My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Golem Witch P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Tesla Elixir Golem Witch
The Log
Firecracker Elixir Golem Hog Rider Witch
Earthquake
Firecracker Tesla Elixir Golem Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Hog Rider Witch P.E.K.K.A
Fireball
Firecracker Tesla Elixir Golem Hog Rider Witch
Poison
Firecracker Elixir Golem Witch
Lightning
Tesla Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Elixir Golem Tesla Hog Rider Golden Knight Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Elixir Golem Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Hog Rider P.E.K.K.A
Tesla
Elixir Golem
Firecracker Hog Rider Witch The Log
Hog Rider
Firecracker The Log Elixir Golem Witch Golden Knight
Witch
Elixir Golem Hog Rider P.E.K.K.A
P.E.K.K.A
Firecracker Witch The Log
The Log
Hog Rider Elixir Golem P.E.K.K.A
Golden Knight
Hog Rider

Defense Synergies 3 5

Firecracker
The Log Tesla P.E.K.K.A Golden Knight
Tesla
The Log Firecracker
Elixir Golem
Hog Rider
Witch
The Log
P.E.K.K.A
The Log Firecracker
The Log
Firecracker Tesla P.E.K.K.A Witch Golden Knight
Golden Knight
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log Golden Knight
P.E.K.K.A Firecracker Tesla Witch The Log
Tesla Witch P.E.K.K.A
Tesla Witch P.E.K.K.A Firecracker
Firecracker P.E.K.K.A The Log
The Log Firecracker Tesla
Tesla Firecracker Witch
Tesla P.E.K.K.A The Log Golden Knight
Tesla Witch P.E.K.K.A
Firecracker Tesla
Witch Firecracker Tesla The Log
Tesla Firecracker Witch
Tesla P.E.K.K.A Witch The Log
Firecracker Tesla Witch P.E.K.K.A The Log Golden Knight
P.E.K.K.A Tesla
Tesla P.E.K.K.A The Log
Tesla Firecracker Witch P.E.K.K.A
Tesla Firecracker Witch The Log Golden Knight
Witch The Log Firecracker Tesla
P.E.K.K.A Tesla
Firecracker Tesla Witch P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Witch P.E.K.K.A
Firecracker Tesla The Log
P.E.K.K.A Witch The Log Golden Knight
P.E.K.K.A Tesla The Log
P.E.K.K.A Tesla Witch
Firecracker Tesla Witch
P.E.K.K.A Tesla Witch
P.E.K.K.A Tesla
P.E.K.K.A Firecracker Witch The Log
Witch P.E.K.K.A Tesla
P.E.K.K.A Tesla Witch Golden Knight
P.E.K.K.A The Log
P.E.K.K.A Tesla Witch Golden Knight
Firecracker Tesla Witch
Tesla Witch Firecracker P.E.K.K.A The Log Golden Knight
Firecracker Tesla Witch P.E.K.K.A The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker The Log Golden Knight
The Log
Firecracker The Log
Firecracker The Log
Firecracker Witch
Firecracker Witch The Log
The Log Firecracker
The Log Firecracker Golden Knight
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log
Firecracker Witch The Log Golden Knight
Firecracker The Log
Firecracker The Log
Firecracker Witch The Log Golden Knight
The Log
The Log
The Log
Firecracker The Log Witch
Witch
Firecracker The Log Witch Golden Knight
Witch The Log Golden Knight
Firecracker The Log Golden Knight
Firecracker Witch
Firecracker Witch
The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Witch
Firecracker Witch
The Log
Firecracker
The Log Firecracker
Firecracker P.E.K.K.A
Firecracker Witch The Log Golden Knight
Firecracker Witch
Firecracker Witch The Log Golden Knight
P.E.K.K.A
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: