My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Dart Goblin Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Barrel
Giant Snowball
Dart Goblin Royal Hogs Goblin Barrel
Zap
Firecracker Dart Goblin Inferno Tower Royal Hogs Goblin Barrel
Barbarian Barrel
Firecracker Tesla Dart Goblin Inferno Tower Royal Hogs Goblin Barrel Ice Wizard
The Log
Firecracker Dart Goblin Royal Hogs Goblin Barrel
Earthquake
Firecracker Tesla Inferno Tower Royal Hogs Goblin Barrel
Arrows
Firecracker Dart Goblin Royal Hogs Goblin Barrel
Royal Delivery
Firecracker Dart Goblin Royal Hogs Goblin Barrel Ice Wizard
Fireball
Firecracker Tesla Dart Goblin Inferno Tower Royal Hogs Goblin Barrel Ice Wizard
Poison
Firecracker Dart Goblin Inferno Tower Royal Hogs Ice Wizard
Lightning
Tesla Inferno Tower Ice Wizard
Rocket
Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Goblin Barrel Ice Wizard Tesla Inferno Tower Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Dart Goblin Goblin Barrel Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Royal Hogs Goblin Barrel Mega Knight
Tesla
Dart Goblin
Goblin Barrel Firecracker Royal Hogs Mega Knight
Inferno Tower
Royal Hogs
Firecracker Dart Goblin Goblin Barrel Mega Knight
Goblin Barrel
Dart Goblin Firecracker Royal Hogs Ice Wizard Mega Knight
Ice Wizard
Goblin Barrel
Mega Knight
Firecracker Dart Goblin Royal Hogs Goblin Barrel

Defense Synergies 0 13

Firecracker
Tesla Dart Goblin Inferno Tower Ice Wizard Mega Knight
Tesla
Firecracker Dart Goblin Inferno Tower
Dart Goblin
Firecracker Tesla Inferno Tower Ice Wizard Mega Knight
Inferno Tower
Firecracker Tesla Dart Goblin Ice Wizard Mega Knight
Royal Hogs
Goblin Barrel
Ice Wizard
Firecracker Dart Goblin Inferno Tower Mega Knight
Mega Knight
Firecracker Dart Goblin Inferno Tower Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Dart Goblin Inferno Tower
Inferno Tower Firecracker Tesla Dart Goblin Ice Wizard Mega Knight
Tesla Inferno Tower Mega Knight Dart Goblin Ice Wizard
Tesla Inferno Tower Firecracker Dart Goblin Ice Wizard Mega Knight
Firecracker Mega Knight
Firecracker Tesla Dart Goblin Ice Wizard Mega Knight
Tesla Dart Goblin Inferno Tower Firecracker Ice Wizard
Tesla Dart Goblin Inferno Tower Mega Knight
Tesla Inferno Tower Ice Wizard
Firecracker Tesla Dart Goblin Inferno Tower Ice Wizard Mega Knight
Dart Goblin Ice Wizard Firecracker Tesla Mega Knight
Tesla Inferno Tower Firecracker Dart Goblin Ice Wizard
Tesla Inferno Tower Mega Knight Ice Wizard
Mega Knight Firecracker Tesla Dart Goblin
Inferno Tower Tesla Mega Knight
Inferno Tower Tesla Mega Knight
Tesla Mega Knight Firecracker Inferno Tower
Tesla Mega Knight Firecracker Dart Goblin Ice Wizard
Firecracker Tesla Dart Goblin Ice Wizard Mega Knight
Tesla Dart Goblin Inferno Tower
Mega Knight Firecracker Tesla Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Inferno Tower
Firecracker Tesla Mega Knight
Mega Knight Inferno Tower
Mega Knight Tesla Inferno Tower
Inferno Tower Tesla Mega Knight
Firecracker Tesla Dart Goblin Ice Wizard
Tesla Dart Goblin Inferno Tower Ice Wizard
Inferno Tower Mega Knight Tesla
Mega Knight Firecracker Inferno Tower
Inferno Tower Tesla Dart Goblin
Mega Knight Tesla Dart Goblin Inferno Tower
Mega Knight
Mega Knight Tesla Inferno Tower
Firecracker Tesla Dart Goblin Mega Knight
Tesla Inferno Tower Firecracker Dart Goblin
Mega Knight Firecracker Tesla Dart Goblin Inferno Tower Ice Wizard
Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Dart Goblin Ice Wizard
Dart Goblin
Firecracker Dart Goblin
Firecracker Mega Knight
Firecracker Dart Goblin Ice Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin Ice Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight
Mega Knight
Firecracker Ice Wizard Mega Knight
Firecracker Dart Goblin Ice Wizard
Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Ice Wizard
Firecracker Dart Goblin
Dart Goblin Mega Knight
Firecracker
Mega Knight
Firecracker
Dart Goblin
Firecracker Dart Goblin Ice Wizard
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight

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