My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Dark Prince
Giant Snowball
Hog Rider Goblin Barrel
Zap
Firecracker Goblin Barrel Dark Prince
Barbarian Barrel
Firecracker Tesla Goblin Barrel Dark Prince
The Log
Firecracker Hog Rider Goblin Barrel Dark Prince
Earthquake
Firecracker Tesla Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Hog Rider Goblin Barrel Dark Prince P.E.K.K.A
Fireball
Firecracker Tesla Hog Rider Goblin Barrel
Poison
Firecracker
Lightning
Tesla Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Tesla Fireball Hog Rider Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Goblin Barrel Tesla

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Goblin Barrel Dark Prince P.E.K.K.A
Tesla
Fireball
Hog Rider Dark Prince The Log
Hog Rider
Firecracker Fireball The Log Goblin Barrel Dark Prince
Goblin Barrel
Dark Prince Firecracker Hog Rider P.E.K.K.A
Dark Prince
Goblin Barrel Firecracker Fireball Hog Rider
P.E.K.K.A
Firecracker Goblin Barrel The Log
The Log
Hog Rider Fireball P.E.K.K.A

Defense Synergies 4 7

Firecracker
The Log Tesla Dark Prince P.E.K.K.A
Tesla
The Log Firecracker Fireball Dark Prince
Fireball
The Log Tesla Dark Prince
Hog Rider
Goblin Barrel
Dark Prince
Firecracker Tesla Fireball The Log
P.E.K.K.A
The Log Firecracker
The Log
Firecracker Tesla Fireball P.E.K.K.A Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball The Log
P.E.K.K.A Firecracker Tesla Dark Prince The Log
Tesla P.E.K.K.A Dark Prince
Tesla P.E.K.K.A Firecracker Dark Prince
Firecracker Fireball Dark Prince P.E.K.K.A The Log
Fireball The Log Firecracker Tesla Dark Prince
Tesla Firecracker Fireball
Tesla Fireball P.E.K.K.A The Log
Tesla P.E.K.K.A
Firecracker Tesla Dark Prince
Firecracker Tesla Fireball Dark Prince The Log
Tesla Firecracker Fireball
Tesla P.E.K.K.A Fireball Dark Prince The Log
Fireball Firecracker Tesla Dark Prince P.E.K.K.A The Log
P.E.K.K.A Tesla
Tesla Fireball P.E.K.K.A The Log
Tesla Firecracker Fireball Dark Prince P.E.K.K.A
Tesla Fireball Firecracker Dark Prince The Log
The Log Firecracker Tesla Fireball Dark Prince
P.E.K.K.A Tesla
Dark Prince Firecracker Tesla Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Dark Prince P.E.K.K.A
Fireball Firecracker Tesla The Log
P.E.K.K.A Dark Prince The Log
Dark Prince P.E.K.K.A Tesla Fireball The Log
P.E.K.K.A Tesla Dark Prince
Firecracker Fireball Tesla
Dark Prince P.E.K.K.A Tesla Fireball
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Firecracker Fireball Dark Prince The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Fireball Dark Prince The Log
Dark Prince P.E.K.K.A Tesla Fireball
Firecracker Tesla Fireball
Tesla Firecracker Fireball Dark Prince P.E.K.K.A The Log
Firecracker Tesla Fireball Dark Prince P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball Dark Prince The Log
Fireball Firecracker Dark Prince The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Fireball Dark Prince The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball Dark Prince The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Dark Prince
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball The Log
Fireball Dark Prince
Fireball Firecracker
The Log Fireball
Fireball Firecracker Dark Prince
The Log Firecracker Fireball
Fireball
Firecracker Dark Prince P.E.K.K.A
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Dark Prince The Log
P.E.K.K.A
Fireball Firecracker

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