My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Golem Goblin Giant X-Bow Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Giant X-Bow Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Goblin Giant X-Bow Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Princess
Zap
Firecracker Goblin Giant X-Bow Princess
Barbarian Barrel
Firecracker Tesla Elixir Golem X-Bow Princess
The Log
Firecracker Elixir Golem X-Bow Princess
Earthquake
Firecracker Tesla Elixir Golem X-Bow
Arrows
Firecracker Princess
Royal Delivery
Firecracker Elixir Golem Princess
Fireball
Firecracker Tesla Elixir Golem X-Bow Princess
Poison
Firecracker Elixir Golem X-Bow Princess
Lightning
Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Princess Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Elixir Golem Princess Tesla Goblin Machine Goblin Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Firecracker Elixir Golem Princess

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Goblin Giant X-Bow Princess
Tesla
Elixir Golem
Firecracker Rage
Rage
Elixir Golem Goblin Giant Goblin Machine
Goblin Giant
Firecracker Rage Goblin Machine
X-Bow
Firecracker
Princess
Firecracker
Goblin Machine
Rage Goblin Giant

Defense Synergies 1 5

Firecracker
Tesla X-Bow Princess
Tesla
X-Bow Firecracker Princess
Elixir Golem
Rage
Goblin Giant
Princess
X-Bow
Tesla Firecracker
Princess
Firecracker Tesla Goblin Giant
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Goblin Giant X-Bow
Firecracker Tesla X-Bow
Tesla
Tesla Firecracker
Firecracker X-Bow Princess
Firecracker Tesla X-Bow
Tesla Firecracker X-Bow Princess
Tesla Goblin Giant X-Bow
Tesla X-Bow Princess
Firecracker Tesla
Firecracker Tesla Goblin Giant X-Bow Princess
Tesla Firecracker Princess
Tesla X-Bow
Firecracker Tesla X-Bow Princess
Tesla X-Bow
Tesla X-Bow
Tesla Firecracker X-Bow
Tesla Firecracker X-Bow
Firecracker Tesla Princess
Tesla
Firecracker Tesla Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla X-Bow
Firecracker Tesla X-Bow
Goblin Giant
Tesla Goblin Giant X-Bow
Tesla Goblin Giant
Firecracker Tesla Goblin Giant Princess
Tesla Goblin Giant
Tesla Goblin Giant
Firecracker X-Bow
Tesla Goblin Giant
Tesla
Goblin Giant
Tesla Goblin Giant
Firecracker Tesla Princess
Tesla Firecracker Goblin Giant X-Bow
Firecracker Tesla Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker X-Bow
Firecracker X-Bow Princess
Goblin Giant X-Bow
Firecracker
Firecracker
Firecracker Goblin Giant Princess Goblin Machine
Firecracker Princess
X-Bow Firecracker Princess
Firecracker X-Bow
X-Bow
Firecracker X-Bow Princess Goblin Machine
Firecracker Princess
Firecracker Princess
Firecracker X-Bow Princess
Princess Firecracker X-Bow
X-Bow Firecracker Princess
Firecracker X-Bow Princess
Firecracker X-Bow Princess Goblin Machine
Firecracker X-Bow Princess Goblin Machine
X-Bow
Princess
X-Bow
X-Bow
Firecracker Princess Goblin Machine
Firecracker X-Bow Princess
X-Bow Princess
Firecracker X-Bow
Firecracker X-Bow Princess
Firecracker
X-Bow
Firecracker Princess
Firecracker Princess
X-Bow Princess
Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker
Firecracker Princess
Firecracker Princess
Firecracker Goblin Giant X-Bow Princess
Firecracker

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