My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Curse Goblin Drill Sparky
Giant Snowball
Wall Breakers Goblin Curse Baby Dragon Goblin Drill
Zap
Firecracker Wall Breakers Goblin Curse Goblin Drill Sparky
Barbarian Barrel
Firecracker Wall Breakers Goblin Curse Goblin Drill Sparky
The Log
Firecracker Suspicious Bush Wall Breakers Goblin Curse Goblin Drill Sparky
Earthquake
Firecracker Goblin Drill
Arrows
Firecracker Suspicious Bush Wall Breakers Goblin Curse Goblin Drill
Royal Delivery
Firecracker Wall Breakers Baby Dragon Goblin Drill Sparky
Fireball
Firecracker Suspicious Bush Wall Breakers Baby Dragon Goblin Drill Sparky
Poison
Firecracker Suspicious Bush Goblin Curse Goblin Drill Sparky
Lightning
Baby Dragon Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Goblin Machine Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Goblin Curse Baby Dragon Goblin Drill Goblin Machine Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Wall Breakers Goblin Curse Firecracker Baby Dragon Goblin Drill Goblin Machine Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Suspicious Bush Wall Breakers Goblin Curse Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Wall Breakers Baby Dragon Goblin Drill Sparky
Suspicious Bush
Wall Breakers
Goblin Drill Firecracker Baby Dragon
Goblin Curse
Goblin Machine
Baby Dragon
Firecracker Wall Breakers Sparky
Goblin Drill
Wall Breakers Goblin Machine Firecracker Sparky
Goblin Machine
Goblin Curse Goblin Drill
Sparky
Firecracker Baby Dragon Goblin Drill

Defense Synergies 0 2

Firecracker
Baby Dragon
Suspicious Bush
Wall Breakers
Goblin Curse
Goblin Machine
Baby Dragon
Firecracker
Goblin Drill
Goblin Machine
Goblin Curse
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Sparky
Sparky Firecracker Goblin Curse Goblin Drill
Sparky Goblin Curse Goblin Drill
Sparky Firecracker Goblin Curse Goblin Drill
Firecracker Sparky
Firecracker Baby Dragon
Firecracker Goblin Curse Baby Dragon
Baby Dragon Sparky
Sparky Goblin Curse Goblin Drill
Firecracker Sparky
Goblin Curse Firecracker Baby Dragon Goblin Drill
Firecracker Goblin Curse Baby Dragon
Goblin Drill Sparky Goblin Curse
Sparky Firecracker Goblin Curse Baby Dragon Goblin Drill
Sparky Goblin Curse Goblin Drill
Goblin Curse Goblin Drill Sparky
Sparky Firecracker Goblin Drill
Firecracker Baby Dragon Goblin Drill
Baby Dragon Goblin Drill Firecracker Goblin Curse
Sparky Goblin Curse Goblin Drill
Firecracker Goblin Curse Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Sparky
Firecracker Baby Dragon
Sparky
Sparky
Goblin Curse Goblin Drill Sparky
Firecracker Goblin Curse Baby Dragon
Sparky
Goblin Curse Sparky
Firecracker Baby Dragon Sparky
Goblin Curse Goblin Drill Sparky
Sparky
Goblin Curse Sparky
Firecracker Goblin Curse Baby Dragon Sparky
Sparky Firecracker Baby Dragon Goblin Drill
Firecracker Goblin Curse Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Goblin Drill Sparky
Firecracker Goblin Curse Baby Dragon
Baby Dragon Goblin Drill Sparky
Firecracker Sparky
Firecracker Goblin Curse Baby Dragon Sparky
Firecracker Goblin Curse Baby Dragon Goblin Machine
Firecracker Baby Dragon Sparky
Firecracker Goblin Curse Baby Dragon
Firecracker
Sparky
Firecracker Goblin Machine Sparky
Firecracker Goblin Curse Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon Goblin Drill Sparky
Firecracker Baby Dragon Sparky
Sparky
Sparky
Firecracker Baby Dragon Goblin Machine Sparky
Firecracker Goblin Curse Baby Dragon Goblin Machine
Baby Dragon Sparky
Sparky
Baby Dragon Goblin Drill
Firecracker Goblin Curse Baby Dragon Goblin Machine Sparky
Firecracker Baby Dragon Sparky
Baby Dragon Sparky
Firecracker Goblin Curse Baby Dragon Sparky
Firecracker Goblin Curse Baby Dragon Sparky
Firecracker
Sparky
Sparky
Firecracker Sparky
Sparky
Firecracker Goblin Curse Sparky
Firecracker Goblin Curse Baby Dragon
Firecracker Baby Dragon Sparky
Firecracker Baby Dragon
Sparky
Firecracker Sparky
Firecracker Baby Dragon Sparky
Firecracker
Firecracker Baby Dragon Sparky
Sparky
Firecracker Sparky

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