizard
P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A Furnace
Firecracker Mini P.E.K.K.A
Firecracker Furnace Wizard Ram Rider
Firecracker Furnace Wizard Ram Rider
Mini P.E.K.K.A Furnace P.E.K.K.A Wizard Ram Rider
Wizard Firecracker Mini P.E.K.K.A Furnace P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Furnace Ram Rider
Mini P.E.K.K.A Furnace P.E.K.K.A Ram Rider
Wizard Firecracker Mini P.E.K.K.A Furnace P.E.K.K.A
Firecracker Furnace Wizard Ram Rider
Furnace Wizard Firecracker Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Wizard Firecracker Mini P.E.K.K.A Furnace P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Furnace P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard
P.E.K.K.A Mini P.E.K.K.A Furnace Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
P.E.K.K.A Mini P.E.K.K.A Ram Rider
Firecracker Furnace Wizard Ram Rider
Mini P.E.K.K.A P.E.K.K.A Furnace Ram Rider
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Firecracker Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Wizard Ram Rider
Wizard Firecracker Furnace
Firecracker Mini P.E.K.K.A Furnace P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard P.E.K.K.A
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Ram Rider
Firecracker
Wizard Firecracker Furnace
Firecracker Wizard Furnace Ram Rider
Firecracker Furnace Wizard
Firecracker Wizard Ram Rider
Firecracker Wizard Ram Rider
Mini P.E.K.K.A
Firecracker Wizard Ram Rider
Firecracker Wizard
Firecracker
Firecracker
Firecracker Furnace
Firecracker Furnace Wizard
Firecracker Furnace Wizard
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard
Firecracker Wizard
Wizard
Firecracker Furnace Wizard
Firecracker Wizard Ram Rider
Wizard Ram Rider
Firecracker
Firecracker Furnace Wizard
Firecracker Wizard
Mini P.E.K.K.A
Wizard
Firecracker
P.E.K.K.A
Firecracker Wizard
Firecracker Wizard Ram Rider
Firecracker Mini P.E.K.K.A Wizard
Firecracker Wizard
Firecracker P.E.K.K.A
Firecracker
Firecracker
Firecracker
P.E.K.K.A
Firecracker Wizard

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