My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Collector Electro Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Barbarians Clone Electro Dragon
Zap
Firecracker Clone
Barbarian Barrel
Firecracker Tesla Barbarians Clone Giant Skeleton
The Log
Firecracker Barbarians Clone Giant Skeleton
Earthquake
Firecracker Tesla Barbarians Elixir Collector Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Barbarians Clone Electro Dragon Giant Skeleton
Fireball
Firecracker Tesla Barbarians Elixir Collector Clone Electro Dragon
Poison
Firecracker Barbarians Elixir Collector Clone Electro Dragon
Lightning
Tesla Elixir Collector Electro Dragon
Rocket
Barbarians Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Clone Tesla Barbarians Electro Dragon Elixir Collector Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Clone Tesla

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Skeleton
Tesla
Barbarians
Elixir Collector
Rage
Electro Dragon Giant Skeleton
Clone
Giant Skeleton
Electro Dragon
Rage Giant Skeleton
Giant Skeleton
Clone Firecracker Rage Electro Dragon

Defense Synergies 0 4

Firecracker
Tesla Electro Dragon Giant Skeleton
Tesla
Firecracker
Barbarians
Elixir Collector
Rage
Clone
Electro Dragon
Firecracker Giant Skeleton
Giant Skeleton
Firecracker Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Electro Dragon
Barbarians Firecracker Tesla Electro Dragon
Tesla Barbarians Electro Dragon Giant Skeleton
Tesla Barbarians Firecracker Electro Dragon
Firecracker Barbarians Giant Skeleton
Firecracker Tesla Electro Dragon
Tesla Firecracker Electro Dragon
Tesla Barbarians Electro Dragon Giant Skeleton
Tesla Barbarians
Firecracker Tesla Barbarians Giant Skeleton
Barbarians Firecracker Tesla Electro Dragon Giant Skeleton
Tesla Firecracker Electro Dragon
Tesla Barbarians Electro Dragon Giant Skeleton
Firecracker Tesla Barbarians Electro Dragon
Barbarians Tesla
Barbarians Tesla
Tesla Barbarians Firecracker Electro Dragon
Tesla Firecracker Barbarians Electro Dragon
Firecracker Tesla Barbarians Electro Dragon Giant Skeleton
Barbarians Tesla
Firecracker Tesla Barbarians Electro Dragon Giant Skeleton
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Giant Skeleton
Firecracker Tesla Electro Dragon
Barbarians Giant Skeleton Electro Dragon
Giant Skeleton Tesla Barbarians
Barbarians Giant Skeleton Tesla
Firecracker Tesla Electro Dragon
Tesla Barbarians Giant Skeleton
Giant Skeleton Tesla Barbarians
Electro Dragon Giant Skeleton Firecracker Barbarians
Tesla Barbarians
Tesla Barbarians Electro Dragon Giant Skeleton
Barbarians Giant Skeleton
Barbarians Giant Skeleton Tesla
Firecracker Tesla Barbarians Electro Dragon
Tesla Barbarians Electro Dragon Firecracker Giant Skeleton
Firecracker Tesla Barbarians Electro Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon Giant Skeleton
Firecracker Electro Dragon
Electro Dragon Giant Skeleton
Firecracker Barbarians Giant Skeleton
Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Giant Skeleton
Barbarians Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker
Electro Dragon
Firecracker Electro Dragon
Giant Skeleton
Firecracker
Barbarians Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Giant Skeleton
Firecracker Electro Dragon
Electro Dragon Firecracker Giant Skeleton
Firecracker Electro Dragon
Electro Dragon Firecracker Giant Skeleton
Firecracker Electro Dragon

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