My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Prince Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Barbarians Goblin Barrel
Zap
Firecracker Goblin Barrel Prince
Barbarian Barrel
Firecracker Tesla Barbarians Goblin Barrel Electro Wizard
The Log
Firecracker Barbarians Goblin Barrel Prince
Earthquake
Firecracker Tesla Barbarians Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Barbarians Goblin Barrel Prince Electro Wizard
Fireball
Firecracker Tesla Barbarians Goblin Barrel Electro Wizard
Poison
Firecracker Barbarians Electro Wizard
Lightning
Tesla Prince Electro Wizard
Rocket
Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Tesla Electro Wizard Golden Knight Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Goblin Barrel Tesla

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Prince
Tesla
Barbarians
Goblin Barrel
Prince Firecracker Golden Knight
Prince
Goblin Barrel Firecracker The Log Electro Wizard
The Log
Prince
Electro Wizard
Prince
Golden Knight
Goblin Barrel

Defense Synergies 3 9

Firecracker
The Log Tesla Prince Electro Wizard Golden Knight
Tesla
The Log Firecracker Prince Electro Wizard
Barbarians
Goblin Barrel
Prince
The Log Firecracker Tesla Electro Wizard
The Log
Firecracker Tesla Prince Electro Wizard Golden Knight
Electro Wizard
Firecracker Tesla Prince The Log
Golden Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log Electro Wizard Golden Knight
Barbarians Firecracker Tesla Prince The Log Electro Wizard
Tesla Barbarians Prince Electro Wizard
Tesla Barbarians Prince Firecracker Electro Wizard
Firecracker Barbarians Prince The Log
The Log Firecracker Tesla Electro Wizard
Tesla Electro Wizard Firecracker
Tesla Barbarians The Log Electro Wizard Golden Knight
Tesla Barbarians Prince
Firecracker Tesla Barbarians Prince Electro Wizard
Barbarians Electro Wizard Firecracker Tesla The Log
Tesla Firecracker Electro Wizard
Tesla Barbarians Prince The Log Electro Wizard
Firecracker Tesla Barbarians Prince The Log Electro Wizard Golden Knight
Barbarians Tesla Prince Electro Wizard
Barbarians Tesla Prince The Log Electro Wizard
Tesla Barbarians Firecracker Prince Electro Wizard
Tesla Firecracker Barbarians Prince The Log Electro Wizard Golden Knight
The Log Firecracker Tesla Barbarians Electro Wizard
Barbarians Tesla Prince Electro Wizard
Firecracker Tesla Barbarians Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Prince Electro Wizard
Electro Wizard Firecracker Tesla Prince The Log
Barbarians Prince The Log Electro Wizard Golden Knight
Prince Tesla Barbarians The Log Electro Wizard
Barbarians Tesla Prince
Firecracker Tesla Electro Wizard
Prince Tesla Barbarians Electro Wizard
Tesla Barbarians Prince
Electro Wizard Firecracker Barbarians Prince The Log
Tesla Barbarians
Tesla Barbarians Prince Golden Knight
Barbarians Prince The Log Electro Wizard
Barbarians Prince Tesla Golden Knight
Firecracker Tesla Barbarians
Tesla Barbarians Electro Wizard Firecracker Prince The Log Golden Knight
Firecracker Tesla Barbarians The Log Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker The Log Electro Wizard Golden Knight
The Log
Firecracker Barbarians Prince The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker Golden Knight
Prince Electro Wizard
Firecracker Prince The Log Electro Wizard Golden Knight
Firecracker
Firecracker The Log Golden Knight
Firecracker
Firecracker Prince The Log
Firecracker The Log Golden Knight
Firecracker The Log
Firecracker Prince The Log Electro Wizard
Firecracker The Log Golden Knight
Prince The Log
Prince The Log
Barbarians The Log
Firecracker The Log
Firecracker The Log Electro Wizard Golden Knight
Prince The Log Golden Knight
Firecracker The Log Golden Knight
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log
Firecracker Electro Wizard
Prince
Firecracker The Log
Electro Wizard Barbarians Prince
Firecracker Electro Wizard
The Log
Firecracker Prince Electro Wizard
The Log Firecracker
Firecracker Prince
Firecracker The Log Electro Wizard Golden Knight
Firecracker Electro Wizard
Firecracker Prince The Log Electro Wizard Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: