My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Golem Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Tesla Elixir Golem Skeleton Army
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Tesla Elixir Golem Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elixir Golem Mini P.E.K.K.A Skeleton Army
Fireball
Firecracker Tesla Elixir Golem Skeleton Army
Poison
Firecracker Elixir Golem Skeleton Army
Lightning
Tesla Mini P.E.K.K.A Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elixir Golem Skeleton Army Tesla Mini P.E.K.K.A Goblinstein Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Elixir Golem Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mini P.E.K.K.A Mirror
Tesla
Elixir Golem
Firecracker Mini P.E.K.K.A Mirror
Mini P.E.K.K.A
Firecracker Elixir Golem Mirror
Rocket
Mirror
Mirror
Firecracker Elixir Golem Mini P.E.K.K.A Rocket Skeleton Army
Skeleton Army
Mirror
Goblinstein

Defense Synergies 2 8

Firecracker
Tesla Mini P.E.K.K.A Mirror Skeleton Army
Tesla
Mirror Firecracker Mini P.E.K.K.A Skeleton Army
Elixir Golem
Mini P.E.K.K.A
Firecracker Tesla Mirror Skeleton Army
Rocket
Mirror
Tesla Skeleton Army Firecracker Mini P.E.K.K.A
Skeleton Army
Mirror Firecracker Tesla Mini P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Tesla
Mini P.E.K.K.A Skeleton Army Firecracker Tesla
Tesla Mini P.E.K.K.A Rocket Skeleton Army
Tesla Mini P.E.K.K.A Skeleton Army Firecracker
Firecracker Mini P.E.K.K.A Rocket Skeleton Army
Skeleton Army Firecracker Tesla
Tesla Rocket Firecracker
Rocket Tesla
Tesla Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Tesla Mini P.E.K.K.A
Skeleton Army Firecracker Tesla
Tesla Firecracker
Tesla Mini P.E.K.K.A Skeleton Army Rocket
Rocket Skeleton Army Firecracker Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Tesla
Rocket Skeleton Army Tesla Mini P.E.K.K.A
Tesla Firecracker Mini P.E.K.K.A Skeleton Army
Tesla Firecracker Skeleton Army
Firecracker Tesla
Mini P.E.K.K.A Tesla
Skeleton Army Firecracker Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Tesla
Firecracker Tesla Mini P.E.K.K.A Rocket
Skeleton Army Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Skeleton Army Tesla
Tesla Mini P.E.K.K.A Skeleton Army
Firecracker Rocket Tesla
Mini P.E.K.K.A Rocket Skeleton Army Tesla
Mini P.E.K.K.A Tesla Skeleton Army
Rocket Firecracker Mini P.E.K.K.A Skeleton Army
Tesla Skeleton Army
Tesla Mini P.E.K.K.A
Rocket Skeleton Army
Mini P.E.K.K.A Rocket Skeleton Army Tesla
Firecracker Tesla Skeleton Army
Tesla Skeleton Army Firecracker Mini P.E.K.K.A Rocket
Firecracker Tesla Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket
Firecracker
Rocket
Firecracker Rocket
Rocket Firecracker
Firecracker Rocket
Firecracker
Firecracker
Firecracker
Rocket Mini P.E.K.K.A
Firecracker Rocket
Firecracker Rocket
Rocket Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker
Firecracker Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Firecracker Mini P.E.K.K.A
Rocket Firecracker
Rocket
Rocket
Rocket
Rocket
Firecracker
Firecracker
Rocket Firecracker
Firecracker
Rocket Firecracker
Mini P.E.K.K.A
Rocket
Rocket Firecracker
Rocket Firecracker
Rocket Skeleton Army
Rocket Firecracker
Firecracker Mini P.E.K.K.A Rocket
Firecracker
Rocket
Firecracker
Firecracker Rocket
Firecracker Rocket
Firecracker Rocket
Firecracker Rocket

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