My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Witch Golem Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Witch Little Prince
Zap
Firecracker Witch Little Prince
Barbarian Barrel
Firecracker Tesla Barbarians Witch Magic Archer Little Prince
The Log
Firecracker Barbarians Witch Little Prince
Earthquake
Firecracker Tesla Barbarians Witch
Arrows
Firecracker Witch Little Prince
Royal Delivery
Firecracker Barbarians Witch Magic Archer Little Prince
Fireball
Firecracker Tesla Barbarians Witch Magic Archer Little Prince
Poison
Firecracker Barbarians Witch Magic Archer Little Prince
Lightning
Tesla Witch Magic Archer Little Prince
Rocket
Barbarians Witch Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Little Prince Tesla Fireball Magic Archer Barbarians Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Little Prince Tesla Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Golem
Tesla
Barbarians
Fireball
Golem Magic Archer Little Prince
Witch
Golem
Golem
Fireball Firecracker Witch Magic Archer
Magic Archer
Fireball Golem
Little Prince
Fireball

Defense Synergies 0 5

Firecracker
Tesla
Tesla
Firecracker Fireball Magic Archer Little Prince
Barbarians
Fireball
Tesla Little Prince
Witch
Golem
Magic Archer
Tesla
Little Prince
Tesla Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Magic Archer
Barbarians Firecracker Tesla Witch
Tesla Barbarians Witch
Tesla Barbarians Witch Firecracker
Firecracker Barbarians Fireball
Fireball Firecracker Tesla Magic Archer
Tesla Firecracker Fireball Witch Magic Archer Little Prince
Tesla Barbarians Fireball Magic Archer
Tesla Barbarians Witch
Firecracker Tesla Barbarians Little Prince
Barbarians Witch Firecracker Tesla Fireball Magic Archer
Tesla Firecracker Fireball Witch Magic Archer
Tesla Barbarians Fireball Witch
Fireball Firecracker Tesla Barbarians Witch Magic Archer
Barbarians Tesla
Barbarians Tesla Fireball
Tesla Barbarians Firecracker Fireball Witch
Tesla Fireball Firecracker Barbarians Witch Magic Archer Little Prince
Witch Firecracker Tesla Barbarians Fireball Magic Archer Little Prince
Barbarians Tesla
Firecracker Tesla Barbarians Fireball Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Fireball Witch
Fireball Firecracker Tesla Magic Archer
Barbarians Witch
Tesla Barbarians Fireball
Barbarians Tesla Witch
Firecracker Fireball Tesla Witch Magic Archer
Tesla Barbarians Fireball Witch
Tesla Barbarians
Firecracker Barbarians Fireball Witch Magic Archer
Witch Tesla Barbarians
Tesla Barbarians Witch
Barbarians Fireball
Barbarians Tesla Fireball Witch
Firecracker Tesla Barbarians Fireball Witch Magic Archer
Tesla Barbarians Witch Firecracker Fireball Magic Archer Little Prince
Firecracker Tesla Barbarians Fireball Witch Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker
Firecracker Fireball Magic Archer
Fireball Magic Archer
Firecracker Barbarians Fireball
Fireball Firecracker Magic Archer
Firecracker Fireball Witch Magic Archer
Firecracker Witch Magic Archer
Fireball Firecracker Magic Archer
Fireball Firecracker
Fireball
Firecracker Fireball Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Witch Magic Archer
Magic Archer Firecracker Fireball
Fireball
Firecracker Fireball Magic Archer
Firecracker Fireball Witch Magic Archer Little Prince
Fireball Magic Archer
Fireball
Barbarians Fireball
Firecracker Fireball Witch Magic Archer Little Prince
Witch
Firecracker Fireball Witch Magic Archer
Fireball Witch Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Witch Magic Archer Little Prince
Firecracker Fireball Witch
Fireball
Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Barbarians Fireball Witch Magic Archer
Fireball Firecracker Witch Magic Archer
Fireball
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Fireball
Firecracker
Firecracker Fireball Witch Magic Archer
Firecracker Fireball Witch Magic Archer
Firecracker Fireball Witch Magic Archer Little Prince
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: