My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Zappies Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Zappies Electro Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zappies Electro Dragon
Zap
Firecracker Zappies Sparky
Barbarian Barrel
Firecracker Tesla Zappies Sparky
The Log
Firecracker Zappies Sparky
Earthquake
Firecracker Tesla Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Battle Healer Zappies Electro Dragon Sparky
Fireball
Firecracker Tesla Battle Healer Zappies Electro Dragon Sparky
Poison
Firecracker Battle Healer Zappies Electro Dragon Sparky
Lightning
Tesla Battle Healer Electro Dragon Sparky
Rocket
Battle Healer Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Electro Dragon Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Poison Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tesla Battle Healer Zappies Poison Electro Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tesla Battle Healer Zappies

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Healer Zappies Sparky Mega Knight
Tesla
Battle Healer
Electro Dragon Firecracker Zappies Poison Sparky
Zappies
Firecracker Battle Healer Electro Dragon Mega Knight
Poison
Battle Healer Electro Dragon Mega Knight
Electro Dragon
Battle Healer Zappies Poison Sparky Mega Knight
Sparky
Firecracker Battle Healer Electro Dragon
Mega Knight
Firecracker Zappies Poison Electro Dragon

Defense Synergies 1 14

Firecracker
Tesla Battle Healer Zappies Electro Dragon Mega Knight
Tesla
Firecracker Battle Healer Zappies Poison
Battle Healer
Electro Dragon Firecracker Tesla Zappies Poison Sparky
Zappies
Firecracker Tesla Battle Healer Mega Knight
Poison
Tesla Battle Healer Sparky Mega Knight
Electro Dragon
Battle Healer Firecracker
Sparky
Battle Healer Poison
Mega Knight
Firecracker Zappies Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Zappies Electro Dragon Sparky
Sparky Firecracker Tesla Battle Healer Zappies Electro Dragon Mega Knight
Tesla Sparky Mega Knight Zappies Electro Dragon
Tesla Sparky Firecracker Zappies Electro Dragon Mega Knight
Firecracker Battle Healer Poison Sparky Mega Knight
Firecracker Tesla Zappies Electro Dragon Mega Knight
Tesla Firecracker Zappies Poison Electro Dragon
Tesla Battle Healer Poison Electro Dragon Sparky Mega Knight
Tesla Zappies Sparky
Firecracker Tesla Battle Healer Zappies Sparky Mega Knight
Poison Firecracker Tesla Zappies Electro Dragon Mega Knight
Tesla Firecracker Zappies Poison Electro Dragon
Tesla Sparky Mega Knight Battle Healer Zappies Electro Dragon
Sparky Mega Knight Firecracker Tesla Zappies Poison Electro Dragon
Sparky Tesla Zappies Mega Knight
Tesla Zappies Sparky Mega Knight
Tesla Sparky Mega Knight Firecracker Zappies Poison Electro Dragon
Tesla Mega Knight Firecracker Battle Healer Zappies Electro Dragon
Poison Firecracker Tesla Battle Healer Zappies Electro Dragon Mega Knight
Sparky Tesla Zappies
Mega Knight Firecracker Tesla Battle Healer Zappies Poison Electro Dragon Sparky
Tesla Zappies Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Battle Healer Zappies Sparky
Poison Firecracker Tesla Battle Healer Electro Dragon Mega Knight
Zappies Mega Knight Battle Healer Electro Dragon Sparky
Mega Knight Tesla Battle Healer Zappies Sparky
Tesla Battle Healer Zappies Sparky Mega Knight
Firecracker Poison Tesla Zappies Electro Dragon
Sparky Tesla Battle Healer Zappies
Mega Knight Tesla Battle Healer Zappies Sparky
Electro Dragon Mega Knight Firecracker Zappies Poison Sparky
Tesla Zappies Sparky
Mega Knight Tesla Zappies Electro Dragon Sparky
Mega Knight Poison
Mega Knight Tesla Zappies Sparky
Firecracker Tesla Zappies Electro Dragon Sparky Mega Knight
Tesla Zappies Electro Dragon Sparky Firecracker Battle Healer Poison
Poison Mega Knight Firecracker Tesla Battle Healer Zappies Electro Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Electro Dragon Sparky
Firecracker Poison Electro Dragon
Poison Electro Dragon Sparky
Firecracker Poison Sparky
Poison Firecracker Sparky Mega Knight
Firecracker Poison Electro Dragon
Firecracker Poison Sparky
Poison Firecracker Electro Dragon
Poison Firecracker Electro Dragon
Poison Electro Dragon Sparky
Firecracker Poison Electro Dragon Sparky
Poison Firecracker Electro Dragon
Poison Firecracker Sparky
Firecracker Poison Electro Dragon
Firecracker Poison Sparky
Firecracker Poison Electro Dragon Sparky
Firecracker Poison Electro Dragon Sparky Mega Knight
Poison Sparky
Sparky
Firecracker Poison Electro Dragon Sparky Mega Knight
Firecracker Poison Electro Dragon Mega Knight
Poison Sparky Mega Knight
Poison
Sparky
Poison Electro Dragon
Firecracker Poison Electro Dragon Sparky Mega Knight
Firecracker Poison Electro Dragon Sparky
Poison Electro Dragon Sparky Mega Knight
Poison Firecracker Sparky
Poison Firecracker Electro Dragon Sparky
Electro Dragon Firecracker Zappies Poison
Sparky
Poison Electro Dragon Sparky Mega Knight
Firecracker Zappies Poison Electro Dragon Sparky
Sparky Mega Knight
Firecracker Poison Sparky
Zappies Electro Dragon
Poison Firecracker Zappies Electro Dragon
Poison Firecracker Electro Dragon Sparky Mega Knight
Firecracker Poison Electro Dragon
Poison Sparky
Firecracker Electro Dragon Sparky Mega Knight
Electro Dragon Firecracker Zappies Poison Sparky
Firecracker Zappies Poison Electro Dragon
Poison Electro Dragon Firecracker Sparky Mega Knight
Sparky
Firecracker Electro Dragon Sparky Mega Knight
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: